Jump To Lightspeed Archive

Thread: New Planets!

Binstubbs
Sun Nov 07, 2004 9:41 pm
#27

ORK




"Only two things are infinite, the universe and human stupidity, and I'm not sure about the universe."
--Albert Einstein
babyblue_d
Sun Nov 07, 2004 9:55 pm
#28






McCusto wrote:

Geonosis, Has to be Geonosis. Oh, and, Mustafar!






Genosis was destroyed in the EU (hence the base on yavin) soI doubtthis could be done.




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

DevromNaresse
Mon Nov 08, 2004 3:12 am
#29

Heh my first post on the forums so be gentle


Hmmm I would love to see Cosruscant, but like many that have suggested the lag would be even worse than Corolag


Bespin would be great! and since we are actually getting near the ESB timeline would be great addition... Not to mention a nice exotic setting. I would love to have a house on Cloud City, and cloudcars ould be a nice vehicle option


Kashyyk(sp?) would be good but we already have 2 jungle themed planets... although it would be really nice to venture into the undercanopy where the sun doesn't shine and te katarns hunt freely.


I think we need a waterworld (not the crappy Costner flick) as well... Mon Calamari would be good for this, seeing that there is a strong Imperial presence there as wellas a powerful Alliance faction... And if we could play as Quarrens it would be doubly better.


Nar Shadda would make an excellent neutral zone, being the center of Hutt Space and the worst hive of scum and villainy in the galaxy...


On a personal note, I wish we had the planets Onderon and Korriban as well... It would be nice to take a stroll through the tomb of Freedon Nadd on Dxun(Onderon's Moon) or the Valley of the Dark Lords on Korriban... I bet the Sith spirits there can make the toughest mobs in the



Arguing over the Internet is like participating in the Special Olympics... Even if you win you are still retarded.

Every person you meet on the net is a half-naked middle-aged man with a bucket of fried chicken

To err is human, to arr is pirate
Bluude
Mon Nov 08, 2004 3:35 am
#30

Cloud city would be cool and possible under the current system.


Just make cloud city a space station you can land with and have the outer space area around it be real close to the planet. like Tatooine sector but even closer.


Then make a city for people to walk around in and do stuff on in the space station. It would be just like landing on a planet and walking around.


I like adding the water element more as well but I doubt they will do it. I want a fishin boat. Of course they could just let me fish from my speeder. But hey we got naboo and we got gungans. the only cool part about them is there city and the sub sequence in episode 1.



RENDAR BLUUDE

MASTER TAILOR
MASTER RIFLEMAN
Colonel in the Imperial Army
Aleando
Mon Nov 08, 2004 4:29 am
#31



McCusto wrote:


Binstubbs wrote:
I would like to see Ork, or whatever planet ET was from.
Would be the coolest



STAR WARS.... Not some ugly retarded alien from an old movie's planet.




If you watch Episode 1 again. Just freeze frame in one of the Senat scenes, when they are all shouting and get real p****d of by the Chancellor. In the left hand lower corner you´ll see a very familiar Alien...



"Do it or do it not. There is no Try." -Yoda ESB
LithiumCommando
Mon Nov 08, 2004 5:30 am
#32

I know I've said this before, but IMO these would be the best choices:




Myrkr.

This world has forests that make sensors (and also Player Radar) enreliable at best. The Vornskyr's and other deadly predators could sneak up on you and kill you without prior warning if you're not careful. The Ysalamiri would make being a Jedi on Myrkr extremely hazardous. Plus because they need special nutrient frames that aren't ingame (and because if any CH could have them, Jedi would be rendered helpless by most players) , Ysalamiri would be onMyrkr only. Other features of Myrkr, are the towns and small cities surrounding the forest with their Naboo-like architecture, the base (or temple?) in the forest which Talon Karrde will use as a base of operations in the future, and the rolling plains.


Kothlis.

This is a warm world, with many small hilly and lightly forested islands surrounded by lush golden beaches.

At the Battle of Kothlis, an Imperial Star Destroyer was sent plumetting onto this world, and exploded after its reactor went critical. The wrecked Star Destroyer would make for a super-hard Corvette-like dungeon, inhabited by scavengers, smugglers, quite a few stranded Imperials, plus a host of Imperials sent to investigate what happened.

There would be many quests on this world relating to the battle - including ones where you must retrieve datapads of dead crewmembers to find out exactly what happened, or to kill off a band of scavengers who have made off with a sizable amount of important equipment from both the ship andits crew, or to kill certain Imperials and loot items from them. Parts for the Flash Speeder could be looted here. Imperials, Rebels and Neutrals could perform missions here from different cities, in different parts of the ship, for badges!

Elsewhere on this world, there are large islands, with beach resorts a-plenty, and large cities with secretlyEmpire-hating Bothan spies. Afterall, Kothlis is a Bothan colony world.





I'd like to add the following to my list: Sullust. But first, some background on this world (I've marked initalics SWG features)






Star Wars Databankwrote:


Standing 1 to 1.5 meters tall, Sullustans live in vast subterranean caverns beneath the surface of their homeworld. Sullust is a volcanic planet, with a harsh atmosphere. The underground caverns teem with small life-forms that the Sullustans hunt for sources of food and clothing. The few predators that wander the planet's surface rarely venture underground.


Sullustans speak a chattering language and are known throughout the galaxy as capable pilots and navigators. Sullustans have perfect direction sense and memory, allowing them to remember the paths they have traveled, and maps they may have seen. This sense is a necessity in the labyrinthine caves of Sullust. The people of Sullust have achieved a high-level of technology, and their underground cities are popular among traders who visit the cobbled streets and the wide variety of shops.

During the Galactic Civil War, the Sullustans were oppressed by the massive SoroSuub Corporation. The giant pro-Empire conglomerate disbanded the Sullustan Council, and ruled the planet, enforcing curfews and loyalty among the populace, and thrusting the Sullustans into a cheerless existence. At that time, fully 50 percent of the planet's population owed their livelihood to SoroSuub.







And now for our feature presentation...


Sullust.
The many vast cave systems of Sullust would make for some huge pirate & smugglerdungeons and themeparks. The underground cities, too, would be huge and underground. On the surface there'd be a couple of starports beside cave mouths, or tunnels burrowing deep underground into the citiesfor instant access to ships.
In the cities, there'd be a great number of Shipwright trainers, Starfighter Engineer trainers and trainers in a great many other professions. There'd be a SoroSuub themepark too, and some of its rewards would be the schematic & parts to build a SoroSuub V-35 Landspeeder.
If you go to the Hutt Hideout on Tatooine you'll get a feel for what Sullust might be like in SWG.
The lower levels of the caves wouldn't have cities, they'd be populated by large underground creatures. Huge nests of spiders, giant Centipede-like beasts, a giant bats would all live down in the depths below habitable levels, or in long-abandoned tunnels & shafts.
The surface wouldn't be buildable either, or would be limited to 1 metropolis, 2 cities, 3 towns and 3 villages.




----------------------------------------------------------------------------------------------------

Name: Alvin Flummux.
Rank: Imperial Colonel.

Imperial Inquisition Ace Pilot.

"Long live the Empire!"
Hitokiri_kenshin
Mon Nov 08, 2004 5:42 am
#33



Shidoshi-Tanaka wrote:
KAMINO KAMINO KAMINO a whole patch should be dedicated to undewater gaming, like subs n stuff, and ass the cool kamino cities above water...make a nice change




Ok this guy obviosly payed to much Trials of Atlantis in Dark age of Camelot.
Dessimus
Mon Nov 08, 2004 1:40 pm
#34



Vlomm wrote:
Why not Alderaan?



please tell me you are joking



Dessimus
Master Smuggler, Alliance Soldier, Unsociable Jerk
Alonso
Jedi Padawan
Monteigo
Master Architect
Page 3 of 3