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Thread: Petition: Keep the master pilot mission in Kessel!

IonControl
Sat Nov 06, 2004 5:58 pm
#53

Keeping the corvette in Kessel has nothing to do w/ grouping. Has to do w/ PvP. If the corvette is sufficiently hard, we'll have to group anyway. I'm just not keen on the idea of you and your pimple-faced friends waiting there to jump my group instead of having the courtesy to let us stay PvE only...


/no sign



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Valancey
Sat Nov 06, 2004 6:46 pm
#54






otoolejp wrote:

/sign Please don't let them take away content







Content? CONTENT?! Tell me, how is killing people who don't want to PvP while doing their PVE master missions content?



Valance, Novice Rifleman, Master CH.
Rebel Alliance Ace Pilot.
Rebel Warrant Officer I.

Petitioning for a non Jedi server.
IrovMistwalker
Sat Nov 06, 2004 7:18 pm
#55

Oh give me a break. In a few weeks the ability to even group in that area will be a joke, the griefers will have forces in there noone will be able to compete with.

You can bet this will get changed soon, as it should be.

Fixing the kessel mission should be one of their top priorities.
Bailicus
Sat Nov 06, 2004 7:43 pm
#56

/sign

Wimps need not apply!

Stick the ground game if you can't handle it!

Aren't we currently in the middle of a Galactic Civil War?

Personally I twitch when sitting at a space station as a rebel and a tie fighter is sitting just m's away from me. Doesn't anyone else get this?

I don't want to see these missions being moved. As a work around for all this problems about gate sitting, what about making Kessen only available to those below master? Once your master you then get Deep Space anyways. Slap 75% damage reduction and everyones laughing. Your now looking at players being able to fight, learn new skills (Hence becoming a master!) no 1 shot kills and then the only thing thats is PVP about the whole scenario is the fact that a human is controlling an OPPOSING FACTION ship instead of the limited merry go round AI we currently have. Missions does not reset if you die, ala corvette mission.

People need to accept that to become a Master as a Pilot you will have to run missions in a PVP enabled zone. If your concerned that it does not fit your playstyle then how about they add a warning on the box so in advance? I'm not elitist. But already being a Master in SWG means jack diddly squat. Nothing. You've mastered 25 professions? Who gives a monkeys left ear? Not me. Probably done it all in a month. Nothing is hard to master anymore.

Once you move the mission out of Kessen you effectively reduce the final missions to being 1 duty mission and a 10-20 min big hit . . .

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Message Edited by Bailicus on 11-06-2004 07:07 PM

Ventuviper
Sat Nov 06, 2004 7:58 pm
#57

/disagree


I understand the mission being difficult for the Master Pilot, but forcing people into PvP when they do not like that sort of play is not right. The mission is already difficult and you have so much to do with a VERY limited time to do it, and having a damn PvPer taking out your group makes the mission almost impossible. I don't mind having to group with people to do this mission...I just don't want to PvP while trying to attempt it.



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Vicotnik
Sat Nov 06, 2004 11:58 pm
#58








Bailicus wrote:
/sign

Wimps need not apply!

Stick the ground game if you can't handle it!


Common replies in threads like this. It's not about "being scared" or "not being able to handle it". It's about having to do something you do not like.

Aren't we currently in the middle of a Galactic Civil War?


Not an excuse. If it was, why do the privateers/freelancers have the absolutely worstpart here?

Personally I twitch when sitting at a space station as a rebel and a tie fighter is sitting just m's away from me. Doesn't anyone else get this?


Not so much. It's just a game.

I don't want to see these missions being moved. As a work around for all this problems about gate sitting, what about making Kessen only available to those below master? Once your master you then get Deep Space anyways.


Deep Space isn't exactly optimal for PVP. They would have to remove the prestige point cost. And that would just create a new problem (I.E. blocking content from master pilots)


Slap 75% damage reduction and everyones laughing. Your now looking at players being able to fight, learn new skills (Hence becoming a master!) no 1 shot kills and then the only thing thats is PVP about the whole scenario is the fact that a human is controlling an OPPOSING FACTION ship instead of the limited merry go round AI we currently have. Missions does not reset if you die, ala corvette mission.


Nothing of that would really justify these missions. Nothing of that would make people who hate PVP enjoy the PVP part anyway.

People need to accept that to become a Master as a Pilot you will have to run missions in a PVP enabled zone. If your concerned that it does not fit your playstyle then how about they add a warning on the box so in advance? I'm not elitist. But already being a Master in SWG means jack diddly squat. Nothing. You've mastered 25 professions? Who gives a monkeys left ear? Not me. Probably done it all in a month. Nothing is hard to master anymore.


And you people need to accept that to become a master pilot, people are forced into doing something they don't want, and that is not healthy for the game. Just look at the hologrind. Also, again here we have the notion that getting the master box through the current setup "means" something, but that couldn't be further from the truth. In reality, nothing means anything, since the idea of meaning is just opinions. What means something for you, means nothing for someone else.

Once you move the mission out of Kessen you effectively reduce the final missions to being 1 duty mission and a 10-20 min big hit . . .

Not if it is done right.











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Slarus
Sun Nov 07, 2004 12:43 am
#59


This is an MMORPG. It involves interacting with a player community, not playing by yourself. If someone killed someone in the wild west, you organized a gank squad and went after them. You don't sit around writing to Washington complaining about all the bandits "griefing" the townsfold. Grab a spine and do something about it.


Wow haven't heard this is a post or two. Umm, who said we wanted to solo this mission again? Ah that's right no one. This is an MMORPG, and your right it involves interaction, and guess what we group, you know GROUPING it's what you have to do to master pilot regardless of PvP or not. Now are you trying to say that PvP is the only group activity in this game? I think you are, but we're not talking about grouping or PvP we are talking about consentual PvP, and being forced to PvP. Try sticking to the actual topic.


Don't confuse balance and problems in PvP with the idea of having to do the master mission in Kessel. Sure, some things need to be fixed in PvP, but that doesn't mean we should move the master mission out of Kessel. You seem to think that everyone in Kessel is just waiting for PvE players to load in and ruin their missions. Don't you think therewill be other people not in your group attackingopposite faction players?


If it's broken don't do anything? Well mr. expert when is it time to do something? Consentual PvP is why the master mission should be moved nothing else. I don't mind the fast paced PvP, but I do mind that I was told we'd have consentual PvP, then realized that wasn't true, which that is the issue, dance and spin it all you want but we're talking about consentual PvP and nothing else.


Right. You're such a damn expert on this game aren't you? That's your opiniion mate. In my opinion rebel and imperial faction players will organize to "control" the Kessel system for whole periods at a time, in order to get other players in to do their missions. It will add a great amount of interaction, player co-operation, and strategy that is badly missed in SWG.


Well it only takes a person who reads and actually observes what is happenning. Dude this is already happenning, already happenning, already happenning, did I say it enough? Dude already happenning, doesn't take an expert to see it. Folks are already camping hyper in, and by thier respective vettes, not for PvP but to ensure no one becomes a master pilot, dude already happenning.


I'm calling you a whiner, because instead of whining on the boards how this will ruin the game for all you PvE players, you could just choose to suck it up, get in the game, organize some players and do the mission.


Um, well how to answer this without calling you a complete idiot... Thinking... Oh yeah, no not that... How abo... no...


How about doing both, did you think of that, could it be possible I am working on or already mastered pilot but see this as a flawed concept so I am making a statement here? In the real world we call that Multitasking, that means Multi-more then one, task a job, chore or mission, so multitasking is doing more then one mission, so I as a human with a complex brain can fly the missions needed to master pilot, but at the SAME time come and post that this is a consentual PvP game and that the master mission should reflect that concept.


Another reason to sight this PvP as being useless to masters is that EVERY ship given to masters except the rare Firespray is horrible in PvP, ALL MP ships suck at PvP.


I just don't know what to think about you, I mean you are a person, not some far... no that would be insulting to them. Ok well I am almost speechless as to how a non-far... no must not do that, count to ten and ignore the mon... ah heck well have a good nite and I hope the operation is successful.

BiganPistoff
Sun Nov 07, 2004 12:46 am
#60






Juusman wrote:





Vicotnik wrote:

/not sign


I love PVP and I love grouping (in fact, I absolutely HATE the idea of "Solo groups" and refuse to utilize them. Means I'm poor as dirt though), but please. Leave the PVP zones for PVP. There is no reason for these missions to be there. Not at all.


Can I ask all the /sign people something? Why on earth are you actually defending this?


I mean, it doesn't have to be in a PVP zone to be hard. It doesn't have to be in a PVP zone to enforce grouping. Both things can be done just as well with PVP.


Now let's take a look at what these missions do accomplish:


1. Creates a "gate" on how quick and how many people can master the profession. In a few months from now, it will probably be too hard to even do these missions. The population in Kessel can only grow over time, not shrink, so we have a rather odd situation where there's an artificial max population on the number of masters.


That's a good thing. I don't want to see everyone walking around with master pilot titles. I also don't want to see everyone flying around in YT 1300s, Nova Couriers, and Decimators. You kind of contradict yourself by saying that it will probably be too hard to do these missions, yet you also say that the population will grow over time.


I thinkplacing the mission in a PvPzone will slow down the number of masters, but not stop it because people and guildswill organize, group, and fight in order to get their missions done


For starters why do you care how many people have master pilot titles? Secondly to say YOU dont want to see these things, merely illustrates a pompus, selfish portrayal of yourself to others. This expansion wasnt made based on what you do or dont want. No one wants to start the pilot profession to not master it.


2. Creates even more animosity between PVP players and PVE players, these threads already show that. The fact is simple: These missions can't promote PVP. You can't get a PVEer to start PVPing because of it. As a matter of fact, if anything they will be more turned off by it.


So don't do the master mission then. This supports point 1) above.


The game is for many players who want to master and should be allowed to master, without fear of griefing by people like you who think its alright.


3. The missions actually encourage griefing, since there is now a legit way of ruining missions for other players.


One man's terrorist is another man's revolutionary. What you call griefing may be someone else's idea of fun. It's up to us to get organized and stay organized enough to pull this mission off. Obviously some people are getting it done. So can you, if you try.


Yep what the majority call griefing is fun to punk ass little kids who find pleasure in upsetting others in a game because they are anonymous and know if they tried that crap in real life, they would have thier asses beat in an instant.


4. Innocent PVPers who are in Kessel for some PVP fun will be considered as a "griefer" when they kill a non-PVPer doing the missions. This ties in with point 2, obviously.


This ties in with point 3) above.


No it doesnt. People who grief, know they are griefing.


Now tell me how you can defend all this? How can you defend this when it would work just as well without any PVP?


You mean PvE? Give me a break.. it's just a matter of time until someone figures out how to "beat" the mission AI solo, post on the boards and before we know it, everyone's flying around in their shiny new multi-passenger ships. No thanks.. I'll take my chances with how its now.


Again, why do you care if everyone is "flying around in their shiny new multi passenger ships"? Is it something that is that big of an issue to you? Get a life and worry about yourself and stop worrying about how many people have what or master pilot.















I used to get high on life...then I built up a tolerance.
WereWulfen
Sun Nov 07, 2004 12:52 am
#61

lol ya lets keep it in kessel so cheats and hackers and stackers can ruin the game for the majority and SOE can lose enought peeps from the game that they will have to stop screwing up and start fixing problems BEFORE they force this childs programing down our throughts. they have once again brought known problems from beta right into live. as for the kessel think soe said from the begining that pvp was to be our choice. but now if you want to progress you have absolutly no chioce. you have to pvp. and with all the weapon stacking and other cheating on the imperial side of the house. there is absolutly no fun in JTL pvp. cause you cant win a fight when your blown up before you have even target the enemy. i dont mind losing to someone who can out fly me. but to be blown up from a ship that i can even target with the best and longed ranged weapons. is bs. so eather fix the game or move the master missions.
Dreamland
Sun Nov 07, 2004 1:22 am
#62



Well, when i have to go do this mission i am going to take along two people in fast attack craft like the tie adv or A-wing whos only purpose is to patrol for maurading 12 year olds.


PersonalyI don't like the idea of forced pvp on this mission either, and i do hope it gets either changed, or the one shot pvp gets adressed. I can see the point of one shot pvp, it lets me in my tie interceptor have a chance to beat joe blow in his tie advanced, but its too out of whack, i shouldn't be able to take my tie interrceptor and shoot down a multiplayer ship even easier than the tie advanced because its slow moving. The hyperspace point camping though needs to be adressed quickly its just not condusive to a fun experience to blow up while loading.


In the interim i think i will be offering my services (for a fee of course) as a privateer mercenary to patrol for said 12 year old marauders for master mission groups. As silly a design as it is in my opinion it does have the merit of alowing me to roleplay a mercenary for hire to help people out.


The people with good reflexes and combat skills need to start getting on the helping side too rather than being only the ones on the griefing side.

Message Edited by Dreamland on 11-06-2004 12:25 PM

Message Edited by Dreamland on 11-07-2004 12:13 PM

ScReemB
Sun Nov 07, 2004 1:23 am
#63






Otaku-Convention wrote:





Cry4Dawn wrote:

/disagree


Though kesel isnt that bad, there are way to many griefers there and let a person complete all the hard work they have done. There are enough people camping the WP now to enter kesel. Half the time you are died before you screen loads...





JTL has been out for a little over a week and you expect to be a master pilot by now. Wanna be a master pilot? COMPLETE THE MISSIONS. Can't complete the missions? Then you aren't ace material. The end.






/not signing


Lets be honest here people deliberately camping the hyperspace points into kessel as is happening on some servers now means the mission can't be completed because you are killed before you fully load into the zone. This isn't the fact people aren't ace material but are being griefed to prevent them being master pilots.I'm sure that more than a few of the people being stopped getting to master pilots might be better than some of the masters at present, but due to the griefers camping the entry to kessel for easy kills we may never find out.


So i'm sorry completing the missions under the present environment is impossible on some servers due to the griefers.


So im sorry Otaku what you have said has completely missed the point and issues that people are now seeing on the live servers. As they have completed every mission up to this one but due to the hyperspace spawn campers they are being denied a chance to complete it by being killed before they fully load into the zone. This isn't pvp or how SOE or others here want pvp to be, it's pure and simple griefing for easy kills and to prevent people becoming master.


SCM T'R




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* SCM T'R - Master Rifleman, Teras Kasi ** Aski T'R - Master Architect, Artisan, Merchant *
Zacrobmer
Sun Nov 07, 2004 1:29 am
#64







While, I don't really agree, that you should be forced to PVP to get the Ace title, I do believe that itshould not be auto matically construed as griefing. If I'm an Imp ( and I am) if I'm out in Kessel with my Squadron, and I see a gunship being attacked by some rebs I will defend that gunboat, just as I'd expect the Rebs to defend a Nova or Corvette.... I do believe that if your sitting in a known spawn point waiting for some players just to keep them from accomplishing their mission then yes it would be griefing and should be reported.


There should be a 30 second or 1 minute "grace period" for players jumping into Kessel or deep space just so they have time to load, some people take longer then others....besides anyone who kills some who's loading is chickensh!t anyways.


I've seen all over these forums and in game for the last year and a half, people crying for the GCW, I believe with JTL we finally really have it.


I propose these changes, to the Ace title...


1. Phase One

a. Purely PvE, have2 or3 really hard long missions (I'm talking you'll probably need a group). You can't be attacked by the other players, and they can not attack your mission objective, unless they are the same faction.

b. You are however free game to the opposing factionNPC's.


2. Phase Two

a. PvP, pure and simple have a set number of players you must kill, 10, 20, what ever, If you log your kills are saved

i.e You kill three one evening, you need 7 more.....

b. Have combined PvE/PVP, Scenario, you jump to Kessel and recieve the Mission objective AStar Destroyer'shyperdrive is damaged: Defend the Star Destroyer until it can repair its hyperdrive, say 15-30 minutes.

When you get there the Destroyer has a compliment of 5 or so tier 4 TIE's and maybe a bomber or two.

Also once you get there a spawn of Rebs appear, say 4 A-wings a 4 wings and a few B-wings all tier 4, the second

wave consists of a Nova and its escort of 4 A-wings and 4 X-wings.Now here's when it gets good when you receive your Mission message all the other Imperials players get a distress call, giving the closest hyper space point, but the catch is so do the Rebs.....Of course the Rebs/ Privateers get the same type of mission.

b. Again you are free game to opposing faction NPC's.




just an idea.............




edited : hit the stupid submit button, stupid laptop........


sorry, edited again due the fact it didn't like the bullet style........





Message Edited by Zacrobmer on 11-06-2004 03:41 PM



"I may disagree with what you have to say, but I shall defend to the death your right to say it" -Voltaire (Will you?)

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Baalzvuv
Sun Nov 07, 2004 2:07 am
#65






Aevlom wrote:

"See, your mistake here is that you define getting the Master Pilot as something you deserve. I am no where near it, but just because it exists does not make it my right to be one.
You don't want PVP fine, you don't have to, but then, you give up on the Master Pilot. It's simple risk vs reward. If you want the MP - take the risk and do the mission."



So the few kiddies with no life/jobwho had the time to make Ace BEFORE there was anyone else in Kessel to grief THEM have the right to ruin it for the rest of us.

Nice logic, buddy.

Get a clue.






Ruin what? You can't fly around in your spiffy spaceship? The only thing you can't do, without accepting the risk involved is become a master pilot. And it's not immpossible, as a lot of people here on the forum are saying - just harder, which, I beleive, was SOE's intent.
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