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Thread: /sign if you think Multi-passenger ships need specific components designed for them.
Ex
Well, Y-Wings are meant to be one of the most heavily shielded fighters... (in Rogue Squadron they took 5x as much damage before kablooieness)
But I agree with heavy shielding, in a way. But lets not make NEW components for devs to add... just more shield spaces. So you could have multiple layers of shields or something like that.
SaleusCorwen wrote:
Component:
Astromech Weapon Link Component (an astromech program)..
Allows for all weapons on multiplayer craft to be controled by the pilot via a passive astromech program....
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In short.. multiplayer ship's gunner positions would be controled by the pilot if no human is controlling the position..
MadcowwithSARS wrote:
SaleusCorwen wrote:
Component:
Astromech Weapon Link Component (an astromech program)..
Allows for all weapons on multiplayer craft to be controled by the pilot via a passive astromech program....
---
In short.. multiplayer ship's gunner positions would be controled by the pilot if no human is controlling the position..
Whats the purpose of it being multi player? I like the Idea of heavier Shielding and Armor but not linked guns. This will only encourage soloing with a ship designed for multiplayer use specifically. I hope they never link fire multiplayer turreted weapons to the pilot controls in the multiplayer ships. I know it will probably get me 1 starred but it is my honest opinion.
so what is the difference between teh longprobe and the regular Y-wing? both are the exact same ship yet 1 is multi and one is not..
does it make sense that the Y-wing Longprobe has the top turret essentially "Linked" to the pilot yet the regular Y-wing cannot..
also take XWA as a perfect example.. in XWA you had the option of allowing your droid to control the turrets.. now to me it would make sense that if Lucasarts with Totally Games designed that system to work that way. then it makes perfect sense that we should also have that same ability..
there has to be a better reasoning behing not allowing more control over multiplayer craft by the pilot than just "that is what they what SOE wanted them to be".... it has to make sense and fit within Canon for me to accept it.. and when i see other games designed my LA with conflicting abilities then IMHO its something that should be adopted into JTL..
In fact I'm pretty sure about that one.