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Thread: Is Nebula blast useless?
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Jindain
Mon Nov 08, 2004 11:25 am
#1
Ive used this 3 or 4 times inside a nebula and didnt really get any results on attacking ships, do they have to be in the perfect spot for it to work? Has anyone got this to work well yet?
Uther27
Mon Nov 08, 2004 12:21 pm
#2
I haven't had any success with this either, and I think I reallly hurt myself one of the times I tried... it also could have been taking three missles to the front shields too..
Jindain
Mon Nov 08, 2004 12:24 pm
#3
ya only damage to myself lol... seems to be all its good for right now
Chewie101
Mon Nov 08, 2004 12:46 pm
#5
I used it on an enemy but it didnt do much dmg. Not worth it IMO.
Jindain
Mon Nov 08, 2004 12:53 pm
#6
actually did some damage though? i think they should give us a different skill
ArianSix
Mon Nov 08, 2004 10:52 pm
#7
RedRogue wrote:You already have bomber strike.
And you get free missiles and in-space repairs.
-- A6
ArianSix
Tue Nov 09, 2004 1:38 am
#9
I think it may have done some damage. I used it once and every mob in the nebula attacked me... too bad it didn't kill any of them.
As for the amount of damage, I have no idea... they seemed to blow up after the usual amount of punishment from my blasters.
I'm betting it's a useless skill... I'd rather it was replaced by a skill that actually did something.
-- A6
KaylBreinhar
Tue Nov 09, 2004 3:35 am
#10
ArianSix wrote:
RedRogue wrote:You already have bomber strike.
And you get free missiles and in-space repairs.
-- A6
Yeah, with the Rebels being stretched so unbelievably thin, it's extremely difficult to believe that repair ships can be called from any corner of the galaxy to perform minor repairs on a single starfighter.
If anything, Imperials should have a "tow service" back to a repair-capable starbase by a Lambda or Sentinel-class shuttle. God knows we have enough of them, and I've had enough of having to eject when my ship is perfectly alright, yet immobilized.
Sypherist
Tue Nov 09, 2004 3:40 am
#11
It does work, although is useless at mid or high tiers, but using it when surrounded by 10 tier 1 ships and watching them all go BOOM at the same time is fun

PhoenixBourne
Tue Nov 09, 2004 4:11 am
#12
Rebels get repair and re-arm, Imperials get bomber strike. Rebels get a defensive command, Imperials get an offensive command. Why should Imperials get both?
KaylBreinhar
Tue Nov 09, 2004 4:20 am
#13
PhoenixBourne wrote:Rebels get repair and re-arm, Imperials get bomber strike. Rebels get a defensive command, Imperials get an offensive command. Why should Imperials get both?
Note I'm not asking for a "repair-on-the-spot" ability. I just want a tow service back to the starbase.
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