Pistoleer Archive
Thread: Master Weaponsmith Market Research: Pistoleer Weapons
Hello,
We are conducting research to help focus our efforts on providing the most effective weapons at the right price for thePistoleer profession and others. We would greatly appreciate it if you would take the time to comment on the following:
- Which weapon (or weapons) are you most interested in purchasing?
- What stats (damage, speed, HAM costs, etc) are you looking for? (unsliced)
- How much would you expect to pay?
Your assistance will help weaponsmiths on all galaxies serve you better.
Thank you,
The big thing to keep in mind for pistoleers is that we want damage instead of speed. Here's the chart showing what speed weapon we need in order to get 1 shot per second. Anything faster than this is just wasted effort. (Thx to Kamat for compiling this)
Novice Pistoleer: 1.42
1 box in special abilities: 1.56
2 boxes in special abilities: 1.72
3 boxes in special abilities: 1.92
4 boxes in special abilities: 2.17
master pistoleer: 3.84
So if you want to sell to the masters, work on damage, not speed.
you can never fire a gun at 1.0 thats base 3.84 speed..
I think the speed bonus for pistoleers is only -0.72 .. so a gun with speed 1.7 1.8 is perfect..
damage unsliced around 200 +5-5 (not Krayts)
and 10-15k is a nice price for one at around speed 1.9 to 2.1
mho
i might be wrong but the attack speed is in percent so 3.84-(3.84 * 74%) = 1s
so at master any speed lower then 3.8 is useless
In terms of popular pistols, it's really the trinity of the FWG, Scout, and DX2. As you can probably tell, the big "ego gun" is the FWG, and that's where most folks look for things like krayt enhancements first.
Damage and speed (mainly damage, but I know they're linked) are most important.
HAM costs are indeed a drag on the DX2 and to lesser extent, FWG, but most folks wouldn't want to pick a weapon that sacrified damage for HAM.
For the DX2, accuracy is pretty bad too.
Kyam wrote:
i might be wrong but the attack speed is in percent so 3.84-(3.84 * 74%) = 1s
so at master any speed lower then 3.8 is useless
I believe this to be false. (not talking about the formula) A master with a 3.84 speed pistol can only spam stopping shot once every 4 seconds, therefore he will want a faster gun. Speed still isn't a priority over damage, just make sure you don't go much over 2.5.
hi kyam , u are correct in your calculations but every special move has its own delay modifier. so for instance for a master gunfighter to fire stopping shot at speed cap we would need a gun with 1.1 speed approximately.
Kyam wrote:
i might be wrong but the attack speed is in percent so 3.84-(3.84 * 74%) = 1s
so at master any speed lower then 3.8 is useless
gunner4life wrote:
hi kyam , u are correct in your calculations but every special move has its own delay modifier. so for instance for a master gunfighter to fire stopping shot at speed cap we would need a gun with 1.1 speed approximately.
/agree