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Thread: JTL is too much skill based.

Paulioiscool1
Sun Nov 07, 2004 5:39 am
#1

It was said that JTL would be twitch base. But it seems that if you are higher in the pilot tree, you're always going to be bettr than someone lower than you. Its like your piloting skills don't matter.



Unlocked: 8/19
-SWG beta3 beta tester-
-JTL beta tester-
unity200
Sun Nov 07, 2004 5:50 am
#2

yea i noticed that too.

this is bad.



Carbineer MottoI can kill MYSELF way faster than YOU can kill me


Enako Ero, Ainas Flyingcloud - Eclipse, Freedom Fighters
recycled
Sun Nov 07, 2004 5:53 am
#3

/drinks heavily



*mumbles* Ai tiers turn on a dime ..*coughs*
HMMurdock2K
Sun Nov 07, 2004 5:56 am
#4

Theres a lot of things to get sorted. But tell that to the devs. They half do the ground stuff, then we have two publishes that effect only Jedi (or those who wish to be Jedi) Then we're given a half finished expansion pack, now they're working on the ground based things again, so i'm sure JTLS will be next. (Unless of course they start up another expansion pack.)



"Twice the pride, double the fall." - Count Dooku
SOE: "Wanna buy ToOW?
Obi-Wan: "You don't want to sell me ToOW."
SOE: "I don't wanna sell ya ToOW."
Obi-Wan: "You want to go home and re-think your game."
SOE: "I want to go home and re-think my game."

Drop off point 4756, 5099 just outside Restuss, Rori.
Paulioiscool1
Sun Nov 07, 2004 5:56 am
#5






recycled wrote:

/drinks heavily



*mumbles* Ai tiers turn on a dime ..*coughs*






I think that the AI have aimbot's; they always hit!



Unlocked: 8/19
-SWG beta3 beta tester-
-JTL beta tester-
recycled
Sun Nov 07, 2004 5:57 am
#6

/thumbsup


Ya think?
unity200
Sun Nov 07, 2004 5:59 am
#7

i dont like the extensive modification options in the game too.

i like modifications, dont get me wrong. but i am thinking that there is too much modification in the game which is totally unrealistic compared to the movies.



Carbineer MottoI can kill MYSELF way faster than YOU can kill me


Enako Ero, Ainas Flyingcloud - Eclipse, Freedom Fighters
NasherUK
Sun Nov 07, 2004 6:22 am
#8

The hitboxs are all to screwed atm, the lasers you shoot arnt in sync with the server which is why you have trouble damaging stuff when its laggy. You have to shoot a long way infront of the target to do damage most of the time (so it appears your shots are passing infront of it), a direct hit does nothing. You can also miss a still/target flying strait by a few meters and still damage it.
IanFaust
Sun Nov 07, 2004 6:29 am
#9



Paulioiscool1 wrote:


recycled wrote:
/drinks heavily
*mumbles* Ai tiers turn on a dime ..*coughs*



I think that the AI have aimbot's; they always hit!





Eh? They miss me quite often. Perhaps you're not doing as many evasive manevers as I.



Anantha Etamama
Novice Carbineer
Master Cranky Old Man
Bria
theoden-flurry
Sun Nov 07, 2004 6:30 am
#10

the dont hit that often i have yet to see the npc that can get through my sheild before i blow him up.



flurry Theoden' Retired
flurry Theoden- master Bountyhunter and Rifleman

NasherUK
Sun Nov 07, 2004 6:31 am
#11

Wait till you fight tier 5 agressors, gunboats or decimator NPCs


They have aimbot AND speedhack!
theoden-flurry
Sun Nov 07, 2004 6:34 am
#12

lol i tookout a teir 4 at novice with the starter ship.



flurry Theoden' Retired
flurry Theoden- master Bountyhunter and Rifleman

recycled
Sun Nov 07, 2004 7:42 am
#13

We'll HElllllloOoo Mr Fancy Pants.


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