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Thread: DEVS turning Kessel into a PvE zone is overkill. Please read for an alternate solution.
One problem with that: What about us neutrals who wish to remain neutral and like the RP aspect of being able to attack and be attackable by both sides?
Now, as a pre-master, if I want to PvP, I can't. All factional space stations tell me "Pick a side before you talk to me again". There is no neutral declaration.
I cannot PvP in space at all now. Period. I've never PvP'd before, but was really wanting to give it a try.
Message Edited by Maulibaer on 11-10-2004 04:08 PM
truewildman wrote:/agree.Many are saying, "What's the big deal? Declare and go to Kessel!"
One problem with that: What about us neutrals who wish to remain neutral and like the RP aspect of being able to attack and be attackable by both sides?
Now, as a pre-master, if I want to PvP, I can't. All factional space stations tell me "Pick a side before you talk to me again". There is no neutral declaration.
I cannot PvP in space at all now. Period. I've never PvP'd before, but was really wanting to give it a try.
I will be in that same Boat, I am Tatooine Privteer, now I loose The Means to even attempt Open Pvp, so I agree with the way around this master mission Issue.
ScReemB wrote:
We raised this in beta a few times asking them to move it and it was never done now we are seeing the consequences of it being left where it is.
SCM T'R
Do you remember what their reason for leaving it was? Please state it here.
truewildman wrote:
ScReemB wrote:
We raised this in beta a few times asking them to move it and it was never done now we are seeing the consequences of it being left where it is.
SCM T'R
Do you remember what their reason for leaving it was? Please state it here.
truewildman wrote:
/agree.
Many are saying, "What's the big deal? Declare and go to Kessel!"
One problem with that: What about us neutrals who wish to remain neutral and like the RP aspect of being able to attack and be attackable by both sides?
Now, as a pre-master, if I want to PvP, I can't. All factional space stations tell me "Pick a side before you talk to me again". There is no neutral declaration.
I cannot PvP in space at all now. Period. I've never PvP'd before, but was really wanting to give it a try.
I hadn't even thought of that, but that's a VERY good point too. Neutral players are certainly getting the shaft. What's the deal, devs?
You also touched upon what I, and others, feel is the greatest drawback to the Kessel system being a free for all: the spawn campers. I have absolutely no problem with a system being populated by both PCs and NPCs. As I mentioned in another post, if it's red, it's dead. My problem is that because there is a single point of entry, that point is camped by folks looking to gain the advantage over others. It is a simple fact of gaming. People will use whatever means at their disposal to gain the advantage. However, because of the load times, and single point of entry into the Kessel system, players can be obliterated before they are even able to control their ships.
Ideally, the point of entry would be chosen by the player. Based on a map of the system, the player would choose the waypoint to jump into. This would greatly reduce the possibility of a player being destroyed on entry into the system. The flip side to this is the location of the mission objectives. The location of the objectives would have to be significantly randomized such that the spawn campers would not be able to shift to become objective campers.
Root out the cause of the problem and deal with it. Don't just put a band-aid on the symptoms and hope it goes away.
- Two ways to train the Master box. You can either go to Kessel and risk facing other players in combat in order to destroy the Corvette, as it is now. I believe you should also get some sort of badge for destroying the Corvette, as at least a minor distinguishing attribute for having braved Kessel. Or, you can get the 7.5 million experience from NPCs and train the box without ever doing the Corvette mission, circumventing any sort of forced-PvP.
- Kessel remains an open PvP area, with fixes to certain issues such as spawn camping and 1-2 hit kills. NPCs in Kessel will have a very small chance of dropping components that are slightly better than those you can find in non-PvP enabled zones, or, at least, have more of a chance of dropping the best components. (not sure if this is true now)
- Reduce or remove decay from dying in PvP. This is a big one. Once you've reached Master, one of the few things you can do is fight other players - do not discourage this acitivity by enforcing a large decay penalty on death.
I believe this solves all the current problems, keeping both PvP players and PvE players content, if not entirely happy with the solution. It's all about compromise. The current situation is bad, yes, but turning Kessel into a PvE zone to fix the bad situation is just the opposite extreme. It's still a bad solution; it's just a bad solution that happens to make more people happy. As it is now, you will be significantly reducing the risk without modifying the reward, which is a large mistake to make. In the end, the only thing that can really threaten another player, short of NPC AI outright cheating, is another player. This truth must be factored in.
Please, devs, I ask you to reconsider your current plan. My solution is easy enough to implement, and will make sure both sides are happy. Do not fix one problem by creating another. Kessel currently provides a great addition to JTL - a no-man's land where the rules are tossed aside and it's every faction for themselves. The mistake was in forcing people to come here to Master the Pilot profession - not in the existance of Kessel as a PvP zone.
I implore you devs, please do not go down this path.
- Silellak, Imperial Pilot Ace - Black Epsilon Squadron
Message Edited by Optathlete on 11-10-2004 12:40 AM