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Thread: I can honestly say I hate JTL because its way to hard.... Tier 3 is beyond hard and stupid!
Dragonbanisher wrote:
I'd rather have a TIE fighter varient than a Y-wing. At 2/2/2/2 rebel pilot and I get stuck in the space donut of doom from enemy npcs. Y-wings have some of the worst turning radius of most of all the star fighters out there. I got farther using my headhunter in lvl 2 gear than my Y-wing in lvl 5 gear. BTW... those A.I. could shoot a fly off a horse's arse from 2,000 meters.. I have also noticed that some of these NPCs can shift themselves while in mid flight to shoot you and still keep moving in their original direction.
LOL.. that's golden man.. 5 stars for you!!
Any yah!! I just love how they can take a pot shot at you while moving forward.. or they come up behind you and sit there shooting at you until you turn around. GREAT AI SOE !! I don't rememer seeing those moves in Star Wars..
Suba wrote:
The Tie Interceptor and X-wing are supposed to be the same ship on different sides. WHy do you get double the mass and double the weapons for the same tier?
Actually, the X-Wing is double the mass and triple the weapons of the Tie-Interceptor - it has 3 beam weapons.
The Tie-Interceptor is tight and handles great, but it's one weapon and low mass will most likely disqualify it as a candidate for final ship when your grind is done (unlike the X-Wing).
The Tie-Advance is a little more workable with 2 beam weapons and 65k mass, but it's performance characteristics at high speeds are not as good as the Interceptor.
If the Interceptor were to take on the mass of the Advance (or even a little more) and have the option for a second beam weapon it would most likely qualify as one of the top candidates for an everyday post-master ship for me.
-- A6
Message Edited by ArianSix on 11-04-2004 01:04 PM
ArianSix wrote:
Suba wrote:
The Tie Interceptor and X-wing are supposed to be the same ship on different sides. WHy do you get double the mass and double the weapons for the same tier?
Actually, the X-Wing is double the mass and triple the weapons of the Tie-Interceptor - it has 3 beam weapons.
The Tie-Interceptor is tight and handles great, but it's one weapon and low mass will most likely disqualify it as a candidate for final ship when your grind is done (unlike the X-Wing).
The Tie-Advance is a little more workable with 2 beam weapons and 65k mass, but it's performance characteristics at high speeds are not as good as the Interceptor.
If the Interceptor were to take on the mass of the Advance (or even a little more) and have the option for a second beam weapon it would most likely qualify as one of the top candidates for an everyday post-master ship for me.
-- A6
Message Edited by ArianSix on 11-04-2004 01:04 PM
And the interceptor and xwing BOTH have everything that privateers don't.
truewildman wrote:
And the interceptor and xwing BOTH have everything that privateers don't.
Message Edited by Stravos on 11-04-2004 11:57 PM
AluciasPlague wrote:
I was pretty excited about JTL infact it brought me back to SWG after being away for a few months. After playing JTL for a bit now I can honestly say it is driving me away from swgagain. I do not ever want to be forced to group in order to level. This was a very bad idea. I wouldn't mind grouping in order to get a badge or go on some quest but to level its just wrong. I dont like having to travel 10000 meters round trip just to get a mission and die. Then i have to make that 10000 meter trip all over again. What the devs were thinking I just dont know. Missions should be something that a player chooses to do. Not something that is forced on them. The more you make me do something the less I want to do it. I understand it is a MMORPG and yes I know what those letters stand for. However has it ever occured to the devs that some people like to play this game solo? I pay just like everyone else and if I dont want to interact why should I be forced to in order to level? Could you imagine if ever profession was like this? If you couldn't master Swordsman with out a group. People would be outraged. This is no different to me. It is a profession and I want to do it alone. I am not allowed to. This being the case I have no interest in JTL at all and seriously regret buying it. Its to bad that something I did really enjoy has now pushed me away.
Used to be that way, dont know how long you played but I rememeber being in groups of 10-20 just to kill Fambas and Pekos, used to be there was no real armor but bone and guns sucked. but as you got futher Buffs cameand things got better and parts and resources got better now people can go out and solo stuff. same thigns applies here. as you grind some solo things you will get better gear and that gear may help you in progressing farther.
I am not trying to flame just be helpful, but you don't have to do this mate. If you get a mission waypoint say 10 - 15k away from where you are, you can goto your navmap (n), and find a hyperspace jump point, that will bring you closer, usually with in 5k, (one timeI gotas close as 1k) of your target waypoint. I am doing trainer missions out of Lok atm, and the Lurid Dawn jumppoint, is less thank 5k away from the station, this is where I run to when I get into trouble, or finish a mission and have to return.
AluciasPlague wrote:
I was pretty excited about JTL infact it brought me back to SWG after being away for a few months. After playing JTL for a bit now I can honestly say it is driving me away from swgagain. I do not ever want to be forced to group in order to level. This was a very bad idea. I wouldn't mind grouping in order to get a badge or go on some quest but to level its just wrong. I dont like having to travel 10000 meters round trip just to get a mission and die. Then i have to make that 10000 meter trip all over again. What the devs were thinking I just dont know. Missions should be something that a player chooses to do. Not something that is forced on them. The more you make me do something the less I want to do it. I understand it is a MMORPG and yes I know what those letters stand for. However has it ever occured to the devs that some people like to play this game solo? I pay just like everyone else and if I dont want to interact why should I be forced to in order to level? Could you imagine if ever profession was like this? If you couldn't master Swordsman with out a group. People would be outraged. This is no different to me. It is a profession and I want to do it alone. I am not allowed to. This being the case I have no interest in JTL at all and seriously regret buying it. Its to bad that something I did really enjoy has now pushed me away.