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Thread: A few suggestions
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Devir92
Tue Nov 09, 2004 4:31 pm
#1
I went up in a guildy's Decimator last night (had a blast, btw) and I noticed a couple of things that bugged me:
1) With all those "display" screens on the flight deck, why isn't at least one of them a damage readout? That way the guy that has to run around and repair damage would actual know where to go?
2) Why doesn't the co-pilot get confirmation from the fc/astromech on the droid commands? At firstthe pilot, first imp master in the guild, was under the impression that the co-pilot had to be a master as well. Just for the hell of it though, i clicked on the "operations station" option and was suprised when it let me sit. And when I hit my engine overload 2 command, the fc told him it was activating HIS overload 4....A little beside the point, but the co-pilot should have that confirmation, too.
3) This really has nothing to do with the mp ships, but, considering we have FTL space travel, would some method of communicating with the trainers be that far fetched? I'm Inquisition and that 2.5km hike up to the retreat from Moenia is REALLY beginning to be a pain. I've heard some of the other squadrons have an even longer run. Is that timesink REALLY necessary? If not a communicator, how about a starship terminal near the trainers? Theres a friggin Lambda shuttle right outside the door of the retreat.....(although i suppose the Emperor gets to park where ever he wants)
NetViperX
Tue Nov 09, 2004 4:41 pm
#2
I havent been in a multiperson ship yet aside from the yachtso i cant comment on that, but I have to agree with that last part about the long walk to the Emperors retreat. I went through that in beta, and swore I would never do the Inquisition again. I went to Storm Squadron on live server and have never had to walk more than a few hundred meters to talk to my trainer because all the missions have their trainers in the city, with a starport nearby. It does seem like the Storm Squadron missions are longer than Inquisition, and thus harder to complete, but at least if you fail, you dont have to walk 2.5k m to get the mission again.
Devir92
Tue Nov 09, 2004 4:53 pm
#3
Oh.....almost forgot my favorite suggestion. I've got a Dark Trooper takin up space in my datapad. What would ya think of allowing factional pets act as gunners in the 2seat/MP ships?
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