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Thread: Privateer Issue Thread
NightGun wrote:
I should apologize for my last couple of posts I have gotten off topic. With that in mind I will comment on the original topic of this post, Issues with Privateer.
willismaximus wrote:
1st let me get droid programs out of the way. We get one. Reactor overload. Nothing useful like transfer shields (rebels)or weapon power boost (Imps.) Personally I think transferring shield power from front to back should be available to everyone. However, since other people can burn programs onto your chips, this can be overlooked . . . especially since our ships don't have enough mass to fit a droid interface on anyways.
as far as i know at least in beta they may have fixed it but if you have a rebel or imp pilot burn the chip for you you can use thier droid programs ie power to shields or power to weaps course the trade offf is the imps have reactor spike so they wouldnt be willing to trade however a rebel probably would for reactor over load might come in handy for some of thier abilities
again i havent tested this theory in live yet so it may be a moot point but if its possible it would kinda nullify the program argument
XFS0701 wrote:
What's the point of Reactor Overload when we can't put enough stuff on our ship to max out the reactor energy anyway, except for very low-end equipment? I think, if anything, it's a good program to burn off onto chips and sell to Imps and especially Rebels who can't find a reactor powerful enough to power all the high-end weapons they can load up.
/eyebrow
I have the opposite problem atm. I have a Rhyk and can put all lvl 6-7 components in it. I can put Mark III missile launcher in there with 3 2000 damage guns in it and won't overload the mass. But, I have a 13k reactor in it, and it just goes over by about 400.
Rihk is slower, but once it gets moving, it's hard to stop
Kinda like running into a brick wall . . . that's moving towards you
^^Classic line! ![]()
Ive got a Dunelizard at 69k and have been using it since I got Tier1 Ships. I have gotten so used to it that I can not pilot a Kimo successfully. Too sloppy for me. I have hade to restrict myself to a minimal loadout for components, but I still have a 92.2 Engine, 13k Reactor, 34.6 Capictor, 2 1700 Lasers, 1200 Rear Armor, 500 Front Armor, 9.51 1200HP Shields, and I can even toss on a booster for good measure. Now granted I would like to be able to stack on more equipment but limiting like this does give it a much more personalized feel. Take my equpiment and my ship, give it to someone else, and you probably have a completely different ship.
willismaximus wrote:
Naa, we don't need another worthless multipass ship. We need a hardcore, unique fighter!!
Oh, I just had an idea though. YT-2000 and YT-2400 can be variants of our multipass ship! That would be kickass!
But, 1st things 1st. Plus, rebels and imps would have a fit if we got variants and they didn't
willismaximus wrote:
darkseedcac wrote:
I totaly agree with this, I also think its pretty gimp that we as privateers got to go through the damn jabba theme park just to get to our tier 3 trainer. This is messed up some of us dont have good faction with jabba ad it takes forever to get good with him. Which by the way I cant find the trainer, anyway, in that damn palace. Where is he / she? Can someone help me with this
Well, I dunno about Jabba, cause I'm acorsec privateer. HOWEVER, *my* tier 3 trainer was in Nym's cantina, with -5000 Nym faction. Can't tell you how frustrating THAT was. Every time I went back it was like "Great Escape" all over again.
LOL .. glad to hear I'm not the only one with this problem. I have to blast my way in and blast my way out of the cantina. Which means I have to get a buff everytime I need to see the trainer, which is way to often in my opinion. If I wasn't a MCH/MP I'd be more perturbed than I already am. Who's brilliant idea was it to nest five sub-quests into the main one and have you fail all of them if you make it to the last part and die? The T3 second set end battle is point and case. Anyone know just how many waves the total is you must defeat? I gave up counting at seven.