Pistoleer Archive
Thread: Pistol Speed?
Various speed related factoids believed to be true (I'll stick a number from 1 to 5 after each one, with 1 being "Damned if we know, but this is our current guess." to 5 being "This is commonly accepted to be true and we'll all be surprised if it's proven otherwise.":
Weapon speed is really weapon DELAY, in seconds, so a 2.2 speed pistol fires, when using regular attacks only, and having no pistol speed skill, once every 2.2 seconds. (5)
1.0 is the minimum attack delay. (4)
Slicing and power ups both modify pistol speed before any other calculations are done. (4)
Special attacks have both a damage multiplier and an attack delay multiplier, so a given special attack will make you attack 1.25x slower, or 1.75x slower, etc... (4)
Final attack delay is your pistol speed (modified by slicing and power ups), times the delay multiplier of your attack (x1.0 when just using "attack"), adjusted down based on your weapon speed skill, still with that minimum cap of 1.0. (3.5
Now things get dicier...
The adjustment due to your weapon speed skill is minus 5% for every 10 pts of skill or minus 0.1 to the delay for every 10 pts of skill. Yeah - conflict here. The 0.1 per 10 used to be the top theory. Lately the 5% for every 10 pts has been postulated more often and I haven't seen arguments against it at least, but I've also only seen one post claiming some test results to back it up. However, it makes more sense because otherwise a 100 rifle speed skill person would gain less from the skill than a 100 pistol speed skill person would (because rifles have larger delays, so the improvement would be a smaller percentage - we can double the speed of our weapon, they could get a 25% improvement...) I'd give the 5% per 10 a confidence of (3.5) and the 0.1 per 10 a (2)...
Weapon speed skills over 100 continue to help your weapon speed. (3.5)
And here's the biggest "Ummm, beat's us" of all: When using special attacks, *IF* the reduction due to weapon speed skill is percentage based, is the amount subtracted at the end of the calculation a percentage of the weapon's base skill, or a percentage of the delay multiplier modified value?
Just to clarify that statement a teeny bit, I think the delay of any attack occurs after the shot is fired. So if you perform a special attack with 2x delay, you will wait twice as long after firing it, before you can fire again. I assume this because I don't seem to have to wait long when firing my first stopping shot.
YetiIronfist wrote:
Special attacks have both a damage multiplier and an attack delay multiplier, so a given special attack will make you attack 1.25x slower, or 1.75x slower, etc... (4)
great reply Yeti! that gives me an idea of how it all comes together. thanks for your input
Yes that's all I'm saying. I think delayoccurs afterthe shot, not before. Nothing majorly groundbreaking, but since you had an excellent description of all the known facts and theories on weapon speed, I thought I'd throw that one in for you to include in your next summary.
I have been told that weapon speed below 2.2 makes no difference in DPS (1.6 is the same as a 2.2) ....except for pistoleer's getting it to lower down further with pistol speed skill. I would love to think other wise but the people you told me were veryvery adiment about the fact.
Thought?
When I added my templates pistol speed a while back [my number might be off by 5 or so] I got 86... Is that a good speed?
When done my temp will look somewhat like this
4000 tka
0040 smuggler
master pistoleer
When those 3 parts are done I get 86 pistol speed, will my last ditch move be fast or will i not even notice a difference when shooting?