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Thread: Petition: force us to PLAYER KILL for master missions!

ShortTimer
Tue Nov 09, 2004 8:20 am
#1

If the dev’s are going to make us go into a PvP free fire zone to get master level pilot and thus be forced into PvP combat I think they should stay consistent with this. Devs, put your money where you mouth is and force us to kill other players to be a master pilot!


In real life it takes 5 confirmed enemy kills to become an ace. Well guess what, if you’d make that the requirement for master pilot then I would be done mastering it about twice now.


If you want to force us into pvp, THEN FORCE US TO PVP. Make us kill other players to be masters. Five player kills isn’t that much to ask really so stop annoying us with these petty AI craft as our targets and give us the blood of our fellow man.


While this solution would actually make things a lot easier for me personally I do hope everyone notes the sarcasm where it was intended.
truewildman
Tue Nov 09, 2004 8:22 am
#2



It should be MUCH more difficult than simply 5 players. You'd see aces everywhere. And, like jedi, aces should be rare.


But I think the concept is good. So 4 stars for ya.

Although, I do have to say that the current player kill/NPC kill requirement is right in line to what the difficulty level should be.

Message Edited by truewildman on 11-09-2004 07:26 AM





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
DarthsForce
Tue Nov 09, 2004 8:26 am
#3

Interesting idea however in some cases this is really just annoying and defeats the purpose of having a "real challenge".


Its annoying because not everyone likes to pvp mind you, on the ground nor space. I do love pvp and I would like this idea being implemented but not everyone does.


It destroys the purpose of a real challenge because someone could call up a friend and ask them to let them kill them... Also killing a 1111 pilot isnt much of a challenge either..
snipahz
Tue Nov 09, 2004 8:27 am
#4

If all I have to do is kill 5 players then me and 5 buddies will go up and they'll let me kill them all. Then I'll let them kill me. We can take turns!



Yay I'm an Ace! Wheeeeeeeee!
truewildman
Tue Nov 09, 2004 8:27 am
#5






DarthsForce wrote:

Interesting idea however in some cases this is really just annoying and defeats the purpose of having a "real challenge".


Its annoying because not everyone likes to pvp mind you, on the ground nor space. I do love pvp and I would like this idea being implemented but not everyone does.


It destroys the purpose of a real challenge because someone could call up a friend and ask them to let them kill them... Also killing a 1111 pilot isnt much of a challenge either..







The choice is much like jedi. You don't want to PvP? You're simply not "ace" material. 4/4/4/4 is the perfect master level for you.


True "aces" are PvPers, and damned good at it.






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
truewildman
Tue Nov 09, 2004 8:29 am
#6






snipahz wrote:

If all I have to do is kill 5 players then me and 5 buddies will go up and they'll let me kill them all. Then I'll let them kill me. We can take turns!



Yay I'm an Ace! Wheeeeeeeee!






Perfect reason why the PvE requirement is there as well. The current run of jedi bannings is a perfect example.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Coran_Sienar
Tue Nov 09, 2004 8:29 am
#7

I'd REALLY prefer this to the $!#%^!*& corvette spawn.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
ShortTimer
Tue Nov 09, 2004 8:32 am
#8






DarthsForce wrote:

Interesting idea however in some cases this is really just annoying and defeats the purpose of having a "real challenge".


Its annoying because not everyone likes to pvp mind you, on the ground nor space. I do love pvp and I would like this idea being implemented but not everyone does.


It destroys the purpose of a real challenge because someone could call up a friend and ask them to let them kill them... Also killing a 1111 pilot isnt much of a challenge either..






Well yes, but every system has an exploit if you try hard enough. I mean I had a friend go afk and tumble for me so I could hit master doctor. I guess that's not an exploit technically but it does kinda ruin the spirit of the game.


Anyhow, my point is that if they are going to force us to PvP then they should force us KILL PLAYERS.


Oh... and the 5 kill thing. Well that's how it is in real life so that's why I suggested that number. It coould be maade more challangeing if you had to do it without getting shot down in the mean time. Or maybe up it to 10 kills,I mean not all players are going to be easy targets here.


At the risk of sounding like a jerk, I tried to do my Kessel mission before I came to the message board and got jumped by four players. I was able to kill two of them before the last two killed me. So I guess they must have sucked or something. So maybe 5 kills isn't that bad of a number because you could be fighting a decent pilot every once in a while. I mean, honestly, these people didn't even know how to turn their craft or get someone off of their six.
ShortTimer
Tue Nov 09, 2004 8:35 am
#9






truewildman wrote:




The choice is much like jedi. You don't want to PvP? You're simply not "ace" material. 4/4/4/4 is the perfect master level for you.


True "aces" are PvPers, and damned good at it.







You're really missing the point here. Master ISN'T EVEN A CHOICE SOME PEOPLE CAN MAKE. Not with the way the current system is set up. Not everyone plays this like a part time job or has 30 uber-l33t dood friends to bring along.


The causal players now have a gass ceiling. We've be told to step to the back of the buss.
truewildman
Tue Nov 09, 2004 8:38 am
#10






ShortTimer wrote:





truewildman wrote:




The choice is much like jedi. You don't want to PvP? You're simply not "ace" material. 4/4/4/4 is the perfect master level for you.


True "aces" are PvPers, and damned good at it.







You're really missing the point here. Master ISN'T EVEN A CHOICE SOME PEOPLE CAN MAKE. Not with the way the current system is set up. Not everyone plays this like a part time job or has 30 uber-l33t dood friends to bring along.


The causal players now have a gass ceiling. We've be told to step to the back of the buss.







I'm not missing the point at all. I said it in your other thread, I'll say it here too.


I work a full time job, and have a wife and a 3-year-old at home. I certainly don't either. But you know what? If it's too easy to get that ace title, what is it worth? Not much, IMHO.


It should be a reward to display proudly. I don't even display my TKM title. Wow, I soloed a bunch rancors to master. Big freaking whoop.


Ace should be something special. A title to display your talent. You don't have what it takes to be ace? Too bad. I feel for ya, I really do.


But, if ya ain't got it, ya ain't got it.


You said " Master ISN'T EVEN A CHOICE SOME PEOPLE CAN MAKE." That's very true. It's realistic, it's roleplay, it's the way it should be.



The true way to fix this is simple: Give the "master" title to 4/4/4/4 pilots. Give the "Ace" title to those who manage and have the talent to complete the mission.






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
ScReemB
Tue Nov 09, 2004 9:13 am
#11






truewildman wrote:





ShortTimer wrote:





truewildman wrote:




The choice is much like jedi. You don't want to PvP? You're simply not "ace" material. 4/4/4/4 is the perfect master level for you.


True "aces" are PvPers, and damned good at it.







You're really missing the point here. Master ISN'T EVEN A CHOICE SOME PEOPLE CAN MAKE. Not with the way the current system is set up. Not everyone plays this like a part time job or has 30 uber-l33t dood friends to bring along.


The causal players now have a gass ceiling. We've be told to step to the back of the buss.







I'm not missing the point at all. I said it in your other thread, I'll say it here too.


I work a full time job, and have a wife and a 3-year-old at home. I certainly don't either. But you know what? If it's too easy to get that ace title, what is it worth? Not much, IMHO.


It should be a reward to display proudly. I don't even display my TKM title. Wow, I soloed a bunch rancors to master. Big freaking whoop.


Ace should be something special. A title to display your talent. You don't have what it takes to be ace? Too bad. I feel for ya, I really do.


But, if ya ain't got it, ya ain't got it.


You said " Master ISN'T EVEN A CHOICE SOME PEOPLE CAN MAKE." That's very true. It's realistic, it's roleplay, it's the way it should be.



The true way to fix this is simple: Give the "master" title to 4/4/4/4 pilots. Give the "Ace" title to those who manage and have the talent to complete the mission.






Will all existing aces also be downgraded in this mannerif they didn't encounter any pvp players when finishing the master missions off? As it's a nice idea but favours existing aces who had none or little pvp opposition in their final missions and to make it fair all existing aces would need to be reset. Which i'm sure won't go down well with some of them.


I'm more than willing to pvp once i reach master to prove myself as a pilot against other players but not pvp during my last pve mission. As with the current imbalance in the power in pvp late starters UK players for one who don't have the gameor people who are taking their time moving up will face more pvp players in Kessel than the early ones faced and find it harder and harder to finish the mission.


I do agree that something extra needs to be done toaugment the Ace level and maybe something like badges for numbers of pvp kills made might be an idea to bring in. So that the Ace has something to aim for with the next badge awarded for so many kills of players in pvp space combat.


SCM T'R




00000000000000000000000000
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* SCM T'R - Master Rifleman, Teras Kasi ** Aski T'R - Master Architect, Artisan, Merchant *
Mallecho
Tue Nov 09, 2004 9:26 am
#12

Message Edited by Mallecho on 11-09-2004 08:27 AM



--------------------------------------------------------------------------------------------------------
Dood Amm'nel
Seneschal of Gin :: Church of Alvis
Recovering Ranger
"It was an loltini with lolives" - Ramsey Logan
"The next time someone asks if Dood is a god I say YES!" - Elth

-------------------------------------------------------------------------------------------------------
RodianOutlaw
Tue Nov 09, 2004 9:36 am
#13






truewildman wrote:





DarthsForce wrote:

Interesting idea however in some cases this is really just annoying and defeats the purpose of having a "real challenge".


Its annoying because not everyone likes to pvp mind you, on the ground nor space. I do love pvp and I would like this idea being implemented but not everyone does.


It destroys the purpose of a real challenge because someone could call up a friend and ask them to let them kill them... Also killing a 1111 pilot isnt much of a challenge either..







The choice is much like jedi. You don't want to PvP? You're simply not "ace" material. 4/4/4/4 is the perfect master level for you.


True "aces" are PvPers, and damned good at it.








i dont pvp, but I pay my 15 dollars a month too.... I'm not ace material because I dont want to pvp? do you honestly think pvp in this game takes any skill whatsoever even in space? its whom ever gets the 1st missle off and a matter of pure blind luck..... I bet you think spamming the f1 key over and over again on the ground game takes skill too dont ya? well wake upcause itit doesnt. its lame... if pvp was implement well then maybee this whole forced pvp would slide... but what it comes down to is who can hit the i win button faster... and its usually the person swooping in on you when your already engaged with a corvette or whatver....


i think true pvp'ers want the master mission out of kessel for the most part....


but its the sad griefers that get there jollys ganking someone.. that are afraid that if the master mission is takin out of kessel that they might actually have to go up against others that are there for the sake of pvp... and that just wouldnt be fun for griefer because they dont want a challenge all they want is to make someones experiance a living hell , laugh about how uber l33t roxor they are and go get off to it...



and also you should remember that alot of people that play the typical mmorpg maybee have never picked up a space/flight sim...and may not be "as good" or "As experianced" as you and I. the simple fact of thematter is, pilot isnt something you unlocked, it isnt jedi, not even comparable in anyway to the amount of time/effort jedi takes... I and many others paid for this expansion and pay our monthly fees just the same as the pvp'er and deserve to obtain the MASTER PILOT BOX equally..


I still have yet to see a rational argument as to why to keep this mission in kessel... I really think its the tef rider mentality going on here like I said before... that if the mission gets takin out of kessel the griefers (not the true pvpers) might have to fight other people that wanna fight them too...





-shinson
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