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Thread: Tieing in the Ground Game with JTL
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Uilamin
Wed Nov 10, 2004 3:01 pm
#1
Well since JTL lacks content (as in has absolutely nothing worthwhile doing after you hit master) I think it would be cool if there were boarding actions within the game.
Add a zone like deep space where you do not have to be master to enter and have one major capital ship per side (ISD for the imps and mon cal or nebula for the rebs) For the neutral i am not sure.
Allow these ships to be docked on and give them tractor beams, put a crew on them and actually make each capital hip powerful.
When these capital ships are fighting player ships they will attempt to disable them then use a tractor beam and then board them by the use of the tractor beam.
Each of the capital ships would have a fully mapped out interior and congigants of troopers aboard. People of the same faction can freely /dock with their factions capital ship at will.
If a player wants to dock with a hostile capital ship it would need to be disabled first.
Add a zone like deep space where you do not have to be master to enter and have one major capital ship per side (ISD for the imps and mon cal or nebula for the rebs) For the neutral i am not sure.
Allow these ships to be docked on and give them tractor beams, put a crew on them and actually make each capital hip powerful.
When these capital ships are fighting player ships they will attempt to disable them then use a tractor beam and then board them by the use of the tractor beam.
Each of the capital ships would have a fully mapped out interior and congigants of troopers aboard. People of the same faction can freely /dock with their factions capital ship at will.
If a player wants to dock with a hostile capital ship it would need to be disabled first.
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