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Thread: A couple Ideas for making the game more fun and interesting

Kalaf
Fri Nov 12, 2004 2:38 am
#1

1) A Neutral Space Station in each system we can actually dock at. Walk around in go to the cantina or medcenter. visit the BazzarsWith a no fire zone for 1000m around it. Anyone shoots at anyone else in that zone the Station fires at them.


2) Guild Space Stations. Any guild with "X" number of pilots and "X" number of MSW combined can build a SPace station(one and only one) in orbit above any ONE planet they have a Guild hall on. This should cost a HUGE ammount of resources. it should NOT cost any lots. It should be like a city building just owned y the guild. It should have teh ability to repair any ships like the other stations. But the credits from it go DIRECTLY into the upkeep and cannot be taken out by the guild. I mean lets face it give what a city costs to upkeep every week a Space Station is going to be a LOT more.


3) With #2 above allow the guilds to place a Starship Terminal in the Guild Hall on the surface so they can land directly in the Landing Area the Designers already have on teh roof of the Guild Hall buildings.


Thats it

COmments? FLames? pointless crying?


Kalaf

Kettemoor
KaylBreinhar
Fri Nov 12, 2004 2:44 am
#2

One idea would be to unbug the Imperial Corvette mission. That'd make the game more enjoyable by far. I saw three successive Vettes tonight - ALL IMPERIAL.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
riotcontrol
Fri Nov 12, 2004 2:55 am
#3


Kalaf wrote:
1) A Neutral Space Station in each system we can actually dock at. Walk around in go to the cantina or medcenter. visit the Bazzars With a no fire zone for 1000m around it. Anyone shoots at anyone else in that zone the Station fires at them.
2) Guild Space Stations. Any guild with "X" number of pilots and "X" number of MSW combined can build a SPace station(one and only one) in orbit above any ONE planet they have a Guild hall on. This should cost a HUGE ammount of resources. it should NOT cost any lots. It should be like a city building just owned y the guild. It should have teh ability to repair any ships like the other stations. But the credits from it go DIRECTLY into the upkeep and cannot be taken out by the guild. I mean lets face it give what a city costs to upkeep every week a Space Station is going to be a LOT more.
3) With #2 above allow the guilds to place a Starship Terminal in the Guild Hall on the surface so they can land directly in the Landing Area the Designers already have on teh roof of the Guild Hall buildings.
Thats it
COmments? FLames? pointless crying?
Kalaf
Kettemoor





#1: Yes, it would be very nice. A lot of people thought this is how the transition from ground to space would be implemented in JTL - you take a shuttle to a space station where your ship is parked, and then launch your ship from there.

#2,#3: Not really necessary. Most player cities are ghost towns and I suspect player space stations would be, too. At this point, anything that doesn't bring people together doesn't get my vote. NPC cities are totally empty, player cities are totally empty, and instead of having more locations where people can go, it's a much better idea to add content to existing locations, bringing the player population together.

That, coupled with the fact that space sectors are really small, so the Neutral space station from #1 would be more than enough to accomodate anyone who wants to 'chill in deep space' and that the Starship Terminals are static without possible implementation in player cities leads me to the conclusion that #2 and #3 would be a waste of valuable development resources.



__
wieland argosy <gunslinger>
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