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Thread: Gamebreaking Issues
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hanshadow
Tue Nov 09, 2004 12:19 pm
#1
Serious Issues:
1)Please take away friendly fire from group members if the group is mixed faction (i.e. let Neutral/Rebel Neutral/Imp group without targeting each other)
2)Kessel. Ack. PvP is extremely lame ATM. Ship mass/components SHOULD matter in PvP. An small/fast ship should take way less damage to kill than a heavy/slow ship. A heavy/slow ship should be able to take more than 2 shots before exploding, and wipe out a small ship IF it gets in position.
Fixed next Tuesday. Thanks TH! 2 to go! ![]()
3)Jedi losing XP in space. I mean c’mon! Keep your word here.
Thanks.
Message Edited by hanshadow on 11-09-2004 03:29 PM
hanshadow
Tue Nov 09, 2004 2:50 pm
#2
If you are in a multiplayer ship and NOT the pilot and die, you will lose Jedi XP (if you are manning a turret, or get triple incapped from a leak).
hanshadow
Tue Nov 09, 2004 3:01 pm
#3
And I have to say I am secretly holding out hope that the devs will change the Kessel missions. I haven't seen this much opposition to something in a long time. Almost every other post on the forums is asking for the removal of forced/stupid PvP (with the exception of the griefer kiddies... "I R 1337, here m3 r0ar!")
Please note that "here" is not spelled correctly(hear) on purpose, in order to better represent the 1337 kids. 
Binstubbs
Tue Nov 09, 2004 3:07 pm
#4
It would be nice if my crosshairs didn't overlead my fire on my targets.
If I am expected to eyeball my blaster fire into my target, then just get that stupid thing off the HUD please
FalinMor
Wed Nov 10, 2004 1:49 am
#8
Kivan28 wrote:
Who said jedi lose XP In space??
Jedi are currently losing xp in space?
Falin
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