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Thread: PVP IS A JOKE WHY HAVE A MASTER LEVEL MULTIPLAYER SHIP IF U DIE IN 1-2 IN PVP?

unity200
Sun Nov 07, 2004 5:07 am
#40


EliteBlast wrote:
This is a joke right? A tie advance killed my nova in 2 hits before I could even respond 2 hits!!!! thats 2433 shields 1500 hp armor.





this is not the ground game mmorpg combat.

if youre not good with a joystick, youre toast.

noone said that you should go attain some 'mastership of sh*t' by grinding and then run around in godmode.



Carbineer MottoI can kill MYSELF way faster than YOU can kill me


Enako Ero, Ainas Flyingcloud - Eclipse, Freedom Fighters
HMMurdock2K
Sun Nov 07, 2004 5:31 am
#41

With no instuments telling you that your craft is under fire, it doesn't matter how "good" you are with a joystick when you're shot up in 1-2 hits. Did Luke Skywalker have to worry about lag? No one is in excat time-sync, so someone will always have an advantage over someone else. Theres gotta be some sort of reduction in damage.


If you watch A New Hope, you quite clearly see Turbo Lasers hitting the Rebel fighters (which are ment to be more powerful than fighter lasers) They took several hits of that, and I don't recall a ship going down to the Turbo Laser turrets. (Dispite getting hit.)


So PvP damage should get reduced, and there also should be something that tells you that you're under attack. (Somthing like the indicator in XvT would be cool.)



"Twice the pride, double the fall." - Count Dooku
SOE: "Wanna buy ToOW?
Obi-Wan: "You don't want to sell me ToOW."
SOE: "I don't wanna sell ya ToOW."
Obi-Wan: "You want to go home and re-think your game."
SOE: "I want to go home and re-think my game."

Drop off point 4756, 5099 just outside Restuss, Rori.
unity200
Sun Nov 07, 2004 5:40 am
#42

of course there shouldnt be any notifier warning of attack.

in no movie we have seen such systems warning anyone.

also element of surprise is a facet of vehicle combat. use it to your advantage or someone else will use.

watch your shields so that you can catch someone firing you.

also, on the contrary to what you said, tie fighters in movies were going to bust with just 4 laser bolts.

even this state of the game is not compatible with movies.



Carbineer MottoI can kill MYSELF way faster than YOU can kill me


Enako Ero, Ainas Flyingcloud - Eclipse, Freedom Fighters
HMMurdock2K
Sun Nov 07, 2004 5:47 am
#43

If you're an actual pilot though, you can actually afford to take a quick look behind you, or if you're really good, you'll be able to hear the laser blasts. If you have sensors that can tell you a missle has got fired at you, then they can tell if lasers are fireing on you. It would make up for the poor sensor read-out of the map.



"Twice the pride, double the fall." - Count Dooku
SOE: "Wanna buy ToOW?
Obi-Wan: "You don't want to sell me ToOW."
SOE: "I don't wanna sell ya ToOW."
Obi-Wan: "You want to go home and re-think your game."
SOE: "I want to go home and re-think my game."

Drop off point 4756, 5099 just outside Restuss, Rori.
WarNerve5776
Sun Nov 07, 2004 5:48 am
#44






EliteBlast wrote:

i kill tier 5's in 1 hit with missles.






There is no tier 5



Baiyne
WarNerve5776
Sun Nov 07, 2004 5:57 am
#45






Fry- wrote:
There definatly needs to be some work, killing someone with less than 5 or 10 hits that is at your level is just wrong.

And besides that, NPC combat just sucks at the moment, same with PvP, the flight model is very bad, you have to actually miss your target in order to hit it on the server.. JTL needs lots of work.

Message Edited by Fry- on 11-06-2004 07:41 AM





I'm not sure what you mean by having to miss your target to hit it. If you mean aiming ahead of your target that is called leading. Because you are shooting at a moving target this is neccesary. As far as lag in space;it must be your connection or something,are you using dial-up? I never lag in space,I get a constant 30 fps. /shrug



Baiyne
Paulioiscool1
Sun Nov 07, 2004 6:07 am
#46






WarNerve5776 wrote:





EliteBlast wrote:

i kill tier 5's in 1 hit with missles.






There is no tier 5



Yah there are, I've seen some.




Unlocked: 8/19
-SWG beta3 beta tester-
-JTL beta tester-
PikeWench
Sun Nov 07, 2004 9:35 am
#47






WarNerve5776 wrote:





EliteBlast wrote:

i kill tier 5's in 1 hit with missles.






There is no tier 5






Then I must have imagined the last9 million XP/Prestige Points I got from killingTier 5 targetsexclusively in Kessel and Deep Space.


Thea Argray <Omen>
Imperial Pilot Ace
Imperial Inquisition
Lowca Server

PikeWench
Sun Nov 07, 2004 10:05 am
#48






Cuality wrote:

boost the average rates of armor and shields. high level shields should at least be in the 7k range. you can scale the rest of the shields and armor around it. top ones can even hit 10k. then the standard high level weaponry can stay at its @2-3k dmg range. 2-3 shots to get inside one set of shield and another coupla shots to get through the armor. we're at about 7-8 shots for a pvp kill... and if you let someone hit you that much... you deserve to be killed.


they should also add cap ship type shields and armor, weapons can maybe be beefed up a little, and add a slot on the ships with turrets the option to add a "turret". basically, a weapon that is specially fitted for a turret slot (and looks like a turret.) give them shield that can top out at about 25-30k.


it's called balance. and asking for a dmg reduction modifier for pvp only... well, that is the easy way out.







If the problem were with the normal game, then we would be asking for that. Normal game, I can go up against a couple wings of different Tier 5 Rebel Ships in Deep Space just fine with my 1700 shields and pitiful armor, no problem. If you scaled my numbers to that level, I could probably just take up a hobby of solo'ing the Corvette in Kessel for people to get Master with (really the only pain with the Corvette in the first place is that pair of gunboats that eat you in three seconds flat)


The problem is when these numbers get thrown into PvP. Not when they're applied to the normal PvE game. This is why we're asking for something that affects PvP only. PvE is not broken as such. It doesn't need to be adjusted. I mean, if you actually expect the marketing creatures to allow the developers the time to rescale all mobs and all loot, by all means, keep proposing away. You have to remember that every proposal you make, in order for it to be feasible, has to be something that the marketing creatures will allot time for development in; a PvP reduction mod is a much less intensive fix as such, and thus much more something the marketing creatures will allow.


Yeah, it's the easy way out, but with these companies the way they are, you have to propose the easy patch. Much easier to sell.

Guillero
Sun Nov 07, 2004 10:16 am
#49

Well,


You can also say...devs...take an example from the Wing Commander Series I finished them all!! That's balance!!

It took me 10-20 secs to kill a good fighter...but it took me more then 2-4 minutes (or even more if its huge) to blow up a Capitol ship!And then I needed some heavy Missiles tho!! A laser blaster shouldn't be able to blast a capitol ship...as their shields are too powerfull and regen too fast against you stupid little guns!! Heavy missiles should be needed to blast away shields and armor of capitol ships...and then eventualy destroying it!!


And NOT one little fighter blasting a capitol ship away with 1-2 shots...LOL


greetz



Guild Leader of Aquila Libertas ( -AL- )
Mayor of Aquila Outpost
SpaceCrazy
Sun Nov 07, 2004 10:23 am
#50


ImpLamer wrote:
Nah people just want a chance to live. People need to know its the NPC's who are borked, PvP is exactly as it should be in relations to the movies. 1,2, or 3 hit kills. Do you remember Vader's TIE in Ep. 4 Flying around shooting off Engines then stopping then blasting the poor X-Wing in the back 15 times till his Chassis gave up and blew up? Didn't think so. But do you remember Vader flying around and the X-Wing Pilot is going "Get this guy off me!" and then getting turned into a pile of smoldering ashes in mere seconds. Yeahhha we all know those Death Star Battles were the best part of those movies.



This is one case where it's a good idea to not match what took place in the movies. Why? Because getting killed in 1 or 2 hits isn't fun. And to me at least, killing someone in 1 or 2 hits doesn't sound fun either. It then becomes a matter of who sees who first. Little skill involved there, especially if the person you are attacking is already engaged in combat.

Basically, the game is meant to be fun and the current PVP results are not fun for most people.



Mesca Phost - Scylla - Rifleman/Ranger/Pilot
Crem Darkstrider - Wanderhome - Smuggler/TK/Brawler/Pilot
Mesca' Phost - Bria - Grand Master Entertainer
(Master Ent/Music/Dance/ID)

Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
Guillero
Sun Nov 07, 2004 4:19 pm
#51


I agree completely! As I already said it many times before!


People just hang-on too much to the movies! 1-2 hit kills is needed for the movie to be fast and make it enjoyable for the audience! They dont wanna sit in the cinema looking at a fighter busy penetrating shield and armor defenences till the enemy finally blows up into pieces! They want quick action on the screen!


Gameplay however is COMPLETELY DIFFERENT! 1-2 hit kills in space is STUPID! This is ruining all the balance there is! This ruines and make it totally unnecessary to buy expensive chassis, armor and shields and weapons....as you can use a cheap chassis with a fast engine and some duable weapons to do some PvP!! And the multiperson ships...why...they just got blown up with 1-2 shots either!! Why paying a fortune on those??

GIVE ME A BRAKE people!!


1. The heavier armor and shielding the more time it takes to take out a ship!!

2. Capitol Ships shouldnt not be able to be destroyed by light fighters at all! You should need a team with some heavy fighters with missiles to do the job!


That's realistic!


And it gives me much more joy and satisfaction if Im able to stick on another players ass for more then 30 seconds busy trying to blast away his shields and armor before sending him to neverland

And not Camping on Spawnpoints for easy 1-2 hit kills ...that's just gameplay killing and ruining the whole JTL experience!!


So again....take an example at a game like the Wing Commander Series...see how popular they where! Thats how balance should be!


greetz

Message Edited by Guillero on 11-07-2004 03:20 PM



Guild Leader of Aquila Libertas ( -AL- )
Mayor of Aquila Outpost
monochromered
Sun Nov 07, 2004 4:26 pm
#52






NasherUK wrote:



Currently MP ships are worthless in PvP or against more than a couple of NPC enemys because they go down so fast, they are no stronger than a fighter. Added to the fact they decay into nothing after spending millions on them, they just arnt practicle even with a full crew (altough after a few deaths the chassis HP gets so low from decay you dont have time to repair anything before it goes boom anyway)

Message Edited by NasherUK on 11-06-2004 06:24 AM





You know whats funny, I have brought up many times in beta that MPSs pilots should have the ablity to fire forward if no one else is on board, and many people said no that would be horrible it would completely unbalance the game and make MPSs the new "space composite." Well looks like that arguement goes out the window. So in conclusion, MPSs should have pilot control turrets.
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