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Thread: PVP IS A JOKE WHY HAVE A MASTER LEVEL MULTIPLAYER SHIP IF U DIE IN 1-2 IN PVP?
Naplam wrote:
PVP in JTL doesn't seem to work. i was in kessal and my ship was destroyed in 1 hit before i could even see who shot me, this really should have been looked at in the beta, its a shame because the rest of the game is fun.
It was reported in beta, dont blame the testers.
my point wasnt that it doesnt fly like a mustang or spitfire. the point is that, i dont care if they make the flight based on babylon 5 or star trek. the gameplay must be fun. merry-go round fights with 1-hit kills are not good for gameplay are they
Zacrobmer wrote:
Um, disagree a little here, we're not using WW2 fighters here, ever play a modern air combat sim?, One missle will bring down another plane.
I do agree that they should make a 25-50% decrease when PvPing........
Believe me the way everyone is crying about this they'll Nerf it, then everybody will cry about the Nerf......Can't make every one happy.......
Cuality wrote:
boost the average rates of armor and shields. high level shields should at least be in the 7k range. you can scale the rest of the shields and armor around it. top ones can even hit 10k. then the standard high level weaponry can stay at its @2-3k dmg range. 2-3 shots to get inside one set of shield and another coupla shots to get through the armor. we're at about 7-8 shots for a pvp kill... and if you let someone hit you that much... you deserve to be killed.
they should also add cap ship type shields and armor, weapons can maybe be beefed up a little, and add a slot on the ships with turrets the option to add a "turret". basically, a weapon that is specially fitted for a turret slot (and looks like a turret.) give them shield that can top out at about 25-30k.
it's called balance. and asking for a dmg reduction modifier for pvp only... well, that is the easy way out.
i made a post that was loosely based on your idea. in order to keep the ship differentiation (an a wing not as heavily amored as a b wing, but much faster), an innate shield boost stat should be in place in every chassis.
lets say your in an a wing with 2300-2900 shields. the a wing will have a bonus of 500 to the shield, so in reality itll be 2800-3400 shields.
a b wing pilot with 2300-2900 shields will have a 5000 bonus (being a slow yet heavy hitter). so in reality the shield will be 7300-7900.
i agree, 75% red. wouldnt be a great way, but if we boost shields, then NPC weapons most be boosted too, or we will be godly against them with 7-9k shields with 7-9k armor
SerenaKnox wrote:
They really should drop the damage you do to players, maybe even 90-95% reduction. Space PvP should take a while and attacking a Master Multiplayer Ship should be a Challenge for even a group of 5 Playerships. I want Fun-Spacefights and not this Onehit-win crap.
PLEASE DEVS fix this asap!!!
Ohhh yeah wile the devs are at it maby they should just add space bufs, DOT's and some poisons and desese. The 75% reduction did wonders for the ground game didint it? There is nothing more fun than hiting sumthing for 10-20 minutes before it is killed.
IstecOha wrote:
Ohhh yeah wile the devs are at it maby they should just add space bufs, DOT's and some poisons and desese. The 75% reduction did wonders for the ground game didint it? There is nothing more fun than hiting sumthing for 10-20 minutes before it is killed.
PVP on the ground is messed up because of the buffs and 80-90% resists armor. That's why it takes 10-20 minutes. The 75% reduction was fine before buffs and armor made people damn near indestructible.The 75% reduction was put in before buffs and armor to keep people from being one-shot killed. To make PVP more interesting. Buffs and armor are the problem on the ground, not the reduction.
One-shot kills in space makes PVP pointless. No one will venture into the Deep Space zone looking to PVP because it takes like 30k prestige points after you get master. Who will want to spend a few hours gaining prestige points to get to Deep Space and die in 10 seconds on the first hit?
Adjusting the damage/armor all around would probably hurt PVE too much. The best solution is a PVP damage reduction. Perhaps not 75%. I'd suggest starting at a 25% reduction and see how that works. If it's still too quick keep reducing it until you have PVP space combat that doesn't end in 1 or 2 hits, but doesn't take more than a few minutes to determine the winner as well.
rahzael wrote:
its sad that their are people who actually think 1 hit kills mean skill. load up any other flight sim, or even action fps like BF1942. only THEN will you see real skill, when it takes actual maneuvering to get someone into your sights for more than 1 second to kill em.
although it was a a non-space fps, BF1942-esque combat was what i expected in JTL...unfortunetly, due to high damage, and an odd little flight model, its nothing close to a tactical game.
Um, disagree a little here, we're not using WW2 fighters here, ever play a modern air combat sim?, One missle will bring down another plane.
I do agree that they should make a 25-50% decrease when PvPing........
Believe me the way everyone is crying about this they'll Nerf it, then everybody will cry about the Nerf......Can't make every one happy.......
Fry- wrote:
JTL needs lots of work.
Message Edited by Fry- on 11-06-2004 07:41 AM