Jump To Lightspeed Archive
Thread: Enough whining.. let's hear your best JTL experience so far
Page 3 of 3
MajorReb
Tue Nov 09, 2004 3:45 pm
#27
Kohman77 wrote:
most definatly the best thing is finally a positive thread in the forums.
but ingame i dunno.... maybe the first time i got my tie interceptor, and met up with some xwings....oh boy i love blasting xwings
if i can think of a real story, ill be sure to post it here
You Imps never fight other ties do you? Us rebels fight everythin, I remember fighting mercenary X-Wing's in my own X-Wing the other day. All our ships are mercenary NPC craft, i think. Except the B-wing and Nova.
RPMayhem
Tue Nov 09, 2004 3:55 pm
#28
Ok I have to admit, this moment was actually in beta, but was still my favorite so far. I've still had TONS of fun in Live (like hunting gunboats in kessel
). I'm not much of a writer, but I tried to turn my experience into an RP story just for the fun of it.
The music of his instrument filling the cantina, RPM tried to relax. The only thought running through his head was the task before him. Looking around the mostly empty cantina, he kept an eye on the door, expecting someone to walk through at any moment. Listening to him were two other members of his squadron…Taeleik Varuna and Jaceon Egoth. Both were experienced pilots with much knowledge of ships and their systems. In the back was a third figure, the Bothan who would give RPM and his squad mates their task. The Rebel mission coordinator worked furiously on his datapad and chatted on his commlink.
A patron walked into the cantina and the smell of Dathomir’s air hit the noses of the occupants. RPM stopped his music, the reality of the world outside and above returning to him.
“Ya know, I don’t trust this planet…or the space above it,” mumbled RPM.
“Yeah, but don’t worry, we've been through worse,” replied Jaceon, “and Danaea can hold her own.”
Dathomir wasn’t, by any stretch of the imagination, a safe place. The space around it is inhabited by dangerous pirates and hazards. The system has also been declared as a restricted zone by the Empire, who keeps a good number of pilots patrolling the system. It’s not uncommon to see some of the Empire’s best in the Dathomir system. There’s an obvious lack of safety for the Rebellion in this space sector.
“So did Danaea say what this is all about?” ask Jaceon.
“No idea,” replied Taeliek, “only that the Bothan in the back is her contact.”
Glancing back, the three pilots noticed he had stopped working on his datapad and was messing with his commlink.
“Hey Tae, I got that new reactor loaded,” mentioned Jaceon.
“Cool. How’s it working?”
“Purring like a…”
The bothan’s commlink screeched to life with a broken signal.
“*eeeeeeep*this..*zzzz*..Danaea Van*cshhhhhhhhh*…jumped by TIE squa*buzzzzzz*…unknown type. Need help imme..*shhhhhh*”
Before the transmission ended, RPM’s instrument was on the floor and the Cantina door was bursting open. The Bothan turn to speak to the pilots, but only in time to hear RPM yell back, “We’re out the door, Sir!”
The three pilots sprinted across the outpost. Jaceon and RPM tried to raise Danaea on their commlinks, but to no avail. Taeleik pulled out his datapad and activated their astromechs to begin the launch sequence. Slamming their launch codes into the spaceport’s launch terminals, the pilots leaped to their cockpits, skipping 3 steps at a time on the way up.
As soon as the pilot’s X-wings broke the atmosphere, they were able to raise Danaea on her comm.
“Danaea, we need your location,” shouted RPM.
“About three kilometer’s *ffffssssssss* space station,” came Danaea’s reply.
“We’re on our way!”
The three x-wings used every bit of available power to push their way toward Danaea’s location.
“Danaea, we’ve got you on radar, ETA…60 seconds”
In a streak of light and blaster fire, the three pilots opened fire on Danaea’s attackers. Taeleik and Jaceon promptly attacked the leader of the TIE squadron, a strangely shaped starship that was undoubtably of TIE fighter origin. RPM put as much fire on the two wingman as possible in order to get them to break from the formation on Danaea’s six.
”What in the…this weird looking TIE is shooting back at me...literally backward at me!!!” exclaimed Jaceon.
“Just keep him busy a moment longer,” replied Taeleik.
In a burst of flame, RPM destroyed a TIE Interceptor. “One down!”
“The leader’s shields are down,” signaled Jaceon.
A moment later a flash of blaster bolts tore through the TIE squadron leader’s hull, resulting in a fiery explosion. The pilots, now joined by Danaea and her working, yet crippled, ship, make quick work of the last TIE interceptor.
“Radar clear,” said RPM, “now let’s get to Dathomir before more show up.”
The music of his instrument filling the cantina, RPM tried to relax. The only thought running through his head was the task before him. Looking around the mostly empty cantina, he kept an eye on the door, expecting someone to walk through at any moment. Listening to him were two other members of his squadron…Taeleik Varuna and Jaceon Egoth. Both were experienced pilots with much knowledge of ships and their systems. In the back was a third figure, the Bothan who would give RPM and his squad mates their task. The Rebel mission coordinator worked furiously on his datapad and chatted on his commlink.
A patron walked into the cantina and the smell of Dathomir’s air hit the noses of the occupants. RPM stopped his music, the reality of the world outside and above returning to him.
“Ya know, I don’t trust this planet…or the space above it,” mumbled RPM.
“Yeah, but don’t worry, we've been through worse,” replied Jaceon, “and Danaea can hold her own.”
Dathomir wasn’t, by any stretch of the imagination, a safe place. The space around it is inhabited by dangerous pirates and hazards. The system has also been declared as a restricted zone by the Empire, who keeps a good number of pilots patrolling the system. It’s not uncommon to see some of the Empire’s best in the Dathomir system. There’s an obvious lack of safety for the Rebellion in this space sector.
“So did Danaea say what this is all about?” ask Jaceon.
“No idea,” replied Taeliek, “only that the Bothan in the back is her contact.”
Glancing back, the three pilots noticed he had stopped working on his datapad and was messing with his commlink.
“Hey Tae, I got that new reactor loaded,” mentioned Jaceon.
“Cool. How’s it working?”
“Purring like a…”
The bothan’s commlink screeched to life with a broken signal.
“*eeeeeeep*this..*zzzz*..Danaea Van*cshhhhhhhhh*…jumped by TIE squa*buzzzzzz*…unknown type. Need help imme..*shhhhhh*”
Before the transmission ended, RPM’s instrument was on the floor and the Cantina door was bursting open. The Bothan turn to speak to the pilots, but only in time to hear RPM yell back, “We’re out the door, Sir!”
The three pilots sprinted across the outpost. Jaceon and RPM tried to raise Danaea on their commlinks, but to no avail. Taeleik pulled out his datapad and activated their astromechs to begin the launch sequence. Slamming their launch codes into the spaceport’s launch terminals, the pilots leaped to their cockpits, skipping 3 steps at a time on the way up.
As soon as the pilot’s X-wings broke the atmosphere, they were able to raise Danaea on her comm.
“Danaea, we need your location,” shouted RPM.
“About three kilometer’s *ffffssssssss* space station,” came Danaea’s reply.
“We’re on our way!”
The three x-wings used every bit of available power to push their way toward Danaea’s location.
“Danaea, we’ve got you on radar, ETA…60 seconds”
In a streak of light and blaster fire, the three pilots opened fire on Danaea’s attackers. Taeleik and Jaceon promptly attacked the leader of the TIE squadron, a strangely shaped starship that was undoubtably of TIE fighter origin. RPM put as much fire on the two wingman as possible in order to get them to break from the formation on Danaea’s six.
”What in the…this weird looking TIE is shooting back at me...literally backward at me!!!” exclaimed Jaceon.
“Just keep him busy a moment longer,” replied Taeleik.
In a burst of flame, RPM destroyed a TIE Interceptor. “One down!”
“The leader’s shields are down,” signaled Jaceon.
A moment later a flash of blaster bolts tore through the TIE squadron leader’s hull, resulting in a fiery explosion. The pilots, now joined by Danaea and her working, yet crippled, ship, make quick work of the last TIE interceptor.
“Radar clear,” said RPM, “now let’s get to Dathomir before more show up.”
-callum-
Wed Nov 10, 2004 7:52 am
#29
My best experience so far was helping a friend go all the way through the 90 minute Captain Denner (Storm Squadron) mission, getting to the end, rite before dropping off the plans to the transport and the person I am doing it with mistakingly hits his lightspeed button and warps out ending his mission.
LOL THAT WAS HYSTERICAL
We had successfully done the mission and where waiting at the waypoint for the imp shuttle and he warped, then had the nerve to ask me to help him again with it, lol
Juusman
Wed Nov 10, 2004 10:13 am
#30
RPMayhem wrote:
Ok I have to admit, this moment was actually in beta, but was still my favorite so far. I've still had TONS of fun in Live (like hunting gunboats in kessel). I'm not much of a writer, but I tried to turn my experience into an RP story just for the fun of it.
The music of his instrument filling the cantina, RPM tried to relax. The only thought running through his head was the task before him. Looking around the mostly empty cantina, he kept an eye on the door, expecting someone to walk through at any moment. Listening to him were two other members of his squadron…Taeleik Varuna and Jaceon Egoth. Both were experienced pilots with much knowledge of ships and their systems. In the back was a third figure, the Bothan who would give RPM and his squad mates their task. The Rebel mission coordinator worked furiously on his datapad and chatted on his commlink.
A patron walked into the cantina and the smell of Dathomir’s air hit the noses of the occupants. RPM stopped his music, the reality of the world outside and above returning to him.
“Ya know, I don’t trust this planet…or the space above it,” mumbled RPM.
“Yeah, but don’t worry, we've been through worse,” replied Jaceon, “and Danaea can hold her own.”
Dathomir wasn’t, by any stretch of the imagination, a safe place. The space around it is inhabited by dangerous pirates and hazards. The system has also been declared as a restricted zone by the Empire, who keeps a good number of pilots patrolling the system. It’s not uncommon to see some of the Empire’s best in the Dathomir system. There’s an obvious lack of safety for the Rebellion in this space sector.
“So did Danaea say what this is all about?” ask Jaceon.
“No idea,” replied Taeliek, “only that the Bothan in the back is her contact.”
Glancing back, the three pilots noticed he had stopped working on his datapad and was messing with his commlink.
“Hey Tae, I got that new reactor loaded,” mentioned Jaceon.
“Cool. How’s it working?”
“Purring like a…”
The bothan’s commlink screeched to life with a broken signal.
“*eeeeeeep*this..*zzzz*..Danaea Van*cshhhhhhhhh*…jumped by TIE squa*buzzzzzz*…unknown type. Need help imme..*shhhhhh*”
Before the transmission ended, RPM’s instrument was on the floor and the Cantina door was bursting open. The Bothan turn to speak to the pilots, but only in time to hear RPM yell back, “We’re out the door, Sir!”
The three pilots sprinted across the outpost. Jaceon and RPM tried to raise Danaea on their commlinks, but to no avail. Taeleik pulled out his datapad and activated their astromechs to begin the launch sequence. Slamming their launch codes into the spaceport’s launch terminals, the pilots leaped to their cockpits, skipping 3 steps at a time on the way up.
As soon as the pilot’s X-wings broke the atmosphere, they were able to raise Danaea on her comm.
“Danaea, we need your location,” shouted RPM.
“About three kilometer’s *ffffssssssss* space station,” came Danaea’s reply.
“We’re on our way!”
The three x-wings used every bit of available power to push their way toward Danaea’s location.
“Danaea, we’ve got you on radar, ETA…60 seconds”
In a streak of light and blaster fire, the three pilots opened fire on Danaea’s attackers. Taeleik and Jaceon promptly attacked the leader of the TIE squadron, a strangely shaped starship that was undoubtably of TIE fighter origin. RPM put as much fire on the two wingman as possible in order to get them to break from the formation on Danaea’s six.
”What in the…this weird looking TIE is shooting back at me...literally backward at me!!!” exclaimed Jaceon.
“Just keep him busy a moment longer,” replied Taeleik.
In a burst of flame, RPM destroyed a TIE Interceptor. “One down!”
“The leader’s shields are down,” signaled Jaceon.
A moment later a flash of blaster bolts tore through the TIE squadron leader’s hull, resulting in a fiery explosion. The pilots, now joined by Danaea and her working, yet crippled, ship, make quick work of the last TIE interceptor.
“Radar clear,” said RPM, “now let’s get to Dathomir before more show up.”
Nice story RPM.. well done.
truewildman
Wed Nov 10, 2004 10:16 am
#31
D'oh!! Dookay, you're one helluva pilot!! 
Message Edited by truewildman on 11-10-2004 09:30 AM
Zade_Taerin
Wed Nov 10, 2004 10:34 am
#33
A group of six of us grouped together one night to complete our various Tier 4 missions. There were 5 X-Wings and 1 A-Wing... and we decided to play it up... everybody fell into formationand we played the communciations back and forth as if we were an acutally wing from the movie. Everybody involved accomplished their tier 4 missions... and the most important thing... it felt just like Star Wars... 6 Rebels against8-12 Ties, blaster fire and explosions all around... great experience. Our little loose group of players looks to be growing... and when we hit the corvette 15-20 playersmay not be out of the question.
emcc
Thu Nov 11, 2004 9:47 am
#35
My first ever JTL PVP experience. I was flying my new X-Wing, with three good guns and the really good 92.2 speed engine. I declared at the LOK rebel station, and immediatly a Tie Bomber launched in on me and took out all my front shield and nearly all my armor. After that I trained the nose on them, and roasted them since they could not turn fast enough. Loved it.
JediArchon
Fri Nov 12, 2004 10:37 am
#36
My experience happened just last night, flying the third mission for the Bothan rebel pilot trainer on Dathomir. The mission initially is to fly to Lok, meet some pirate, get information, fly to Dathomir, deliver the info. Well of course they tack on the "Oh by the way, this flight of 3 X-wings is getting hammered by 6 TIE's and 2 Lambdas, go bail them out" mission. The first time I tried it alone and didn't know what to expect and was blown up. Then I got my 1-2-1-1 level friend to help me with his Y-wing, and that also failed spectacularly.
Well, I got repaired and my friend was going to give it another shot with me. I decided the best way to handle it was to concentrate on the fighters, then take out the Lambdas. So right before I enter battle, my friend tells me he has to logout. Okay, so time to go it alone again. I fly in and immediately start knocking out the regular TIE fighters first, then concentrate on the Interceptors. Within 5 minutes I've wiped them out and can concentrate on the Lambas.
The Lambdas kept flying randomly, so it was hard to stay out of their field of fire, and their guns are just brutal. I work on taking down their reactors, but my shield are barely hanging on by a thread and my systems are taking damage. I take one Lambda out, then disable the other, but by this time my ship is literally a stationary wreck - no engines, no boosters, just sitting dead in space with 1 of my 3 gun pods working, and the capacitor is wheezing like a smoker running a marathon.
After blasting at the top of the last Lambda for 3 minutes, the ship finally explodes. Now the fun part is getting home with no engines. I do an emergency repair, and lo and behold I have at least one engine working. And of course the CO comes over the radio saying "You're not done yet, cover these guys while they jump to lightspeed." So I fly to the nearest space station and get repaired to 75%, then fly back out to the butcher's block.
I make it to the waypoint and have to hold the enemies off for three minutes. Flight after flight of TIE's are screaming past me, and I'm taking them out steadily, but I start taking heavy damage as more and more enemies show up for the party. As my ship once again becomes a smoldering lump of immovable slag in space, the ship jumps to lightspeed and I'm safe - except for the 4 TIE's still left out for my blood. A Tier 4 TIE keeps hammering away at my shields, damaging the systems as the others sit back laughing at my predicament. IFF won't work, emergency shields won't get me anywhere, and all that's left is emergency repair, but I have to wait two minutes for that to come up again.
I sweat out for 2-3 minutes, continually taking hits, watching what's left of my ship get blasted steadily away. Finally I can repair, but once again the engines are totally gone and I can't move. Eject is looking like a nice option - until I realize the hyperdrive still works. I immediately start the calculation to jump to Dantooine, where my friend (who has logged back in) says he will try to help me get repaired without having to eject. I sweat out several more seconds waiting on the hyperdrive while being hammered relentlessly by the TIE. Finally the countdown, and I blast into space safely.
I arrive in Dantooine, and am casually chatting with my friend to tell him where to meet me, when I accidentally hit the E key (which was so stupidly set as the escape pod key - far too easy to hit) and despite my best efforts at limping my ship home, watch it get consumed by a fireball.
Well, I got repaired and my friend was going to give it another shot with me. I decided the best way to handle it was to concentrate on the fighters, then take out the Lambdas. So right before I enter battle, my friend tells me he has to logout. Okay, so time to go it alone again. I fly in and immediately start knocking out the regular TIE fighters first, then concentrate on the Interceptors. Within 5 minutes I've wiped them out and can concentrate on the Lambas.
The Lambdas kept flying randomly, so it was hard to stay out of their field of fire, and their guns are just brutal. I work on taking down their reactors, but my shield are barely hanging on by a thread and my systems are taking damage. I take one Lambda out, then disable the other, but by this time my ship is literally a stationary wreck - no engines, no boosters, just sitting dead in space with 1 of my 3 gun pods working, and the capacitor is wheezing like a smoker running a marathon.
After blasting at the top of the last Lambda for 3 minutes, the ship finally explodes. Now the fun part is getting home with no engines. I do an emergency repair, and lo and behold I have at least one engine working. And of course the CO comes over the radio saying "You're not done yet, cover these guys while they jump to lightspeed." So I fly to the nearest space station and get repaired to 75%, then fly back out to the butcher's block.
I make it to the waypoint and have to hold the enemies off for three minutes. Flight after flight of TIE's are screaming past me, and I'm taking them out steadily, but I start taking heavy damage as more and more enemies show up for the party. As my ship once again becomes a smoldering lump of immovable slag in space, the ship jumps to lightspeed and I'm safe - except for the 4 TIE's still left out for my blood. A Tier 4 TIE keeps hammering away at my shields, damaging the systems as the others sit back laughing at my predicament. IFF won't work, emergency shields won't get me anywhere, and all that's left is emergency repair, but I have to wait two minutes for that to come up again.
I sweat out for 2-3 minutes, continually taking hits, watching what's left of my ship get blasted steadily away. Finally I can repair, but once again the engines are totally gone and I can't move. Eject is looking like a nice option - until I realize the hyperdrive still works. I immediately start the calculation to jump to Dantooine, where my friend (who has logged back in) says he will try to help me get repaired without having to eject. I sweat out several more seconds waiting on the hyperdrive while being hammered relentlessly by the TIE. Finally the countdown, and I blast into space safely.
I arrive in Dantooine, and am casually chatting with my friend to tell him where to meet me, when I accidentally hit the E key (which was so stupidly set as the escape pod key - far too easy to hit) and despite my best efforts at limping my ship home, watch it get consumed by a fireball.
Page 3 of 3