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Thread: Poll: JTL Longevity.
Jolandir wrote:Look if you don't like the game stop playing. These silly polls come out every time something new is added or fixed with all the doomsday sayers prophecing the end of SWG and everything else pratically. JTL is great in most ways and so is SWG. No they are not perfect, but for that matter neither is any game you can mention. My goodness there are even a few negative things people have pointed out for Halo2 that just sold 80 million pre-sale.If you don't like the game, we are glad you tried it, but please find the game you like and don't tear it apart or look to closely because it will have flaws in it. So enjoy your games that you like. We like this one. Again no it isn't perfect. We all know that, even the Devs know that. But stop decrying SWG and now JTL. If you don't like it stop playing.Jolandir
the flaw in your assertion is that if nobody ever complained, you'd be playing the game that was released back in august 03 now.
here's a new assertion for you: dismissing flaws in game design, dismissing lack of content, and dismissing the posts decrying both, is far worse than complaining about it. people "complaining" (read: discussing) this game made it what it is now, which is the game you like you so much.
Zakalwe-naritus wrote:
meeuki:
I dunno about Snad, but I played the best ww2 prop flightsim ever created, Warbirds 3. The learning curve was impossible, you never truely mastered any plane and most people who played it owned a copy of Shaw's book on air combat maneuvering. It's like playing chess where a move must be made every second. Know your opponent, know your plane, know your energy state and have the coordination on the throttle, rudder and stick to fly it right on the edge. You'd fly against ~200 others dispersed on a map. The graphics were only moderate but the flight model was amazing. Most fun I've ever had online.
that insane, i never knew anything like that existed. i'm going to have to look it up.
Jolandir wrote:
Look if you don't like the game stop playing. These silly polls come out every time something new is added or fixed with all the doomsday sayers prophecing the end of SWG and everything else pratically. JTL is great in most ways and so is SWG. No they are not perfect, but for that matter neither is any game you can mention. My goodness there are even a few negative things people have pointed out for Halo2 that just sold 80 million pre-sale.
If you don't like the game, we are glad you tried it, but please find the game you like and don't tear it apart or look to closely because it will have flaws in it. So enjoy your games that you like. We like this one. Again no it isn't perfect. We all know that, even the Devs know that. But stop decrying SWG and now JTL. If you don't like it stop playing.
Jolandir
Jolandir, to turn your post back on to you I'd say if you don't like these threads, then stop reading then, we'll be glad to not have to read posts like yours!
Now, seriously, the reason we have threads like this is because we actually like (nay love?) SWG/JTL, and are aching for them to fullfill their full potential, because if they did, then we'd have our "ulitimate game". So we talk about how that could happen (despite any cynicism we may have about the devs listening to us: go on devs, prove me wrong)
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Message Edited by DaveG on 11-10-2004 07:25 PM
Jolandir wrote:
Look if you don't like the game stop playing. These silly polls come out every time something new is added or fixed with all the doomsday sayers prophecing the end of SWG and everything else pratically. JTL is great in most ways and so is SWG. No they are not perfect, but for that matter neither is any game you can mention. My goodness there are even a few negative things people have pointed out for Halo2 that just sold 80 million pre-sale.
If you don't like the game, we are glad you tried it, but please find the game you like and don't tear it apart or look to closely because it will have flaws in it. So enjoy your games that you like. We like this one. Again no it isn't perfect. We all know that, even the Devs know that. But stop decrying SWG and now JTL. If you don't like it stop playing.
Jolandir
the flaw in your assertion is that if nobody ever complained, you'd be playing the game that was released back in august 03 now.
here's a new assertion for you: dismissing flaws in game design, dismissing lack of content, and dismissing the posts decrying both, is far worse than complaining about it. people "complaining" (read: discussing) this game made it what it is now, which is the game you like you so much.
If I wanted something added, I would say add space elements into some of the ground terminal missions (mix space and ground). I dont want just space missions, because I think its a bad idea to give people a means to ignore the ground game.
so to the poll,
Yes I belive that folks will get bored and come back to the ground. Really, JTL is something fun to do as a diversion while the devs get the combat revamp figured out. Ground game is still where its at (as it should be)
I dont think it would be hard for the devs to add in explore/delivery missions that require space travel, you just have to come back down to earth to do your delivery or check in with various NPCs on the ground.
ImperialCommando1138 wrote:In its current form, I don't see much keeping interested after I master Shipwright and Pilot. The "canned" missions to get there are interesting puzzles, sometimes a little repetitive or even ridiculous (12 on 1? please), but that all ends when you hit the last level. Adding space mission terminals would extend that longevity somewhat, but it will quickly become a rather soulless exercise just like the ground combat mission terminals are.What we really need is a concerted effort by the developers to add some galaxy-affecting content to this game. The ground game has no purpose to it. Some fantastic, epic battles have been fought between the Imperials and Rebels in the past year, but nothing every becomes of it. There is no "Galactic Civil War", just some bar fights or gang warfare that accomplishes nothing---not terrain changes hands, no cities are devastated or occupied, destroying a base means nothing, etc. It's an endless guerilla war with no organization and no meaning.That being said about the ground game, the space side is similarly lacking. Sure, at the high end you can go take on a Star Destroyer or something, but what does destroying (if you can ) mean? Another one will take its place. The Imperial Fleet has hundreds of things. I'm only half-way through pilot right now but I can see the boredom ahead at the end of the tunnel.I've pleaded for this, along with hundreds of others before, to no avail so far, but here are some suggestions, some simple and some not, for making this game work and expand. Something we all want.(1) Stop worrying about offending some small vocal segment of the player base. Face it, not everyone is going to be 100% happy with whatever you do. Listen to suggestions certainly, but take the consensus view and forge ahead with it.(2) Make the GCW actually mean something. Give bonuses of some sort (squad leader organization skills, cost of factional items) to the side who controls the most territory in the galaxy, including BOTH ground and space sectors. A simple method of calculating control---add up the total number of combat and/or prestige/faction skill points accumulated by each side on a weekly basis. Grade the control on the standard wargame sliding scale of victory---Decisive, Marginal, Undecided. Grant bonuses on this scale according to how many sectors throughout the galaxy are controlled by each side. Each week, the control is decided and bonuses awarded automatically. If possible, grade PvP activity higher than PvE points by some amount, thereby encouraging combat between players.(3) Some additional functions that are required: if a faction controls all the space sectors around a planetary system, a blockade of sorts has been successful. The ground game should be impacted by this blockade for the losing side, as well as significant travel restrictions by regular transport services (i.e. non-JTL). This is where our smuggler friends come into play, doing the stuff they supposedly do best. Add roaming bands of patrol ships, just like the ground game, that stop and inspect cargo for contraband. This helps integrate the ground and space games.(4) In the current timeframe, Jedi must be marginalized to factional in-fighting between the Dark and Light side. The Emperor and Darth Vader, along with incredibly difficult NPC's, must clamp down HARD on any visible Jedi, from either side or Luke Skywalker has no purpose in this game. Likewise, any Overt Rebels should be running for their lives constantly from endless streams of no-faction-point Storm, Commando, and Dark Trooper battalions hunting them down at first sight. It's a complete immersion killer to see groups of arrogant overt Rebels running around cities freely, and this has been a fault of the game from Day 1. Forget the complaints about "equality" and "balance". There should be none. You go Rebel, you automatically have the equivalent of a Death Warrant on your head. They are a guerilla force supposedly running from place to place just barely ahead of doom. How did this get forgotten?Please, again, Developers....think hard about this or the exodus will continue.Kalimir Krud, Tarquinas
You hit it right on the head ImperialCommando1138, and good job keeping it simple. Everybody tends to overcomplicate the GCW, when all we really need for it is a purpose. I think everyone would be happier if jedi were removed from the GCW (but not the game), its insane to think of how jedi-centered the current GCW model is.
- Why did I post anything at all?
- Out of frustration from what I see as a very limited expansion which could be so much more.
- Why didI post it as I did?
- I wanted to ask a short succint question to the players about their outlook based on their experiences so far. I hoped but didn't expect good ideas might pop up. Luckily they did. I didn't post any myself until after the thread got going because I wanted to leave it open for the thread to develop on it's own without my intervention.
From what you said though, I must disagree and reassert that JTL only has combat content. Sure you can go nebula spotting if you want, but how many times can you do that until you get bored? I know in Star Wars that all of what we saw the movies was space combat, but then again, neither in the movies did we see chefs or architects. My point? My point is that people want to partake in things other than combat, and there's plenty of potential for none-combat space activities.
However, I will take your criticism on board, and post something else in the next few days with more specific structure, and not just asking "are you bored yet?" or something similar.
Message Edited by DaveG on 11-10-2004 09:38 PM