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Thread: Master level missions: a SOLUTION to make everyone happy.
Juusman wrote:
Once again the whiners and complainers get their way. Well TH.. I hope you make this mission more difficult then.. at least force people to group up to get it done. But I guess then all the solo PvE artists would be nextin lineto step up and whine and complain...
Couldn't you at least split the mission into two master missions? One for rebels/imps that takes place in a PvP zone, and one for neutral faction players that take place in the PvE zone? That way the players have an option of not having to PvP... and can still obtain the YT 1300 and Firespray.
You ALREADY have to group up to finish the corvette mission, even without thinking about other players.
I hope this is just a stopgap solution to stop the bleeding until a better solution can be implemented. It'd be a shame to lose a PvP sector over this... but that's still preferable to the current system.
Falin
SetzerZell wrote:WHY? why change kessel, simply move the missions to another zone, sorry i hate the idea of forced PvP but i hate to see PvP taken away from people who want to do it. And i like the idea of a zone where everyone was attackable, not just the opposing factions.Please just move the dam missions, leave kessel alone
Go to Deep Space.
Thunderheart wrote:
On Tuesday, we will be seeing some changes here:
Re: Master level missions: a SOLUTION to make everyone happy.
Kessel becomes a PvE zone
Master Pilot Boxes can be attained without PvP
Message Edited by Thunderheart on 11-09-200405:11 PM
Message Edited by jefmes on 11-09-2004 03:06 PM
InfluenzaSWTA wrote:
SetzerZell wrote:
WHY? why change kessel, simply move the missions to another zone, sorry i hate the idea of forced PvP but i hate to see PvP taken away from people who want to do it. And i like the idea of a zone where everyone was attackable, not just the opposing factions.
Please just move the dam missions, leave kessel alone
Go to Deep Space.
Deep Space requires both Master AND a significant amount of Prestige points every time you want to enter. It's not nearly as accessible as Kessel.
Falin
Slarus wrote:
It's not just as simple to move it. If I had to guess this is gonna be done till they can implement a new build that fixes PvP in Kessel and either moves the mission out of Kessel or creates a temp PvE flag for those doing the Master Mission.
I think this is just a temp fix so calm down let them work on this, we got input form the Devs so we know they are aware now we need to give them a chance to work out the details,
Crud, there goes some content and the watering down has begun!
Kessel was fun, it was dangerous, now the true dangers of the area have been removed and so has some of the fun. Oh well, knew it was going to happen I suppose.
Soon there will be many masters and they will want to go to deep space. Many of these masters will be insulted by the pvp aspect there and that you have to suffer with pvp in order to fight the mega ships there. They will cry out to this respect and soon the devs will make deep space a master pve zone in order to appease this population.
Then, in order to have a pvp zone they will create another zone but with no content. That way the non pvp types will not complain about it. So, we will have a big boring pvp zone because if they actually made it anything beyond that they would have to nerf it too.
As I said, it was expected, but it still hurts.
Joshua Theo
Thunderheart wrote:
Juusman wrote:
Once again the whiners and complainers get their way. Well TH.. I hope you make this mission more difficult then.. at least force people to group up to get it done. But I guess then all the solo PvE artists would be nextin lineto step up and whine and complain...
Couldn't you at least split the mission into two master missions? One for rebels/imps that takes place in a PvP zone, and one for neutral faction players that take place in the PvE zone? That way the players have an option of not having to PvP... and can still obtain the YT 1300 and Firespray.
One the first part, I disagree. It is a great idea, but there are some additional challenges. People with hot boxes have the advantage over PvE players with "not cutting edge" computers and players are getting killed during load times and really, no one likes to get camped, regardless of playstyle. I've talked to a lot of players who are just "regular players" and having a tough time with it.
As far as splitting it into two different types of missions, I dont think that will happen, but we are considering an alternate advancement for the PvP missions. Nothing in stone yet. We are just working on accomodating players who are just trying to get their master box.
a1davida1 wrote:
How is ruining all space pvp for anyone other than master, and confining the LARGE AMOUNT of pvpers (i would say closer to 20% if you count out crafters since they should be neither pvp, nor pvpers if they are so opposed to combat to become a crafter), to one single zone a solution to the master mission problem, thats like having lung cancer and beating your chest in with a ballpeen hammer to get the cancer out. You solve one problem but create a much much bigger one. JTL was supposed to "save swg". However all im hearing now is people talking about quitting because their pvp is ruined.
MY SOLUTION TO THIS PROBLEM
(but first a few points)
Point One: Alot of people don't like pvp, instead opting for pve. One can conclude from this they enjoy pve, or they would not play this game.
Point Two: Master mission should be Hard, but perhaps if they don't want to pvp they should'nt have to.
Point Three: To get the fastest xp you have to make sacrifices, being watchful for pvp is the sacrifice you have to make by xping in kessel (The best xp in the game imo).
Solution. Create TWO Kessels.
Kessel One.
-Instanced
-Inhabited by slightly higher level forms of the kessel mobs
-Inhabited by a corvette (or similar ship) with roughly twice as much power as the original one so getting master is still a challenge but you dont have to pvp. The current corvette would be far to easy for a master mission were there not pvp involved, this is proven by the fact that I and many others in my guild alone could SOLO the corvette. With this new powered up corvette, teamwork would be nescessary to kill it, Perhaps it would have its own wings of fighters, or send out a distress signal calling reinforcements to it.
Kessel Two
- The Kessel we all know and love (minus the noisy minority)
- Normal master mission there with normal corvette, and normal pvp
This solution will not only save pvp, and possibly this expansion, but allow the people who cannot handle pvp to not have to do it. Works for everyone, pvpers, whiners, even you corrospondends and devs who dont have to hear any more b!tching.
I agree with this whole post, with the exception of the "noisy minority" and "whiners"crack. People who don't really like PvP are now and have always been the very solid majority in MMORPGs. And the whiners thing is just flat-out immature and wrong.
Other than that, good idea. I don't think two Kessels is too much to ask at all.
Falin
Thank you for killing the onlyreason why I don't play WoW.
Thunderheart wrote:
On Tuesday, we will be seeing some changes here:
Re: Master level missions: a SOLUTION to make everyone happy.
Kessel becomes a PvE zone
Master Pilot Boxes can be attained without PvP
Message Edited by Thunderheart on 11-09-2004 05:11 PM