Jump To Lightspeed Archive

Thread: JTL Missions what in god's name is wrong with you SOE?

Efix_Lordana
Mon Nov 15, 2004 6:33 am
#40






dridernce wrote:

The point is on the ground game, almost every mission can be soloed if you put in some real hard work. some clever tactics and the best resources (eg. even the Corvette). If you can't, well, there are plenty of other missions and experiences that you can enjoy on the ground instead. This is not the case in JTL.







The reason why everything in the ground game can be solo-ed , is because buffs and armor are completely out of whack. Krayt dragons and Rancors were never designed to be solo-ed, and this is evident in the last add-ons in the game like the Deathwatch bunker, which are only possible grouped.


Solo-groups have wrecked the game for months now, causing huge inflation.


I think you will be in for quite a shock when the Combat Upgrade is finished, and you'll find your composite armor and buffs wont do you much good against a Dune Kimoliga anymore.


This game was designed with only one thing in mind : Groups and interdependency, and the sooner they bring it back to the ground game again, the better.


Looking forward to the day that happens.






Here rests:
Efix Lordana
R29 August 2003 - W12 November 2005
Maulibaer
Mon Nov 15, 2004 6:52 am
#41






pcgurullc wrote:

I have to say i totally agree with the starter of this thread! I have now tried to do the Tier3 Mission-1 for Storm Squadron 3 times today! First solo, then twice with a friend. We spent almost 90 minutes - twice! with no success. Both times we were on the last part of the mission when we died. With healing health and BF in between trys and hyperspacing back to the Mission giver, I have spent almost 7 hours today trying to do this mission.


I am a pretty fair pilot with a pretty well stocked/armed Tie Fighter-IN. Up until today, I had died ONCE and that was because I took on more thenI should have just earning XP in the Lok system with my beginner Tie. I deserved that death.


Until now the missions have all been single tasked. This first mission for the Tier 3 has more tasks then all of the Tier 2 missions combined. That is just insane.


To say a well equipped ship is all you need is bogus. I have now had my First 200K XP ready to train since this morning. I have been running this mission (all 3 times) while making no XP. I would love to get into my Tie Interceptor (I already have the Chassis) but the dude wont train me until I finish. Kind of a catch 22 there.


I am not saying that SOE should dumb down the mission. They just need to separate it into parts. Let me complete the first escort mission parts, then report back. Let me go find the Recon Fighter and deliver its contents then report back. Let me go find the transport that I rescued 20 minutes before, then report back. Putting it all together is just plain mean on SOE's part. I am lucky it is Sunday. If this had been any other day, during the week, I would not have had 90 to 120 minutes to do this mission. I would most likely have had to log out due to actual life issues - I have a wife, a child and I run my own business.


I am very frustrated at this point. Up until now I was thoroughly enjoying this game. I thought, "wow, Galaxies is actually fun again." I spent $30.00 for the game add-on, $30.00 for a joystick, and $15.00 to sign up for another month of SWG. $75.00 and now I feel like I wont have the ability or the time to move forward with the game.


Once again I just have to say that I agree with the thread starter - what the Hell is wrong with SOE!








Very good writing with brain at least.


/fully agree



And for all the folks who say: This is easy, I made it I soloed it and so on:



  1. There are 3 different professions (They are NOT equal!)

  2. There are 3 different levels at every profession! (STORM is the hardest IMP, Smuggler the hardest Privateer - I think, and so on.....)

So which one have you done?


The easiest or the hardest one? (Are you really ELITE or only A BIG MOUTH?)




___________________________________________________________________
Ingame names: Dorian' Hunter or Co'co' Zamis, Bria.

I'm playing this game since BETA 4 and was one of the first AUSTRIANS that got it shipped.....

MY HOBBY:
CLANN CLAIOMH - Search for Dorian under "GRUPPE".....

REPAIRED CON-SYSTEM
Anrig
Mon Nov 15, 2004 8:04 am
#42






dridernce wrote:





Anrig wrote:





dridernce wrote:





a1davida1 wrote:


So everyone else should have to participate in rediculously easy missions, because you can't hang?

You might pay to have everything handed to you, i play for a challenge.

Message Edited by a1davida1 on 11-14-2004 11:42 PM






No, that's not what I am saying at all.


I would suggest that following solutions:


- That the missions be 'instanced' for those who prefer to solo and those that prefer to group (with Xp and rewards being higher for groups)


- That if you do solo, you can choose your level of difficulty (just as you can currently do with missions on the ground)


As it is, SOE have taken a lazy and restrictive approach: you must do this mission and you must do it whether you're an experienced or inexperienced player and whether you can afford/find good equipment or not. Otherwise you can't play the game you paid for.







Well.... i think that you are looking for a single player game here..... This IS a MMORPG and those games should encourage grouping....


The Missions to advance in JTL are no way to hard and they are also no way to long... they are the content that ground professions lack and its great the way it is... the missions rewards ARE already overpowered (look at that engine or the 14 drain blaster everyone gets its just ridiculous) and make every shipwright cry, because they wont EVER be able to compete with this. Especially the 92er Engine everyone gets... ri di cu lous !


In fact without the missions and them being hard to finish (they are not even hard though) there would be zero accomplishment in reaching master pilot... At the moment being an Ace means that you can at least pilot your ship in a medicore way and if those obstacles are being removed it wont mean anything at all anymore.


Oh and for the equipment... noone needs to "afford" ANYTHING... you can just loot it... the lower tier ships droprates are incredible and there is a lot of great stuff there being lootable.


It is also supposed to take some time to advance... The interesting thing about mastering is the way you have to go to get there .. not being master itself.






Let me try and reply to your post - I'm havoing some difficulty because dark red against a black background is not easy to read.


Your point that this is a MMORPG so people must expect to group has been answered very well in other threads. Essentially, it's a reminder that this is a MULTI-PLAYER game not a TEAM game. In other words, it's SWG not Doom.


You keep on saying, in fact you repeat it about three times, that the missions are not hard. In that case, please go through this thread and indeed other threads in this forum and check for yourself just how many other ordinary gamers are frustrated and blocked by the levelling missions.






I will agree that the learning curve is hard but the missions are not too hard period.



------------ Ineluk & Dekiri -- Co-Leader of mAnda -- (Infinity) ------------
---------------responsible for everything that is not DWB-------------------

mAnda message board:
http://p214.ezboard.com/bmanda
RanShino
Mon Nov 15, 2004 9:00 am
#43






Devir92 wrote:


I'm in the inquisition....One mission, I'm sent out to kill a traitorous general and his escort....fine. I wipe him and his toadies out. Game acknowledges that I've killed the general.Next phase. Something totally unrelated to that execution (I don't remember exactly now) and i get blasted outta the sky.





I did this mission solo last night and died on the fourth part, destory the Lady Liberty. I know exactly what you mean. The Inquisitor says to destroy the traitor General. I destroy the traitor General. What the heck does escorting a Decimator, then covering TIEs in a furball and finally blowing up the Lady Liberty have to do with the mission? I half expected the Inquistor to pop up and ask me to pick up his dry cleaning.


Mission Accomplished! By the way, since you're out there escort my dry cleaning and then blow up some ship unrelated to the story line. kthxbye.


Huh?


I think I can do this mission solo. I almost did it solo last night my first go around. I wish it gave me credit for completing the first three parts so tonight I would only worry about the fourth and final part.





Eoc Kikuchiyo
MBH - SCYLLA
pneumonic81
Mon Nov 15, 2004 9:40 am
#44

i soloed all of my missions except the tier 4 exit mission, seems easy to me i guess. i dont have that much time peroisnally, i play about 2 hrs a day. persoanlyl i think master pilot was too easy to get.
dridernce
Mon Nov 15, 2004 9:45 am
#45






Lunah wrote:
The problem really is that the people play the game enter it all at a various level or expertise, but the missions are static in their execution. So there will always be those who think JTL is difficult enough, others find it too hard and then those who due to time limits find it too timeconsuming.

I doubt SOE will be able to make each and every player happy. I can only hope that they have learned a thing or two about grinding, and seeing how the missions work in JTL I believe they have gotten some clues about that. Grinding is no fun, it's just what you do to progress. Doing missions that are quest based and help you progress further in your chosen profession (rebel/neutral or imp pilot) is one step into the right direction.

I'm sure there is room for improvement. One big improvement that I could agree on is that the game simply remembers where you left. Say if a certain mission is a four parter, that at each part the game will remember. So next time you start you would be able to continue on the second part. Though this might, in overal, in fact make the missions easier. I'm not certain, but that's my guess.





Bingo, precisely right on each point.
dridernce
Mon Nov 15, 2004 9:46 am
#46






pneumonic81 wrote:

i soloed all of my missions except the tier 4 exit mission, seems easy to me i guess. i dont have that much time peroisnally, i play about 2 hrs a day. persoanlyl i think master pilot was too easy to get.






What a stud you are. Happy now?
JediArchon
Mon Nov 15, 2004 10:51 am
#47

I solo'ed my way through most of tier 3 when things started to get too difficult to do alone. I finally got help and made it to tier 4. But I agree - the challenge doesn't lie in the tactics, or who outflew whom, but if you're lucky enough or have enough friends to keep you alive.

I played a mission last night with my friend, who is in a rebel squadron. It was one of the first tier 3 missions, and we had to go out and do an escort mission, then we had to fight off some fighters that was a totally unrelated situation. I started noticing the occasional tier 5 fighter that got into combat and thought it was coincidence, and as we were flying for over an hour, we finally got into a dogfight with at least 3 Tier 5 fighters with a whole slew of tier 3's as well. I had to retreat and my friend was destroyed, and of course the mission was failed - and the entire time I was bewildered as to why the dev's would throw so many Tier 5's against a new Tier 3 pilot.



I can no longer sit back and allow Imperial infiltration, Imperial indoctrination, Imperial subversion and the interplanetary Imperial conspiracy to sap and impurify all of our precious bodily fluids.
MukeyMonkey
Mon Nov 15, 2004 1:17 pm
#48

You forgot to mention the npc ship that dart around like a drunken bee. The rubber banding effecs have killed it for me. I've only had one day when it's been ok so far. Even though my ping reads 30ms and fps never drops below 30fps it near impossible to chase a npc ship that's in your sights then in an instant it's gone then reappears the zips off again in the other direction in a blink of an eye. Not to mention a ship that takes damage one minute then stops taking damage the next. I'm fed up with the piece of crap that's jtl after just one week of it, hell they don't even include the suns in space you see rising and setting whilst on the planet how retarded is that?. The included the moons you see why not the suns? At least HL2 out tomorrow and I can sit down to real game to enjoy.
Amuro0079
Mon Nov 15, 2004 1:25 pm
#49






MukeyMonkey wrote:
You forgot to mention the npc ship that dart around like a drunken bee. The rubber banding effecs have killed it for me. I've only had one day when it's been ok so far. Even though my ping reads 30ms and fps never drops below 30fps it near impossible to chase a npc ship that's in your sights then in an instant it's gone then reappears the zips off again in the other direction in a blink of an eye. Not to mention a ship that takes damage one minute then stops taking damage the next. I'm fed up with the piece of crap that's jtl after just one week of it, hell they don't even include the suns in space you see rising and setting whilst on the planet how retarded is that?. The included the moons you see why not the suns? At least HL2 out tomorrow and I can sit down to real game to enjoy.





Ha ha, HL2, I can download it for free, thx to the ATI voucher.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
DND_Cas
Mon Nov 15, 2004 1:40 pm
#50






dridernce wrote:


Like many players I am coming into contact with in the game, I am concerned about the missions that we have to get through into order to progress within Jump To Lightspeed.


I am currently doing the Tier 3 Imperial Inquisitor Missions. If I don't complete them then I can't move on.


My concerns are these:


These multi-stage missions are exceptionally difficult. When I say ' difficult', I don't mean sophisticated or tactically challenging. I mean that they are almost impossible to complete without


a/. Higher-level equipment/vessels (however, you cannot get access to those higher level equipment/vessels unless you complete the missions)


and/or


b/. The assistance of other players (this is a particular problem for casual, short-time players without a large guild base to call upon since these missions are multi-stage and take a long time to complete).


The mechanics of these missions leave me bewildered.


For example, they are mutl-stage - with each stage taking between 15-25 minutes. However, failure at any one of the stages means that all the mission must be repeated. Why would SOE think that such mindless and unncessary repetition represent fun gameplay?


Another example, when you do fail a mission, you have to return to the mission giver to redo the quest. The mission give is not only in another planet in another system but - certainly in the case of the Inquisitior missions - in a location that's another twenty minute round trip from the nearest town.


I think it's all too obvious that these missions were designed in terms of coding rather than what the player will actually experience.


It's now equally obvious why JTL was uniformly day-on-day judged '50% or less' in the 'Did you enjoy...' daily poll. You idiots.





I feel very sorry that you can't play the game as you want.


However like many things they have played to the majority that do have access to groups. Don't worry tho your not the only group getting screwed here so perhaps you can form a solidarity movement





Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
BioBlender
Mon Nov 15, 2004 1:48 pm
#51






Outatime82 wrote:

I completely agree. We should not have to group with a ton of peopleto get these missions done.







You dont have to like my friend did or 1 friend at best to complete missions. I pray to god that SOE des not listen to this type of crying it is what destroyed the ground game. I remember when you could get killed at any moment on the ground when the game first came out but then the people complaned and complaned and now you can be a brand new character and go to almost any of the planets and walk around doing what ever you want. I do not want that to hapine in space. If it takes you a week to do a mission buy your self so be it, if it takes a month so be it. I know for a fact that my bud mastered and he soloed every mission so if you take 1 player with you you should be good. Big question are you shure that you ship is equiped properly such as good shields caps engin and weps. That TIE should be able to just smoke buy any thing you want to kill. I am tier 3 and had to take on 2lvl 5 and 3 lvl 4 and survived. My ship was jacked but I made it. Just try and try again and if you fail try again. I am tired of players that think because thay took a mission thay should automaticly be albe to get pased it the first or second or tenth time. It is a game it is suposed to keep you chalanged not be a stake knife going up against a plate of butter.


There is nothing wrong with asking some complete stranger to help you or a ton of them. If you die when thay helped you then say thanks and move on. I have seen to many players curse at a player that was helping them but thay died. If a player is helping you it is a 90% chance that thay want you to survive. There are those that like to see people suffer you just have to feel them out. I really enjoy the extreme chalange the game offers as the groud game offers none. Hopefully SOE is working on this but I am just woried about them destroying the Space game at this point. I dont blame SOE for the nerfs I blame the community because it is usualy a group of players that get together and make a controled effort on the boards and in game to weeken a class. This has led to the issues that hinder the ground game.


Once again just try and if you fail ask random players that are flying craft that apper to be able to handle the problem.




Server:Sunrunner Player City:Libertas, Naboo
O'Kef Starcruzer
Master Shipwright/Artisin/ Some TK
I am always happy to help as long as you are not a griefer
Amuro0079
Mon Nov 15, 2004 6:51 pm
#52






Efix_Lordana wrote:

JTL is what the SWG-ground game should have been in the first place. Levelling your character through missions , and a lot less of actual grinding. Also the dependency on groups is an excellent thing.


The long missions are meant to be hard, its finally a challenge instead of the "grab mission, kill lair, rinse repeat" stuff. Its now actually a matter of skill , either in the flying departement or in the coordination department.


People should get this "solo" idea out of their heads, and look at the bigger picture. If you want to play solo-games, go play X-wing vs Tie Fighter, or Jedi Academy. Also Knights of the Old Replublic is perfect for that.


If you have problems getting a group, maybe now its time to go join a guild, make more online friends that can help you out, and you will see there is so much more to get out of SWG and JTL if you have a group thing going.


I so far had a blast grouping up with people and got through to Imperial Pilot Ace. It was rock and rock hard, but so very rewarding one you get there. It actually feels like an achievement, a feeling I have so far never had with mastering Doctor or Rifleman in the ground game.


Hats of the designers of JTL, that made this expansion everything I had hoped for. If that pisses off the solo-ers, so be it, but thats a minority of people.

Why solo a multiplayer game, is behond me? Is it so hard to make a few friends, socialize and have fun? I dont think so. Try harder .


(and to all you 1-star bandits: knock yourselves out)





Dependency on group? What do you mean? The only mission that needs grouping is the final master level mission. The rest of the missions from Tier1 to Tier 4 can all be soloed. And long missions? Again, what do you mean? No missions have ever taken me more than 45 minutes to finish.





Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Page 4 of 5