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Thread: Exiting Customer Comments

gnoleb
Sat Nov 06, 2004 10:25 pm
#1

Just thought I would drop off my commentary on why I didn't extend past the free 30-days that game with the game. Seems like that would be important information for your company, and the canceling procedure doesn't ask for it.

Things I liked:
- The music
- The ease of finding locations within a city / planet with the maps
- The few vehicles
- The help system / introduction to the game R2 unit

Thing I didn't like:
- I just don't think raising a bunch of skills with skill points and specified experience is fun. It's very arcane and not tangible to how I would expect to play any video game, really. I just want to enter a world and have fun, not do math.
- I don't like tradeskills and most of the professions I found interesting required me to do some. I have to make droids to be a bountry hunter? I just don't find collecting items and crafting things fun. The box doesn't say this is a core requirement of the game.
- There is little to no action. In the Star Wars movies and almost all Star Wars games I've played, the experience is defined by cool action sequences. From lightsaber battles to spaceship combat, to running around in Jedi Knight slashing up a storm. I was quite stunned to enter Galaxies and spend most of my time just in transit...essentially waiting.
- In three weeks of play, I never once felt powerful. One of the reasons I play games at all is to do cool stuff. Apart from riding a speeder bike, I was not able to do anything cool in Galaxies. No cool Tie Fighter / X-wing dogfighting, no cool multi-combatant shootouts, no light saber duels...pretty much just a bunch of characters standing around selling stuff. If I'm going to play a Star Wars game, I want to be a COOL Star Wars character, not a weakling shooting space rats (rarely hitting) with a pistol.
- The world isn't lively. One of the core parts of the Star Wars world in the movies is all sorts of cool stuff going on all over every background. Not once did a see some storm troopers march anywhere. No group of rebels on speeder bikes causing havoc on a garrison. No Bothan gatherings. No AT-St's on patrol. Just a bunch of NPC's that stand still and in small mixed groups that don't mean anything.
- Movement is weird. The delay on running feels weird. Having to use radial style menu's on in-game objects feels laggy and weird. Combat feels laggy and weird, as well.


Well that is about it. The graphics are really good...and the cities are pretty cool (although its peculiar how flat they are). Sorry if this is the wrong forum to post this in.
AudioOrgana
Sun Nov 07, 2004 12:41 am
#2









gnoleb wrote:
- I just don't think raising a bunch of skills with skill points and specified experience is fun. It's very arcane and not tangible to how I would expect to play any video game, really. I just want to enter a world and have fun, not do math.








It sounds like you made the right choice. It doesn't appear that MMOG's are for you. You will not find an MMO without some form of leveling, otherwise...what's the point? If you think leveling here is bad, don't ever pick up EQ. It's simply whatthe foundation of anyMMO is all about.







gnoleb wrote:
- I don't like tradeskills and most of the professions I found interesting required me to do some. I have to make droids to be a bountry hunter? I just don't find collecting items and crafting things fun. The box doesn't say this is a core requirement of the game.




Hmmm...that's a new one to me. Being a BH does not require you to MAKE droids, it requires you to PURCHASE droids from a Droid Engineer (/waves hello) to track your bounties. They are cheap and plentiful. Crafting is not a requirement at all. The only collecting is if you want to trade loot items to have crafters make them for you. No one has to craft in SWG if they don't wish to (save Smugglers, but that's another story).








gnoleb wrote:
- There is little to no action. In the Star Wars movies and almost all Star Wars games I've played, the experience is defined by cool action sequences. From lightsaber battles to spaceship combat, to running around in Jedi Knight slashing up a storm. I was quite stunned to enter Galaxies and spend most of my time just in transit...essentially waiting.
-




Again, this is the nature of an MMO. It sounds like you are looking for a first person shooter. There are plenty of "action" sequences, but you have to make them yourself - that's the whole point. This is the FIRST Star Wars game in this genre, so of course it's going to be different than a FPS. That's like comparing a driving game with a football video game.







gnoleb wrote:
- In three weeks of play, I never once felt powerful. One of the reasons I play games at all is to do cool stuff. Apart from riding a speeder bike, I was not able to do anything cool in Galaxies. No cool Tie Fighter / X-wing dogfighting, no cool multi-combatant shootouts, no light saber duels...pretty much just a bunch of characters standing around selling stuff. If I'm going to play a Star Wars game, I want to be a COOL Star Wars character, not a weakling shooting space rats (rarely hitting) with a pistol.





Thank goodness! If you were able to enter SWG in three weeks and become "powerful" there would be no point. Those skills that you don't like? Those are what make you powerful. You simply haven't been around long enough to develop those skills, or to participate in the rest of the game. I see big shoot-outs rather often, and I see lots of combat in space. Luke shot womprats before he became a Jedi, and so must you. It sounds like you never left a Starport.







gnoleb wrote:
- The world isn't lively. One of the core parts of the Star Wars world in the movies is all sorts of cool stuff going on all over every background. Not once did a see some storm troopers march anywhere. No group of rebels on speeder bikes causing havoc on a garrison. No Bothan gatherings. No AT-St's on patrol. Just a bunch of NPC's that stand still and in small mixed groups that don't mean anything.





Again, it doesn't sound like you saw the outside of an newbie city. Go to the Imperial Outpost on Dantooine or Talus - you'll see dozens of troopers and a few AT's guarding the place. Yes, the GCW is lacking right now - but that's the subject of a future addition to the game that is long overdue. Out of all of your complaints, this one many people (including myself) would have to agree with at times.





gnoleb wrote:
- Movement is weird. The delay on running feels weird. Having to use radial style menu's on in-game objects feels laggy and weird. Combat feels laggy and weird, as well.




This is because you are looking for a FPS.I don't get any delay running, but the combat is intentional as it is a turn-based game. Space is the opposite, twitch play, which is likely more your style.


I'd say that you should experience more of the game, but it does feel like MMO's just aren't the games for you. It can be very overwhelming at first, but you have to put in the time to be "powerful", as you put it. Probably best you stick to Jedi Knight or KOTOR, where you can just plug-in and blow stuff up.


Good luck,


AO

Fluxxen
Sun Nov 07, 2004 12:51 am
#3

Well, you dont get powerful in 3 weeks. If you had seen Han Solo in the movies during his first three weeks as a smuggler, he would most probably not have been as impressive. There is lots of action, many rebel and imperial bases, and dozens of Stromtroopers patroled cities. You have to look around for things, cant just sit in a newbie town and hope for the world to come to you. Bounty Hunters dont have tomake droids, but they have to use them. See a nice neighbourhood Droid Engineer for all your needs.


Personaly I have no lag when moving or fighting, I think your ISP or computer might give you some lag. I would guess that these kind of games are not your thing if you didnt like these things, but leveling and character development is part of all MMORPGs. Yes, all the other Star Wars games lets you start as a instant hero, but it wont work with 500.000+ instant heroes when you are building a world. It takes all kinds and all have to find their role themselves. I couldnt find my single role, so I got 3 account and a extra computer to be able top enjoy the game more...


Good luck and may the Force be with you!





Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
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