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Thread: /sign if you think Multi-passenger ships need specific components designed for them.

Kivan28
Sun Nov 07, 2004 6:31 pm
#1

In a PvP zone you are a sitting duck in a multi-passenger craft.


1) Because they move about as slow as a snail trailing along in golden syrup


2) Because they have the same sheilds as star-figthers, small-ish and kinda weak against heavy fire.


They need specific sheilds and armor, not normal SMALL-starship gear, but real heavy sheilds. They should design sheilds that have like 8500+ front 8500+ back that can ONLY be used by multi-passenger craft seeing as this would be their only advantage In PvP, so they arent so much, sitting ducks...



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NuclearDevil
Sun Nov 07, 2004 6:34 pm
#2

/sign.


Yes, it's definitely needed, you never saw a TIE dropping a larger crafts shield to 0 in 3 hits.



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SplinterCellDude
Sun Nov 07, 2004 6:44 pm
#3

/sign!



Xeiheo Reasoblin
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atytula
Sun Nov 07, 2004 6:44 pm
#4

I proposed in beta that everything be based on mass. Amulti-player ship would have avery large mass. If the player wanted to put in a fighter sheild, so be it, but it would behis loss. It would be better to put in a heavy sheild that was a lot more powerful, but also a lot more mass.


Ex

Fighter Shield: 2k front and back, 19k mass.

MP shield: 10k front and back, 80k mass.


If someone wanted to put it on there Ywing, so be it, but it would not have a good reactor to power it or good weapons and engines.



The MP ships would also be less maneuverable and slower because of there size, but this can be computed based on total mass. A MP ship that is stripped down (has a smaller engine and less parts) would be faster and more manevuerable, but would be weaker overall. Someone that supes up there ship would rely on good sheilds and armor and a couple of good gunners.


So, I guess in the long run, I am up for MP specific parts, but as long as it is based on mass.




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TriesToRoleplay
Sun Nov 07, 2004 7:10 pm
#5

/sign

Well, Y-Wings are meant to be one of the most heavily shielded fighters... (in Rogue Squadron they took 5x as much damage before kablooieness)

But I agree with heavy shielding, in a way. But lets not make NEW components for devs to add... just more shield spaces. So you could have multiple layers of shields or something like that.



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Xeranx
Sun Nov 07, 2004 7:14 pm
#6

I would say people with multi-person craft should be given the option of whether they want standard shields and armor or something more designed for their craft. If we say shields and armor for multi-person ships should be specialized only and those shields/armor end up needing specific resources, you can already imagine paying out the rear for it (even moreso than you already have to for a specialized piece of equipment).





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SaleusCorwen
Sun Nov 07, 2004 7:27 pm
#7

Component:


Astromech Weapon Link Component (an astromech program)..


Allows for all weapons on multiplayer craft to be controled by the pilot via a passive astromech program....




---


In short.. multiplayer ship's gunner positions would be controled by the pilot if no human is controlling the position..




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Kettemoor Galaxy
MadcowwithSARS
Sun Nov 07, 2004 8:35 pm
#8






SaleusCorwen wrote:

Component:


Astromech Weapon Link Component (an astromech program)..


Allows for all weapons on multiplayer craft to be controled by the pilot via a passive astromech program....




---


In short.. multiplayer ship's gunner positions would be controled by the pilot if no human is controlling the position..







Whats the purpose of it being multi player? I like the Idea of heavier Shielding and Armor but not linked guns. This will only encourage soloing with a ship designed for multiplayer use specifically. I hope they never link fire multiplayer turreted weapons to the pilot controls in the multiplayer ships. I know it will probably get me 1 starred but it is my honest opinion.



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Tsimhnori
Sun Nov 07, 2004 9:38 pm
#9

here, those should keep you sorta safe from a 1 star.



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JBoy
Sun Nov 07, 2004 10:22 pm
#10

/sign



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SaleusCorwen
Sun Nov 07, 2004 11:57 pm
#11






MadcowwithSARS wrote:





SaleusCorwen wrote:

Component:


Astromech Weapon Link Component (an astromech program)..


Allows for all weapons on multiplayer craft to be controled by the pilot via a passive astromech program....




---


In short.. multiplayer ship's gunner positions would be controled by the pilot if no human is controlling the position..







Whats the purpose of it being multi player? I like the Idea of heavier Shielding and Armor but not linked guns. This will only encourage soloing with a ship designed for multiplayer use specifically. I hope they never link fire multiplayer turreted weapons to the pilot controls in the multiplayer ships. I know it will probably get me 1 starred but it is my honest opinion.





so what is the difference between teh longprobe and the regular Y-wing? both are the exact same ship yet 1 is multi and one is not..


does it make sense that the Y-wing Longprobe has the top turret essentially "Linked" to the pilot yet the regular Y-wing cannot..


also take XWA as a perfect example.. in XWA you had the option of allowing your droid to control the turrets.. now to me it would make sense that if Lucasarts with Totally Games designed that system to work that way. then it makes perfect sense that we should also have that same ability..



there has to be a better reasoning behing not allowing more control over multiplayer craft by the pilot than just "that is what they what SOE wanted them to be".... it has to make sense and fit within Canon for me to accept it.. and when i see other games designed my LA with conflicting abilities then IMHO its something that should be adopted into JTL..





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Kettemoor Galaxy
JediForceGuy
Mon Nov 08, 2004 12:01 am
#12

I thought the Long-Probe didn't have a turret and that it was a set gun on top.

In fact I'm pretty sure about that one.



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