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Thread: Exiting Customer Comments
Things I liked:
- The music
- The ease of finding locations within a city / planet with the maps
- The few vehicles
- The help system / introduction to the game R2 unit
Thing I didn't like:
- I just don't think raising a bunch of skills with skill points and specified experience is fun. It's very arcane and not tangible to how I would expect to play any video game, really. I just want to enter a world and have fun, not do math.
- I don't like tradeskills and most of the professions I found interesting required me to do some. I have to make droids to be a bountry hunter? I just don't find collecting items and crafting things fun. The box doesn't say this is a core requirement of the game.
- There is little to no action. In the Star Wars movies and almost all Star Wars games I've played, the experience is defined by cool action sequences. From lightsaber battles to spaceship combat, to running around in Jedi Knight slashing up a storm. I was quite stunned to enter Galaxies and spend most of my time just in transit...essentially waiting.
- In three weeks of play, I never once felt powerful. One of the reasons I play games at all is to do cool stuff. Apart from riding a speeder bike, I was not able to do anything cool in Galaxies. No cool Tie Fighter / X-wing dogfighting, no cool multi-combatant shootouts, no light saber duels...pretty much just a bunch of characters standing around selling stuff. If I'm going to play a Star Wars game, I want to be a COOL Star Wars character, not a weakling shooting space rats (rarely hitting) with a pistol.
- The world isn't lively. One of the core parts of the Star Wars world in the movies is all sorts of cool stuff going on all over every background. Not once did a see some storm troopers march anywhere. No group of rebels on speeder bikes causing havoc on a garrison. No Bothan gatherings. No AT-St's on patrol. Just a bunch of NPC's that stand still and in small mixed groups that don't mean anything.
- Movement is weird. The delay on running feels weird. Having to use radial style menu's on in-game objects feels laggy and weird. Combat feels laggy and weird, as well.
Well that is about it. The graphics are really good...and the cities are pretty cool (although its peculiar how flat they are). Sorry if this is the wrong forum to post this in.
gnoleb wrote:
- I just don't think raising a bunch of skills with skill points and specified experience is fun. It's very arcane and not tangible to how I would expect to play any video game, really. I just want to enter a world and have fun, not do math.
gnoleb wrote:
- I don't like tradeskills and most of the professions I found interesting required me to do some. I have to make droids to be a bountry hunter? I just don't find collecting items and crafting things fun. The box doesn't say this is a core requirement of the game.
Hmmm...that's a new one to me. Being a BH does not require you to MAKE droids, it requires you to PURCHASE droids from a Droid Engineer (/waves hello) to track your bounties. They are cheap and plentiful. Crafting is not a requirement at all. The only collecting is if you want to trade loot items to have crafters make them for you. No one has to craft in SWG if they don't wish to (save Smugglers, but that's another story).
gnoleb wrote:
- There is little to no action. In the Star Wars movies and almost all Star Wars games I've played, the experience is defined by cool action sequences. From lightsaber battles to spaceship combat, to running around in Jedi Knight slashing up a storm. I was quite stunned to enter Galaxies and spend most of my time just in transit...essentially waiting.
-
gnoleb wrote:
- In three weeks of play, I never once felt powerful. One of the reasons I play games at all is to do cool stuff. Apart from riding a speeder bike, I was not able to do anything cool in Galaxies. No cool Tie Fighter / X-wing dogfighting, no cool multi-combatant shootouts, no light saber duels...pretty much just a bunch of characters standing around selling stuff. If I'm going to play a Star Wars game, I want to be a COOL Star Wars character, not a weakling shooting space rats (rarely hitting) with a pistol.
gnoleb wrote:
- The world isn't lively. One of the core parts of the Star Wars world in the movies is all sorts of cool stuff going on all over every background. Not once did a see some storm troopers march anywhere. No group of rebels on speeder bikes causing havoc on a garrison. No Bothan gatherings. No AT-St's on patrol. Just a bunch of NPC's that stand still and in small mixed groups that don't mean anything.
Again, it doesn't sound like you saw the outside of an newbie city. Go to the Imperial Outpost on Dantooine or Talus - you'll see dozens of troopers and a few AT's guarding the place. Yes, the GCW is lacking right now - but that's the subject of a future addition to the game that is long overdue. Out of all of your complaints, this one many people (including myself) would have to agree with at times.
gnoleb wrote:
- Movement is weird. The delay on running feels weird. Having to use radial style menu's on in-game objects feels laggy and weird. Combat feels laggy and weird, as well.
This is because you are looking for a FPS.I don't get any delay running, but the combat is intentional as it is a turn-based game. Space is the opposite, twitch play, which is likely more your style.
I'd say that you should experience more of the game, but it does feel like MMO's just aren't the games for you. It can be very overwhelming at first, but you have to put in the time to be "powerful", as you put it. Probably best you stick to Jedi Knight or KOTOR, where you can just plug-in and blow stuff up.
Good luck,
AO