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Thread: X-Wing Space Superiority Fighter....NNNNOOOOTTTT!!!!!

ArianSix
Tue Nov 09, 2004 1:48 am
#27

Strange, I actually prefer the spread on the Interceptor. They don't really come together, but when you get used to flying that ship you're odds of hitting stuff are actually much higher.


I used sloppy aiming (snap shots) when flying the Interceptor and usually hit my target. Now, with my Advanced I actually have to aim carefully again.


-- A6




(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

ArianSix
Tue Nov 09, 2004 7:32 am
#28


** double post, removed **

Message Edited by ArianSix on 11-09-2004 06:38 AM



(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

Citairen_Mugarrii
Tue Nov 09, 2004 10:27 am
#29

I wonder where people get this whole "all the other games had adjustable convergence" crap from anyways.


The only one with that was Xwing Alliance, and that was part of what killed that game.


I am not however saying there was no convergence in the other games, it was just fixed (as it would be, the cannons are mounted, not on mini turrets). I can't be sure without opening up the files, but I believe the convergence point was around 750m with max range around 1500m (note, this would be where the shots met, the range where they would be inside the size of a Tie cockpit would be much sooner, also of note is that the range and speed values in JTL area little funny compared to the XWing series. Our spped measurements seem to be one tenth the x-wing equivalent, or rather, flying at 1000 speed in JTL would probably feel like 100 in X-wing. The distance I haven't found a decent exchange rate for yet, but the range seems rather short on the weapons.)
Dreamland
Tue Nov 09, 2004 1:00 pm
#30






DarthDiesel wrote:




Ahahahahaa!! Youre kidding right?? GIve me a break - it would not overload squat.






Why is it people feel a need to act like a total ass when replying to something.
Flynn_Nomad
Tue Nov 09, 2004 2:25 pm
#31

I have had no issues with the convergence yet.


If two of the 4 blasts hit constantly, it's better than the 2 from the Y-wing missing every so often.


I also get the alternating fire when I hold the trigger down which looks sweet.


If you pump the trigger u get all 4 at once.


X Wing rules!



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Starson
Tue Nov 09, 2004 2:50 pm
#32


Has anyone concidered that the range is automatic, the graphicis just may not look like it. I think this was brought up in beta and the answer was, "In this game, if one laser hits all four do, it may not look that way but that is the way the code is written." I may be wrong as I have no proof, and unless I dreamed it... Just face it folks, work on you targeting, me thinks your are just missing. I am sure from experiance, I haven't read this anywhere, but every time you change a weapon, or ship type, the amount of 'lead on target' is different. The 'lead target retical' is not 100% accurate, on a deflection shot from the side with a ywing my 'sweet spot' was a little inside the 'lead target retical'. I am now flying a xwing with a very good engine. I now have the speed to stay behindthe Interceptor, and Advanced Ties and while behind the 'lead target retical' is pretty much dead center. One more thing that I think, but have no proof on, is your speed has an effect on theshot angle. That last statement was just a feeling I have while flying, not sure if it is really true ornot. Remember mates pratice makes perfect, and no matter how good you are, there is someone better, if not better just luckier,and once is enough.

Message Edited by Starson on 11-09-2004 01:51 PM



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
Citairen_Mugarrii
Tue Nov 09, 2004 2:56 pm
#33






DarthDiesel wrote:



Oh for God's sake. Laser convergence killed the game?!?!? BWAHAHAHAHAHAAAAAAA!!!!! DUDE?!? What the HECK are you smoking??!!


In a lot of the lterature, and HECK, EVEN IN THE MOVIES, there are suggestions that that's how the X Wings laser system works. And it didnt ruin gameplay at all. The convergence in XWA was automatic, and as I recall, could be switched to infinite - THERE WAS NO DOWNSIDE!!


My God, you guys are pathetic.







There was no downside... to people who played using an X-wing with the "I-win" option created by the quad burst with autoconvergence in XWA.


Convergence IS a good thing, don't get me wrong, but it should be to a fixed point, not some roaming thing. Try playing the other games, especially XvT, the last game touse the physics model started with X-wing. (XWA was the bridge to the rogue squardron arcade games, XvT was the last of the X-wing space sim series.)
Citairen_Mugarrii
Tue Nov 09, 2004 3:01 pm
#34

You are correct Starson, in JTL one shot hitting is the same as all shots hitting, why I am in favour of fixed convergence is it still means people have to learn to aim, while the "automatic convergence" many are pushing for increases the chances of hitting greatly

ArianSix
Tue Nov 09, 2004 3:13 pm
#35






DarthDiesel wrote:



Very cute. Did I say it would not require more processor power? NOOO.


No, you said it would not overload squat and without a decent understanding of machine loads your statement is empty.


All I said was it wouldnt really make much difference.


Actually you are completely wrong. If you take a simple calculation and multiply it by the number of users, even a simple inefficiency can suck up a tremendous amount of processing power. The calculations in your scenario are not necessarily that simple so we can be talking about a huge amount of processing costs here.


AND I AM RIGHT.


Clueless is more like it. What do you think makes machines crash? Bad code? Yes. Hardware problems? Yes. Programs that go beyond the capability of the machine? Yes.


What do you think causes Theed to crash when 300 people are there blowing each other away? It's not bad code... the main culprit is usually the load exceeding the capability of the server in that area.


I've written code before. While I don't know the details of processor costs for calculating a trig function compared to a look-up-table or whatnot, you have to be on crack to think this simple operation will in any noticable way decrease gaming performance, or "break the server."


You cannot even claim to be a good programmer if you have no concept of processor costs. This is a very central concept in the education of any programmer.


Trigonometric functions are actually very arithmatic intensive and a point of optimization for 3D game developers. Who do you think designed the table lookup method to void Trig costs? 3D programmers because the cost of doing Trig in real time is very high.


Again, you're claim of no performance cost is without merit. Any increase in processing means more process per player action which means fewer actions before hitting your system's capacity. It's as simple as that.


I didnt fly off the handle for fun (frankly, I don't think my post was at all uncalled-for or outrageous - you guyshave some pretty thin skins) - I did it because the suggestion was frankly absurd.


Right, instead you flamed a person who's post is actually much closer to reality than the post you flamed him with.


His (?)concerns are true concerns in a MMO environment. With so many people banging on the systems lag, processing cost, the amount of data send b/w computers... all this is very important.


Go ahead and ask a SWG developer if they are concerned with the processor and bandwidth usage associated with any given change or if they make changes blindly because they don't mean squat. Their answer here is pretty obvious.





-- A6







(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

DarthDiesel
Tue Nov 09, 2004 5:23 pm
#36






Citairen_Mugarrii wrote:

You are correct Starson, in JTL one shot hitting is the same as all shots hitting, why I am in favour of fixed convergence is it still means people have to learn to aim, while the "automatic convergence" many are pushing for increases the chances of hitting greatly








No. You dont get it.


Convergence simply means all four lasers hit the target WHEN a pilot has the skill to actually hit the target. If a target is too small, half the X Wing lasers miss, or you must fire single fire and correct the craft's trajectory constantly.


Convergence, automatic or otherwise, does NOT at all increase the chances of hitting the target. As a matter of fact, with proper physics,infinite convergence (the way it is now) DOES increase the odds of landing a hit with at least 1 of the 4 blasts.



And automatic convergence is fine - fixed point, or auto, makes little difference to me. But there's no reason the ships onboard computer couldnt calculate and correct the blaster aim for automatic range-adjusting convergence. That is, in "reality," were an X Wing to be real,how it would work.


And btw, I fly a TIE Fighter, so I don't deal with this issue. I must say though, when an XwIng shoots me, it DOES feel like all 4 shots are hitting me.

Message Edited by DarthDiesel on 11-09-2004 04:26 PM

DarthDiesel
Tue Nov 09, 2004 5:35 pm
#37

Message Edited by DarthDiesel on 11-09-2004 04:46 PM

DarthDiesel
Tue Nov 09, 2004 5:46 pm
#38









ArianSix wrote:





DarthDiesel wrote:



Very cute. Did I say it would not require more processor power? NOOO.


No, you said it would not overload squat and without a decent understanding of machine loads your statement is empty.


All I said was it wouldnt really make much difference.


Actually you are completely wrong. If you take a simple calculation and multiply it by the number of users, even a simple inefficiency can suck up a tremendous amount of processing power. The calculations in your scenario are not necessarily that simple so we can be talking about a huge amount of processing costs here.


AND I AM RIGHT.


Clueless is more like it. What do you think makes machines crash? Bad code? Yes. Hardware problems? Yes. Programs that go beyond the capability of the machine? Yes.


What do you think causes Theed to crash when 300 people are there blowing each other away? It's not bad code... the main culprit is usually the load exceeding the capability of the server in that area.


I've written code before. While I don't know the details of processor costs for calculating a trig function compared to a look-up-table or whatnot, you have to be on crack to think this simple operation will in any noticable way decrease gaming performance, or "break the server."


You cannot even claim to be a good programmer if you have no concept of processor costs. This is a very central concept in the education of any programmer.


Trigonometric functions are actually very arithmatic intensive and a point of optimization for 3D game developers. Who do you think designed the table lookup method to void Trig costs? 3D programmers because the cost of doing Trig in real time is very high.


Again, you're claim of no performance cost is without merit. Any increase in processing means more process per player action which means fewer actions before hitting your system's capacity. It's as simple as that.


I didnt fly off the handle for fun (frankly, I don't think my post was at all uncalled-for or outrageous - you guyshave some pretty thin skins) - I did it because the suggestion was frankly absurd.


Right, instead you flamed a person who's post is actually much closer to reality than the post you flamed him with.


His (?)concerns are true concerns in a MMO environment. With so many people banging on the systems lag, processing cost, the amount of data send b/w computers... all this is very important.


Go ahead and ask a SWG developer if they are concerned with the processor and bandwidth usage associated with any given change or if they make changes blindly because they don't mean squat. Their answer here is pretty obvious.





-- A6











Sorry man - I don't know what world you live in.


Sure, multiply it by the thousands of users on a server (galaxy) and it can add up. You seem to forget that, compared to ALL THE OTHER CALCULATIONS GOING ON, this one would be practically insignificant!! The processors in question can handle A LOT LOT LOT LOT more than such a simple calculation, even thousands of such calcs.


Clueless my ass - look in the mirror. Like I said, compared to all that crap you claim will crash a server, that simple calculation is like the risk of breaking a car's suspension by choosing to carry a 12lb book with you instead of a more efficient 10lb, or even 2lb book, where the car's total mass is like 3000lbs.


Again, I never claimed no performance cost. Why not use look up tables to do the auto convergence? I don't care what method you use - you admit right there an easy way to include it. Heck, why not just let the user's CPU handle the computation, and send the convergence angle value or whatever to the server?


If you want to complain that such a simple game feature would risk a server crash, then lets start adding up the THOUSANDS OF OTHER simple little code features that are included in the game, and judge them by the same standard. Bottom line is, those thousands ARE the standard I'm using - this simple addition would be puny compared to all of them.


Yes, system resources are important. AND THEY MUST BE BALANCED OUT WITH GAMEPLAY VALUE!!!


And since you clearly have problems comprehending reality - I wasnt the first to flame. And I certainly wasnt awareany post containing any emotional content or fervent opinions equates to flaming. I didnt attack any posters at all, just made a reasonableopinionatedstatement. Then I'm told I'm being an ass:







Dreamland wrote:





DarthDiesel wrote:




Ahahahahaa!! Youre kidding right?? GIve me a break - it would not overload squat.






Why is it people feel a need to act like a total ass when replying to something.







My God, what a load of crap. Closer to reality. LMFAO. Yeah, go ahead and ask the Dev - according to you, their ONLY concern is "gee, will this consume .003% more processor power?! Oh MY GOD!! WE CAN'T ALLOW IT - so what if it makes the game better!?" Freagin smartass juvenile internet twits.

Message Edited by DarthDiesel on 11-10-2004 07:15 PM

Elick_Wolfshield
Wed Nov 10, 2004 1:17 am
#39

Other games have the convergence optionslike Warbirds and Aces High, I think (Its been a while since I played it) WWII online had it on their aircraft as well. I do not have the x-wing cert yet, so I don't know but, ifthe shots never converge that would be a major drawback to the xwing! If they just run straight out that should be fixed.

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