Jump To Lightspeed Archive
Thread: Petition for PvP
Page 1 of 6
LowbaTherf
Mon Nov 08, 2004 5:49 pm
#1
Now, I know petitions are useless. I hope they are not read by the Devs and acted upon, because that would put power in the loadest forum lurkers, and not necesarily in the hands of the gamers. However, even though these are useless, I figured that since there were so many people signing petitions to get the Master mission out of Kessel, I want to see how much support there is for keeping it where it is.
Slarus
Mon Nov 08, 2004 5:54 pm
#2
Now, I know petitions are useless. I hope they are not read by the Devs and acted upon, because that would put power in the loadest forum lurkers, and not necesarily in the hands of the gamers. However, even though these are useless, I figured that since there were so many people signing petitions to get the Master mission out of Kessel, I want to see how much support there is for keeping it where it is.
Before JTL not one thread asking for PvP to be a part of any profession, but any inclusion of PvP as part of the game content always generates complaints. Every prue or highly PvPMMOs has lower subscribers then optional or no PvP MMOs.
So those two facts pretty much spell PvP is liked by some but is not the majority of desire by any MMO.
spikyieyofscylia
Mon Nov 08, 2004 5:59 pm
#3
/sign
this is a must
and if its changed then we shuld petiton to not me made to pve to levle up
Slarus
Mon Nov 08, 2004 6:01 pm
#5
this is a must
and if its changed then we shuld petiton to not me made to pve to levle up
Pat I'd like to buy some spell check so I can understand.
LowbaTherf
Mon Nov 08, 2004 6:01 pm
#6
Slarus wrote:
Now, I know petitions are useless. I hope they are not read by the Devs and acted upon, because that would put power in the loadest forum lurkers, and not necesarily in the hands of the gamers. However, even though these are useless, I figured that since there were so many people signing petitions to get the Master mission out of Kessel, I want to see how much support there is for keeping it where it is.
Before JTL not one thread asking for PvP to be a part of any profession, but any inclusion of PvP as part of the game content always generates complaints. Every prue or highly PvPMMOs has lower subscribers then optional or no PvP MMOs.
So those two facts pretty much spell PvP is liked by some but is not the majority of desire by any MMO.
I know, I just like the idea that it is really really hard to get master, so that it means something.
Juusman
Mon Nov 08, 2004 6:04 pm
#7
Slarus wrote:
Now, I know petitions are useless. I hope they are not read by the Devs and acted upon, because that would put power in the loadest forum lurkers, and not necesarily in the hands of the gamers. However, even though these are useless, I figured that since there were so many people signing petitions to get the Master mission out of Kessel, I want to see how much support there is for keeping it where it is.
Before JTL not one thread asking for PvP to be a part of any profession, but any inclusion of PvP as part of the game content always generates complaints. Every prue or highly PvPMMOs has lower subscribers then optional or no PvP MMOs.
So those two facts pretty much spell PvP is liked by some but is not the majority of desire by any MMO.
/sign
Personally, I think you should be perma overt if you are flying a rebel or imperial ship in space. I don't particularly like they way the devs implemented the pilot professions. I think if you're a master pilot, you're a master pilot, regardless of who you're fighting for. I should be able to leave the rebels and join the hutts and still be a master pilot.
Slarus.. last time I checked, you can't get attacked in SWG/JTL unless you declare yourself overt, are TEF'd, or go into clearly known PvP zones. Seems pretty consentual to me..
Slarus
Mon Nov 08, 2004 6:08 pm
#8
I know, I just like the idea that it is really really hard to get master, so that it means something.
Don't kid yourself I've had to help on several Master Missions, and if they said kill 30 player Imps, we'd be done in 10 mins, instead of 1 hour. PvP is not a challenge just alittle air supiroity tactics and you can kill 5 times the PvP ships as PvE, not to mention one or two shots kill any player. I could use a Z-95 and kill 50 players before I could kill one AI Teir 5 TIE.
Also Mastering a profession is a goal but not a rare title, someone made that up, NO MMO makes a class, or profession that any player can start be rare to finish. If you play long enough on ANY MMO you will get to max level or Master a Profession or whatever. This is fabricated to make Master Pilot sound special. It is special but it is in no way restricted or on a quota or meant to be rare and magical. It is meant for ALL to Master (Why it doesn't cost Skill points) so we can use Deep space for epic battles, they want EVERYONE to master piloting.
Kaleborn
Mon Nov 08, 2004 6:31 pm
#9
"I know, I just like the idea that it is really really hard to get master, so that it means something."
Lowca server character name: Leo Therf
I have a lot of carebear type tendencies when it comes to 'protecting' the average gamer in a PvP environment, especially if their mission is a PvE one, but I think I'm of the same mindset when it comes to a "Master" level title or badge.
That's why I'm currently in favor of having a seperate-but-equal designation for PvE Master and PvP Master. That way when you see someone wearing the PvP Master title it really DOES mean something (from a PvP perspective anyway). Then leave it to the playerbase to put unofficial 'weight' to the relative 'merits' of either designation (we all know which Master would be considered the most elite. And rightly so).
The way it is now you just don't know if they are a Master who went through days of hell dueling hordes of players to squeak out their last mission, and are better pilots for it. Or they and a couple buddies snuck in at just the right time and got the corvette kill in 30 minutes without any PvP incident (or however long it would take).
By the same token, if nothing changes, i'm inclined to give more 'value' to this generic "Master" title to those who complete it in the coming weeks vs those who did it in a PvP-lite era of JTL. Since you know they probably had to use more pilot skill and group tactics to survive the mission. Having seperate titles, and missions to go along with it, just makes it cut and dried just who it is your talking to in the cantina...or facing up in the stars.
K.
Nell2ThaIzzay
Tue Nov 09, 2004 2:40 am
#11
If PvP rules so much, go play Unreal Tournament.
This game is an MMO*RPG*, not an MMOFPS. PvP should *not* be forced in order to complete a profession.
Massadonious
Tue Nov 09, 2004 2:45 am
#12
/sign
Implement a PvP reduction in space, like it is on the ground, and all will be right with the world.
Massadonious
Tue Nov 09, 2004 2:46 am
#13
Nell2ThaIzzay wrote:
If PvP rules so much, go play Unreal Tournament.
This game is an MMO*RPG*, not an MMOFPS. PvP should *not* be forced in order to complete a profession.
I roleplay a war by fighting player characters of the opposite faction.
Next.
Page 1 of 6