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Thread: Petition Make Kessel an all PVP zone again
Message Edited by Dreamland on 11-12-2004 12:44 PM
just change the damn missles that one hit KO. its easier than screwing everyone up. or put a probability factor in to it. if your tier 3 and your opponent is master, they should make it so that you can temporarily become overt to them, and they wont be able to attack you. if you were in a group of two, and that happened, well there should be a even fight. one master against two tier 3's. still undoubtable but it can work. so make them attackable. ofcource this might get complicated as theres more enemies close up.
Geral_Corasjo wrote:
I think if the devs decide to make it a PvP zone again it will be improved with the 25% change but also make loading spots random to prevent camping and make players invulnerable while loading.
Message Edited by Geral_Corasjo on 11-12-2004 05:04 PM
Bingo!
With a PvP damage reduction and random loading spots or a load timer, all this crap about "Waaaahh...forced PvP is baaad!" will go away.
Why?
Less incentive for the griefiers to stick around.
Geral_Corasjo wrote:
I think if the devs decide to make it a PvP zone again it will be improved with the 25% change but also make loading spots random to prevent camping and make players invulnerable while loading.
Message Edited by Geral_Corasjo on 11-12-2004 05:04 PM
If they want to get rid of camping, they should make the jump points static but give loading players 1-2 minutes of invulnerability while still being able to attack. A person would be stupid to camp the points if their prey had a good minute or so to take them out before they can even attack, and groups can still work strategies based on the known destinations of the different hyperspace routes.
the way i see it, if you decide to fly for the rebels, you are declaring your side in a WAR. I would like to see everyone overt all the time, 100% forced pvp.
this is a MULTIPLAYER game, i bouhgt this game because i thought it would be fun to go play agianst other players in a mission setting, not a open pvp zone where you have no purpose other than killing.
now i agree that with the way the game works right now, forced pvp is very very bad.
first off, you need to give the people who are just starting out a fighting chance. one possibilty is you could make it so that someone using a tier 2 ship cant attack a tier 1 ship. then everyone would more or less be on even playing field.
also, you need to stop the decay on death. i agree that their needs to be decay to keep the shipright profession alive, but make it over time flying if you ask me.
i have been playing online action games for years, and you dont hear people complain about getting smacked down by another player because thats the whole point of the game. they just need to make it so that you cant get jumped by someone you have no chance of fending off, and they need to make death painless to the point where you just spawn back at the station and go.
S-1-l2-H-C wrote:
I personaly have only pvped a couple times by challenging a couple people (and promptly getting served) but i too think its crazy to see a tie and a xwing teaming up to hunt pirates.
the way i see it, if you decide to fly for the rebels, you are declaring your side in a WAR. I would like to see everyone overt all the time, 100% forced pvp.
this is a MULTIPLAYER game, i bouhgt this game because i thought it would be fun to go play agianst other players in a mission setting, not a open pvp zone where you have no purpose other than killing.
now i agree that with the way the game works right now, forced pvp is very very bad.
first off, you need to give the people who are just starting out a fighting chance. one possibilty is you could make it so that someone using a tier 2 ship cant attack a tier 1 ship. then everyone would more or less be on even playing field.
also, you need to stop the decay on death. i agree that their needs to be decay to keep the shipright profession alive, but make it over time flying if you ask me.
i have been playing online action games for years, and you dont hear people complain about getting smacked down by another player because thats the whole point of the game. they just need to make it so that you cant get jumped by someone you have no chance of fending off, and they need to make death painless to the point where you just spawn back at the station and go.
A. Yep we need more pvp. 1 pvp zone in a mmo is just bad development.
b. Pvp souldnt be forced 100% of time. Give each side safe zones for missions and some pve. But 80% of space being pve is dumb, especially when its essiently worthless except for missions.
c. yep, I'm in an X wing, killing some ties - and another player in a tie sees me doing this and cannot attack me becuase im not "declared"....Totally weak.
d. To decay on death is fine, but dont decay looted parts instead decay only crafted (make looted parts more expensive to repair and deflate economy like devs want to).
Sierously once you master, and most will be soon, 80% plus of space is wasted.
Also, devs dont listen or respond to petitions ![]()