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Thread: Suggestions that may make JTL more fun for everyone...
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Shaganar
Tue Nov 09, 2004 1:12 am
#1
I love JTL so far and I havea fewsuggestions that I think would make JTL more fun for all players.
1) More multi-player / cargo ships... Just like with fighters it would be great to have a a large assortment of multiplayer ships. Some big, some small, some tough, some weak, some fast, some slow, some handling like pigs, some semi-agile, some allow weapons and turrets, and other don't. Along with this a system for hauling cargo, or passengers. Allowed docking with other multiplayer ships or capital ships for trade, searches, or boardings.
2) Make capital ships and stations boardable... This opens up the game to so many possibilities like trade, being searched, boarding assaults onother ships, being caught in a tractor beam and having ship boarded by imperials to look for contraband, being taken captive and having to sneak / fight back to your ship to escape, and much more. Not just blowing things up as much
3) Starport hangers... Changing Starports to have "instanced" hangers... Just like the Corellian Corvette. The idea is you go to a locked door, click on it and it asks for the ship owners name and the ship or some code that only the owner knows. Once enteredthe door will open and you can enter the instanced hanger. The hanger will be just like the current ones only your ship will be sitting there. From there you can perform maintenance, manage the ship, and await ungrouped passengers for paid passage or adventuring. Other possibilities exist with this such as having to fight your way to board your ship and take off. Upon landing you would land in your instanced hanger...
4) Foradvanced pilots allowing ships to land anywhere onplanets... Thoughthe ship would be vulverable toattack and possibly being destroyed, service would need to be done with repair kits, and a droid needed to "manage" the ships components. This allows for more secret and risky missions or operations.
5) Dynamic Battle map... The Imperial and Alliance fleets are in certain locations. Players actions determine whether ther fleet's stay in their location, are destroyed, or flee. In several ways players can influence this war. First is by intelligence gathering or finding out where the enemy is and how many. Players may organize assaults on their own, or take part inserver scheduled assaults involving capital ships (notified via e-mail).
There's a few of my ideas, hopefully the ones that everyone would enjoy.
Inoga_Tarien
Tue Nov 09, 2004 1:23 am
#4
Well now that we are seeing odd bits of loot drop with messages on them, it would be nice to have some sort of plot or quest to go with them. I did like the bit with the Compassion Badge out of the Warren.
NasherUK
Tue Nov 09, 2004 1:32 am
#5
Would be nice if you could land/launch your ship on a private landing pad to, all it could be while there is a house like object so I dont see it causing a problem with lag as long as your only allowed to land 1 ship that way.
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