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Thread: PVP IS A JOKE WHY HAVE A MASTER LEVEL MULTIPLAYER SHIP IF U DIE IN 1-2 IN PVP?
EliteBlast wrote:This is a joke right? A tie advance killed my nova in 2 hits before I could even respond 2 hits!!!! thats 2433 shields 1500 hp armor.
this is not the ground game mmorpg combat.
if youre not good with a joystick, youre toast.
noone said that you should go attain some 'mastership of sh*t' by grinding and then run around in godmode.
in no movie we have seen such systems warning anyone.
also element of surprise is a facet of vehicle combat. use it to your advantage or someone else will use.
watch your shields so that you can catch someone firing you.
also, on the contrary to what you said, tie fighters in movies were going to bust with just 4 laser bolts.
even this state of the game is not compatible with movies.
EliteBlast wrote:
i kill tier 5's in 1 hit with missles.
There is no tier 5
Fry- wrote:
There definatly needs to be some work, killing someone with less than 5 or 10 hits that is at your level is just wrong.
And besides that, NPC combat just sucks at the moment, same with PvP, the flight model is very bad, you have to actually miss your target in order to hit it on the server.. JTL needs lots of work.
Message Edited by Fry- on 11-06-2004 07:41 AM
I'm not sure what you mean by having to miss your target to hit it. If you mean aiming ahead of your target that is called leading. Because you are shooting at a moving target this is neccesary. As far as lag in space;it must be your connection or something,are you using dial-up? I never lag in space,I get a constant 30 fps. /shrug
Yah there are, I've seen some.
WarNerve5776 wrote:
EliteBlast wrote:
i kill tier 5's in 1 hit with missles.
There is no tier 5
WarNerve5776 wrote:
EliteBlast wrote:
i kill tier 5's in 1 hit with missles.
There is no tier 5
Then I must have imagined the last9 million XP/Prestige Points I got from killingTier 5 targetsexclusively in Kessel and Deep Space.
Thea Argray <Omen>
Imperial Pilot Ace
Imperial Inquisition
Lowca Server
Cuality wrote:
boost the average rates of armor and shields. high level shields should at least be in the 7k range. you can scale the rest of the shields and armor around it. top ones can even hit 10k. then the standard high level weaponry can stay at its @2-3k dmg range. 2-3 shots to get inside one set of shield and another coupla shots to get through the armor. we're at about 7-8 shots for a pvp kill... and if you let someone hit you that much... you deserve to be killed.
they should also add cap ship type shields and armor, weapons can maybe be beefed up a little, and add a slot on the ships with turrets the option to add a "turret". basically, a weapon that is specially fitted for a turret slot (and looks like a turret.) give them shield that can top out at about 25-30k.
it's called balance. and asking for a dmg reduction modifier for pvp only... well, that is the easy way out.
If the problem were with the normal game, then we would be asking for that. Normal game, I can go up against a couple wings of different Tier 5 Rebel Ships in Deep Space just fine with my 1700 shields and pitiful armor, no problem. If you scaled my numbers to that level, I could probably just take up a hobby of solo'ing the Corvette in Kessel for people to get Master with (really the only pain with the Corvette in the first place is that pair of gunboats that eat you in three seconds flat)
The problem is when these numbers get thrown into PvP. Not when they're applied to the normal PvE game. This is why we're asking for something that affects PvP only. PvE is not broken as such. It doesn't need to be adjusted. I mean, if you actually expect the marketing creatures to allow the developers the time to rescale all mobs and all loot, by all means, keep proposing away. You have to remember that every proposal you make, in order for it to be feasible, has to be something that the marketing creatures will allot time for development in; a PvP reduction mod is a much less intensive fix as such, and thus much more something the marketing creatures will allow.
Yeah, it's the easy way out, but with these companies the way they are, you have to propose the easy patch. Much easier to sell.
ImpLamer wrote:Nah people just want a chance to live. People need to know its the NPC's who are borked, PvP is exactly as it should be in relations to the movies. 1,2, or 3 hit kills. Do you remember Vader's TIE in Ep. 4 Flying around shooting off Engines then stopping then blasting the poor X-Wing in the back 15 times till his Chassis gave up and blew up? Didn't think so. But do you remember Vader flying around and the X-Wing Pilot is going "Get this guy off me!" and then getting turned into a pile of smoldering ashes in mere seconds. Yeahhha we all know those Death Star Battles were the best part of those movies.
This is one case where it's a good idea to not match what took place in the movies. Why? Because getting killed in 1 or 2 hits isn't fun. And to me at least, killing someone in 1 or 2 hits doesn't sound fun either. It then becomes a matter of who sees who first. Little skill involved there, especially if the person you are attacking is already engaged in combat.
Basically, the game is meant to be fun and the current PVP results are not fun for most people.
Message Edited by Guillero on 11-07-2004 03:20 PM
NasherUK wrote:
Currently MP ships are worthless in PvP or against more than a couple of NPC enemys because they go down so fast, they are no stronger than a fighter. Added to the fact they decay into nothing after spending millions on them, they just arnt practicle even with a full crew (altough after a few deaths the chassis HP gets so low from decay you dont have time to repair anything before it goes boom anyway)
Message Edited by NasherUK on 11-06-2004 06:24 AM
You know whats funny, I have brought up many times in beta that MPSs pilots should have the ablity to fire forward if no one else is on board, and many people said no that would be horrible it would completely unbalance the game and make MPSs the new "space composite." Well looks like that arguement goes out the window. So in conclusion, MPSs should have pilot control turrets.