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Thread: Hey Devs listen up! A loud roar is being heard once again
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BungoLoamsdown
Mon Nov 08, 2004 6:04 am
#40
Lightsaberburns wrote:
what you are failing to realize is... this is an MMORPG!!!
your meant to play the game with other people... not just go off and do your own thing 100% of the time. There are dozens of titles from all the different game companies where you can do your own thing...here, your need to work with your fellow players to accomplish the task at hand.
MY GOD! SOMEONE WITH A BRAIN! One question: when you play a massively MULTIPLAYER online rpg, why do you complain about having to actually, you know, play with other people? Hence the MULTIPLAYER, as in more than one. If all you want to do is solo play a SINGLE player game. Recap: MULTIPLATER = More than one person; SINGLER PLAYER = People who enjoy soloing but will complain if forced to interact with other people; Done. See? simple.
one more thing, agree with above, what the hell is with server reset?
Message Edited by BungoLoamsdown on 11-08-2004 05:06 AM
Vechaljian
Mon Nov 08, 2004 7:52 am
#41
well there valid Points everyone is making, the final Mission being in a Pvp area, I agree if you don't like pvp you shouldn't have to. I personally enjoy the thrill. but I think there should be a timer In place to allow you to enter Kessel intact.
Mission's That require you to group, This is one that should stay, fighter ships usually have to work In squads, Its just The way it is. there are things No single ship should be able to do. with that Being said, sometimes its rather difficult to find a group. Perhaps Give us a Npc wingman or some npc Support from time to Time.
The difficulty of this game, will some think Its fine, some thinks its too easy and some think Its too hard. in reality There Is no balance that will be perfect for everyone. so basically have to just adjust your techniques to fit the game, if that means getting a couple friends then thats just the way.
Mission's That require you to group, This is one that should stay, fighter ships usually have to work In squads, Its just The way it is. there are things No single ship should be able to do. with that Being said, sometimes its rather difficult to find a group. Perhaps Give us a Npc wingman or some npc Support from time to Time.
The difficulty of this game, will some think Its fine, some thinks its too easy and some think Its too hard. in reality There Is no balance that will be perfect for everyone. so basically have to just adjust your techniques to fit the game, if that means getting a couple friends then thats just the way.
HytekShiWan
Mon Nov 08, 2004 8:00 am
#42
BungoLoamsdown wrote:
Lightsaberburns wrote:
what you are failing to realize is... this is an MMORPG!!!
your meant to play the game with other people... not just go off and do your own thing 100% of the time. There are dozens of titles from all the different game companies where you can do your own thing...here, your need to work with your fellow players to accomplish the task at hand.
MY GOD! SOMEONE WITH A BRAIN! One question: when you play a massively MULTIPLAYER online rpg, why do you complain about having to actually, you know, play with other people? Hence the MULTIPLAYER, as in more than one. If all you want to do is solo play a SINGLE player game. Recap: MULTIPLATER = More than one person; SINGLER PLAYER = People who enjoy soloing but will complain if forced to interact with other people; Done. See? simple.
one more thing, agree with above, what the hell is with server reset?
Message Edited by BungoLoamsdown on 11-08-2004 05:06 AM
True you do play with other people, but if this is a mmorpg, and we have to play with other people, then why the hell is there pve stuff? There is pve stuff so that GROUPS OF PEOPLE can go do stuff together. This does not mean to pvp. If this was PVP only then there would be no pve stuff.
There is your brainy answer. PVE content means NO REASON TO PVP. Nobody is complaining about playing with other people as you so blatently said, people are complaining because they are forced to PVP against their will.
Mr_Flibble
Mon Nov 08, 2004 1:06 pm
#43
Yeah the free tier 3 boxes was quite cool I attempted to solo tier 3 and gave up got a few friends together (and made some new ones although he keeps getting all the loot) but by the time I got to tier 4 I had enough xp for one of the boxes (and I really do like my tie advamced).
I haven't really tried any of the missions in tier 4 (if there are any I just don't know).
I haven't really tried any of the missions in tier 4 (if there are any I just don't know).
Mordib1
Mon Nov 08, 2004 1:19 pm
#44
Copedile wrote:Umm, I'm 30 and haven't played a twich-based game in 11 years. If I can accomplish every mission by myself, everyone should. As a matter of fact, I think the missions are to easy. Once I make master, I'm afraid I might leave the game do to lack of content. I was bored and waited for JTL. Now I'm taking my time and enjoying the roleplaying. I try different tactics and die from time to time. Once I make master I'm afraid it will be back to master everything without anything to do. Nobody in this game likes a challenge and I wonder why peeps just don't play some stand alone Jedi Knight game or something. In regular PS2 games you don't need help. As a MMORG this game is lacking. I won't play EQ2 because I heard it was easier to solo stuff, and after playing this game I find soloing boring. I would rather solo w/ a joystick.
Tell me one thing: What faction are you piloting for?
The one common theme: Everyone that is "boo'hoo'ing, cry-me-a-river-attitude" is a Rebel. Of course they find the missions easy. At the time they are doing the Tier 3 missions they are piloting a dogfighting vessel with 2 projectile weapons (or is it 3?), and 2 missles, while us Imps are trying to do the same/harder missions with a dogfighting vessel with 1 projectile weapon and 1 missle. Apples are definitely not oranges here, rebs. So while if you are going to try to counter the argument here, state what faction you are flying for - I think you'll find a common theme and a common problem here.
I bet antying, Copedile, you are either playing a Neutral or Rebel faction, right? You aren't playing an Imperial faction, are you?
Mordib1
Mon Nov 08, 2004 1:32 pm
#45
Cuality wrote:Squad leader? Doctor/medic/ Combat medic? Entertainer? all these professions REQUIRE participation from other players to progress. SL requires you to be grouped and people kill things. Granted each one you can afk macro your way through, but each one still needs at least one other person to progress.
Mordib1 wrote:
Lightsaberburns wrote:
what you are failing to realize is... this is an MMORPG!!!
your meant to play the game with other people... not just go off and do your own thing 100% of the time. There are dozens of titles from all the different game companies where you can do your own thing...here, your need to work with your fellow players to accomplish the task at hand.
Only one problem....
SWG has NEVER to date forced a player to group to progress in their profession. To master a profession, a person always has had the option to solo, though at times, its certainly not the most efficient way to go.
Well, you opened up a can of worms now......
I'm a fencer/bounty hunter/medic/and a small amount of pistoleer in the ground game. I've been doctor, rifleman, tka, weaponsmith, and entertainer. What have you been, out of curiousity?
Doctor and medic: They don't require any grouping as you are suggesting. Remember, I'm stating that NO profession in SWG requires you to group up until JTL. You are trying to counter that. Doctor and medic DO NOT require you to group with anyone to gain exp. Your supposition is in total error here. The fact is, if you simply want to hang out in town with a droid, or in the hospital, you can gain experience with these professions as many people do so (including me, at one time).
Entertainer: For you to even suggest you need to group for this profession boggles my mind. You have heard about macro's, I hope, right? Need I even go on?
Combat medic: Tell me, how in the world does combat medic require you to group to progress? They can handle things on their own quite well - they have more than enough skill points left over, even while mastering their profession, that they don't require any help from anyone to progress their profession. To say otherwise, means you are a tactical fool, in the order of strategy when it comes to this profession.
Macro your way through??? Give me a break, pal. To even compare "macro'ing your way through" to being forced to group up to defeat 8 waves of dogfighting Bwings/Xwings/Awings is total stupidity at its best. You might as well go try to debate matchsticks with arsonists, genius, as your argument holds absolutely no weight here.
Message Edited by Mordib1 on 11-08-2004 02:39 AM
TheCoredump
Mon Nov 08, 2004 1:42 pm
#46
At the begining I though JtL was really hard, even with my experience off all XWing games.
I currently 4433, I was flying a Rihkxyrk Black Sun heavy fighter, loaded with all my best loots, and it was hard, all missions were hard.
Then I came back to my old Kimoliga, light armor, heavy shield, one ion canon and one disruptor, no launcher, no flight computer... light, fast, agile and tactics. Now I can win Tier missions with one or two wingman easily.
JtL is a very complex game. You really have to think about you loadup.
I currently 4433, I was flying a Rihkxyrk Black Sun heavy fighter, loaded with all my best loots, and it was hard, all missions were hard.
Then I came back to my old Kimoliga, light armor, heavy shield, one ion canon and one disruptor, no launcher, no flight computer... light, fast, agile and tactics. Now I can win Tier missions with one or two wingman easily.
JtL is a very complex game. You really have to think about you loadup.
Mordib1
Mon Nov 08, 2004 1:58 pm
#47
blahs wrote:the thing is that some of the missions are harder then others,it all depend's on which trainer u start talking to when you first start out. i started in tyrenia,and for me it has been a pice of cake.Now i have another frind that started out whit another trainer and his missions were a pain in the a$$,it all depends on where you start out.weawere both reb's.and i had no prob doing 4,4,4,4 solo. but my friend was gated at tier2 as he had to do the mission's inbtween loads of tier4 spawns. it's where missions are located that is the prob. (usualy),Not the difficulty of the mission in it self.I might be off on the other factions this was for reb missions.Maybe it's a little diffrent for the other missions.
Well this is the key. In beta, I flew as a Reb. In Live, I have always been an Imperial and decided to fly for the Imperial Inquisition.
Beta as a Reb, Tier 3 missions I didn't find all that hard. The Xwing is basically a Tie Bomber firepower inside of a dogfighter vessel.
However, in Live, I'm an Imperial.
As an Imperial, for the Imperial Inquisition, I found the Tier 3 missions pretty much impossible in the dogfighting vessel - the Tie Interceptor.
The Tie Interceptor, in comparison to the Xwing, only has 1 projectile weapon and 1 missle weapon. Yet, even during our first set of Tier 3 missions, we are not only expected to take out 3 Lamda Class shuttles during the first series (which I didn't find that difficult because of the shuttle's poor battle tactics), but during the end of the first box of series, we are also expected to hold out and escape/conquer wave after wave of Rebel vessels for about 10 minutes (first is Xwings, then Ywings/Xwings, then Ywings/Xwings, then Awings/Xwings, then Awings/Bwings, usually a mix of 6 for each wing). In a Tie Interceptor, this is just impossible. With only 1 projectile weapon, no matter your dogfighting skills, you simply don't have enough firepower at Tier 3 to destroy your opponents quickly enough to escape at the end intact (I did escape intact, though I did have to hyperspace in-system out of harm's way, which was out of desparation).
However, in a Tie bomber, you have the FIREPOWER OF AN XWING, but it flies like a pig. DO you understand? Should I repeat myself? Do I need to use smaller words? Its not a dogfighter, but we Imperials are forced into it! Shall I send you a telegraph? Tell me if you need help understanding this part, as some of the simpletons on this board seem to have a hard time grasping this one - most of them are Rebs/Neutrals who have never bothered to test out the mid to "advanced" Imperial craft.
So here we are, as Imperials, to be forced into a "bomber craft" to defeat all our opponents simply because all our dogfighting opponents during our Tier 3 missions are so numerous that our "dogfighting craft (Interceptors)" lack the firepower to defeat large masses of them. Its either this, or be forced to group or fail.
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