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Thread: Privateer Issue Thread
willismaximus
Mon Nov 01, 2004 8:47 pm
#40
Skelek wrote:
i'm an imp.
2222
i haven't broken 30k mass with my TIE/In and i'm doing fine.
my 2creds
Well . . .
#1) We're discussing privateer problems ![]()
#2)At 2/2/2/2 I wouldn't expect *anyone* to break 30K
Even though this is off-subject, the Imps will need tweaking too, though not nearly as much as the privateers. At master(not counting firesprays and multipass), Imps will have 3 ships over 100K, 2 of which are fighters (120K, 140K), and your bomber (190K). We will haveno fighters over 100K and one bomber at 130K. You're better off than us, butyou'll see your shortcomings as you go up the tree, trust me ![]()
Ducimus
Mon Nov 01, 2004 8:49 pm
#41
Skelek wrote:i'm an imp.2222i haven't broken 30k mass with my TIE/In and i'm doing fine.my 2creds
He was talking later on like at teir 4 i think. RIght now im not even using half of my ships total mass, its only reactor power that holds me back.
I totally expect that problem to become a recpricol of itself later on.
willismaximus
Mon Nov 01, 2004 8:59 pm
#42
Ducimus wrote:
Skelek wrote:
i'm an imp.
2222
i haven't broken 30k mass with my TIE/In and i'm doing fine.
my 2creds
He was talking later on like at teir 4 i think. RIght now im not even using half of my ships total mass, its only reactor power that holds me back.
I totally expect that problem to become a recpricol of itself later on.
Exactly . . . it's does a total flip flop as you pass tier 3 and 4.
Ducimus
Mon Nov 01, 2004 9:12 pm
#43
You know we could look at the bright side of things:
( http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=129790 )
According to that thread:
A dunelizard is:
mass 70k
acc 30
dec 30
pitch 300
yaw 300
roll 150
weap 2p,1m
Compare that to a T/I
mass 50k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 1p,1m
or a T/Adv
ass 65k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 2p,1m
Ignoring the acc/del, a dunelizard is every bit as maneuverable and has more mass and equal or greater weapon loadout.
Or an A wing:
mass 65k
acc 40
dec 60
pitch 250
yaw 250
roll 125
weap 1p,1m
If thats correct, a dunelizard smokes it, which i find hard to beleive
THe only thing that really makes me cry is an Xwing:
mass 100k
acc 25
dec 30
pitch 300
yaw 200
roll 150
weap 3p,1m
( http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=129790 )
According to that thread:
A dunelizard is:
mass 70k
acc 30
dec 30
pitch 300
yaw 300
roll 150
weap 2p,1m
Compare that to a T/I
mass 50k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 1p,1m
or a T/Adv
ass 65k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 2p,1m
Ignoring the acc/del, a dunelizard is every bit as maneuverable and has more mass and equal or greater weapon loadout.
Or an A wing:
mass 65k
acc 40
dec 60
pitch 250
yaw 250
roll 125
weap 1p,1m
If thats correct, a dunelizard smokes it, which i find hard to beleive
THe only thing that really makes me cry is an Xwing:
mass 100k
acc 25
dec 30
pitch 300
yaw 200
roll 150
weap 3p,1m
Polarbear868
Mon Nov 01, 2004 9:21 pm
#44
This sucks, because I look at the masses that the original poster listed, and I wonder who made his chasis, cause mine had crappier masses than that. *jealous*.
willismaximus
Mon Nov 01, 2004 9:32 pm
#45
Ducimus wrote:
You know we could look at the bright side of things:
( http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=129790 )
According to that thread:
A dunelizard is:
mass 70k
acc 30
dec 30
pitch 300
yaw 300
roll 150
weap 2p,1m
Compare that to a T/I
mass 50k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 1p,1m
or a T/Adv
ass 65k
acc 40
dec 60
pitch 300
yaw 300
roll 150
weap 2p,1m
Ignoring the acc/del, a dunelizard is every bit as maneuverable and has more mass and equal or greater weapon loadout.
Or an A wing:
mass 65k
acc 40
dec 60
pitch 250
yaw 250
roll 125
weap 1p,1m
If thats correct, a dunelizard smokes it, which i find hard to beleive
THe only thing that really makes me cry is an Xwing:
mass 100k
acc 25
dec 30
pitch 300
yaw 200
roll 150
weap 3p,1m
Well, 1st of all you, can't compare a medium fighter (duneliz) to a light (awing.) And a dunelizard is NOT as maneuverable as a light fighter. Plus, despite a whole extra hardpoint, there is only a 5K increase in mass fromt he awing to the duneliz. If anything, this just helps my point
Ducimus
Mon Nov 01, 2004 9:33 pm
#46
depends on the SW. I have two dunelizard type 1 and 2 chasiss around the 68K mark, and another type 2 at 69K mark, and a kimogila chassis around the 88K mark.
ya thats right, 3 freaking dunelizards. i coudlnt pass up a good deal.After i bought my first dunelizard, then i saw one for 40K, and then another for 20K, and coudlnt pass it up, figured i might need them for later if my first chassis gets decayed to fubarhood.
ya thats right, 3 freaking dunelizards. i coudlnt pass up a good deal.After i bought my first dunelizard, then i saw one for 40K, and then another for 20K, and coudlnt pass it up, figured i might need them for later if my first chassis gets decayed to fubarhood.
willismaximus
Mon Nov 01, 2004 9:40 pm
#47
Ducimus wrote:
depends on the SW. I have two dunelizard type 1 and 2 chasiss around the 68K mark, and another type 2 at 69K mark, and a kimogila chassis around the 88K mark.
ya thats right, 3 freaking dunelizards. i coudlnt pass up a good deal.After i bought my first dunelizard, then i saw one for 40K, and then another for 20K, and coudlnt pass it up, figured i might need them for later if my first chassis gets decayed to fubarhood.
Chassis decay??
Ducimus
Mon Nov 01, 2004 9:41 pm
#48
>>Well, 1st of all you, can't compare a medium fighter (duneliz) to a light (awing.)
Why not?
If the handling specifications are indeed what i cited, then why not? Light or mediem is only by name if the characteristics say otherwise. Im speaking primarly in the capacity to dogfighting maneuvarablity vs mass/hardpoint ratio. Although i admit, acc/del plays a greater role that can't be ignore for very long
Oh and when i said T/I i meant Tie/Interceptor. im an old xwing/tie fighter sim series fan. I dunno what this TI newbie varient is. Tie/indictor? *shrug* i dunno.
Why not?
If the handling specifications are indeed what i cited, then why not? Light or mediem is only by name if the characteristics say otherwise. Im speaking primarly in the capacity to dogfighting maneuvarablity vs mass/hardpoint ratio. Although i admit, acc/del plays a greater role that can't be ignore for very long
Oh and when i said T/I i meant Tie/Interceptor. im an old xwing/tie fighter sim series fan. I dunno what this TI newbie varient is. Tie/indictor? *shrug* i dunno.
Ducimus
Mon Nov 01, 2004 9:43 pm
#49
Yes chassis decay. Albiet slowly. Everytime you get blown up. I read about it, so i took mental note of my chassis hitpoints. After getting waxed, i looked at it, and saw a loss of about 200 points if i remember right.
XFS0701
Mon Nov 01, 2004 9:58 pm
#50
I managed to fully load out my Rihkxyrk and am tearing it up in Kessel against Rebel B-Wings, Y-Wings, and even X-Wings. Not EVEN going to touch the Imps...those TIE Advanced and TIE Oppressors are menacingly nimble, as are the A-Wings. But, for the time being, with the Privateer heavy attack/bomber chassis, I'm completely and totally reaming tier 5 bombers and strike fighters. I don't use missiles, instead saving my torps for truly hairy engagements, and though I have threeguns (2 crafted advanced blasters and one scavenger disruptor, all damage in the 1700 or 1800 to 2400 to 2600 range), I usually onlyuse my two blasters and save adding the firepower of my disruptor for when their shields are down. Firing my two blasters, my capacitor (looted, with about 930 energy and a recharge of 34.7) doesn't even get close to running dry, save when I start unloading everything to finish them off. My engine is really good, max velocity is 90.2 (it's called a something-something "Inferno" engine) and though the Rihk isn't as fast or nimble as a Dunelizard or even a Kimogila, the firepower as well as massive shields and armor it can have makes it a VERY formidable craft...plus it can out-turn B-Wings, Y-Wings, TIE Bombers, even some X-Wings and one very disappointed A-Wing.
So...what's the point of this? It seems as though most NPC craft can maneuver better than the equivalent player craft...which means that the Rihkxyrk, despite being the lightest of the heavy craft, it a more than capable contender....Of course, I haven't tried it in PvP...but the day will come!
willismaximus
Mon Nov 01, 2004 9:59 pm
#51
Ducimus wrote:
>>Well, 1st of all you, can't compare a medium fighter (duneliz) to a light (awing.)
Why not?
If the handling specifications are indeed what i cited, then why not? Light or mediem is only by name if the characteristics say otherwise. Im speaking primarly in the capacity to dogfighting maneuvarablity vs mass/hardpoint ratio. Although i admit, acc/del plays a greater role that can't be ignore for very long
Oh and when i said T/I i meant Tie/Interceptor. im an old xwing/tie fighter sim series fan. I dunno what this TI newbie varient is. Tie/indictor? *shrug* i dunno.
*ahem*
Privateer Issues?? 
But just to humor you, yup, I knew you were referring to the Interceptor. Light fighter, and handles like one. 50K, oppose to our 30K. And looking at those stats, it seems the T/A is a light as well.
All ships, I find, fall into 3 classes:
light, medium and heavy
Light fighters are the ones that recieve no hit to speed with their engine. Thats how you tell. Also, all lights only have one laser and one missile.
Medium recieve a slight speed cap, and lower maneuverablity, but you know this. 2-3 lasers, one missile.
Heavy (bombers) get heavy cap, blah blah, 3+ weapons, yadda yada, you knew all this. Point is . . . you can't compare ships across classes and say, "well, your ix gets more than my a-wing."
*sigh* It's late, and this thread is wearing me out
Oh, and whoever gave me a 4 -star . . . thanks for ruining my perfect streak!

willismaximus
Mon Nov 01, 2004 10:08 pm
#52
XFS0701 wrote:
I managed to fully load out my Rihkxyrk and am tearing it up in Kessel against Rebel B-Wings, Y-Wings, and even X-Wings. Not EVEN going to touch the Imps...those TIE Advanced and TIE Oppressors are menacingly nimble, as are the A-Wings. But, for the time being, with the Privateer heavy attack/bomber chassis, I'm completely and totally reaming tier 5 bombers and strike fighters. I don't use missiles, instead saving my torps for truly hairy engagements, and though I have threeguns (2 crafted advanced blasters and one scavenger disruptor, all damage in the 1700 or 1800 to 2400 to 2600 range), I usually onlyuse my two blasters and save adding the firepower of my disruptor for when their shields are down. Firing my two blasters, my capacitor (looted, with about 930 energy and a recharge of 34.7) doesn't even get close to running dry, save when I start unloading everything to finish them off. My engine is really good, max velocity is 90.2 (it's called a something-something "Inferno" engine) and though the Rihk isn't as fast or nimble as a Dunelizard or even a Kimogila, the firepower as well as massive shields and armor it can have makes it a VERY formidable craft...plus it can out-turn B-Wings, Y-Wings, TIE Bombers, even some X-Wings and one very disappointed A-Wing.
So...what's the point of this? It seems as though most NPC craft can maneuver better than the equivalent player craft...which means that the Rihkxyrk, despite being the lightest of the heavy craft, it a more than capable contender....Of course, I haven't tried it in PvP...but the day will come!
That's all I ever do anymore . . . get in my bomber, loaded with lasers, and go to kessel and kill other bombers
And yes, stay away from all TIE's. 'Tis the only way to grind as privateer 
Message Edited by willismaximus on 11-01-2004 11:08 PM