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Thread: Master Shipwright Calling Out False Mass! Developers Fix!
XFS0701
Mon Nov 01, 2004 1:06 pm
#14
Thanks for voicing out for us Privateers. =) I'm not sure of the mass of the YT-1300, but the only 100k+ ship we have is the Rikhxyrk, and that's a tier 4 ship. The Kimogila is pretty beefy (mine's just under 70k), but most of our other ships are extremely lightweight, especially the Kirhaxz (our equivalent of the TIE Interceptor and A-Wing) and the Dunelizard (our "medium" fighter, the equivalent of the X-Wing). The Kirhaxz weighs in at 25k-30k, and the Dunelizard weighs in at about 30k-35k or so. I can just, *just* fit MkIII equipment on my Dunelizard.
Of course, some useful abilities would be nice, too! Find me a privateer who says "Man, I can't COUNT the number of times that Pirate Trap One has saved my life!" and you'll find a liar. =)
LordSpawnAntilles
Tue Nov 02, 2004 11:38 am
#15
Just to get you guys on topic...
This thread is about the Mass situation and how wrong it is and the fact the Developers need to fix it. I am talking about the fact you can look at the ship and tell the differance. Ixiyen 80k Mass 3-4 times as big as A-wing, 2-3 times as big as all the other Rebel Starfighters. Howarethe neutrals Main Starfighter80kMasssupposed to compare to any of the Rebel ships.If the Rebel Ships have all the mass and are much smaller and faster? The Ixiyen is very well capable of being a multi person craft its that big. The light fighter the Kihraxz if very kewl but it has only 30k Mass and is twice the size of the A-wing which is 65k Mass if anything they should be switched.
Imperial has it bad as well in Mass, for one they have 3 variations of Tie Fighters which is very cheap in my opinion. Kinda like they didn't really feel like making anything for them so they gave them 3 of the same thing LOL. The Tie Interceptor is half the Mass of therivalX-wing and that's not fair anyway you look at it. Oh theTie Interceptorisa little quicker lets just give the X-wing twice the Mass and 3 Weapon Hardpoints and 1 to the Interceptor? Comonin the movies they hadthe same amount of guns what the heck LOL.
DrakoonShao
Tue Nov 02, 2004 11:56 am
#16
LordSpawnAntilles wrote:
Just to get you guys on topic...
This thread is about the Mass situation and how wrong it is and the fact the Developers need to fix it. I am talking about the fact you can look at the ship and tell the differance. Ixiyen 80k Mass 3-4 times as big as A-wing, 2-3 times as big as all the other Rebel Starfighters. Howarethe neutrals Main Starfighter80kMasssupposed to compare to any of the Rebel ships.If the Rebel Ships have all the mass and are much smaller and faster? The Ixiyen is very well capable of being a multi person craft its that big. The light fighter the Kihraxz if very kewl but it has only 30k Mass and is twice the size of the A-wing which is 65k Mass if anything they should be switched.
Imperial has it bad as well in Mass, for one they have 3 variations of Tie Fighters which is very cheap in my opinion. Kinda like they didn't really feel like making anything for them so they gave them 3 of the same thing LOL. The Tie Interceptor is half the Mass of therivalX-wing and that's not fair anyway you look at it. Oh theTie Interceptorisa little quicker lets just give the X-wing twice the Mass and 3 Weapon Hardpoints and 1 to the Interceptor? Comonin the movies they hadthe same amount of guns what the heck LOL.
This is exactly what has me stumped. I posted in a thread the other day where some Imps were complaining about the Tie Interceptors 50k mass. I said holy crap, my Kihraxz has easily twice the volume (using that instead of size because there could be space cut away in ships) ofthe intercepter and 20k less mass. I just bought a Level 7 weapon from a Shipwright and it's mass is 13k. I got a super engine (level 6) from the tier 3 trainer, it's mass is 13k. There's 95% of my mass gone already. All I am really looking to put in the ship that's top quality is engine, gun, and shields, since it is supposed to be our best light fighter as a privateer. I figured I would make do on everything else. I can't even fit the engine, gun and my level 6 shields into the ship all at once. This fighter is going to lose it's usefulness really fast. All privateers will be flying the Black Sun bomber as an attack crafte in space and it'll be just like composite armor in space, which the devs wanted to try and avoid
Message Edited by DrakoonShao on 11-02-2004 12:57 PM
willismaximus
Tue Nov 02, 2004 2:47 pm
#17
LordSpawnAntilles wrote:
Just to get you guys on topic...
This thread is about the Mass situation and how wrong it is and the fact the Developers need to fix it. I am talking about the fact you can look at the ship and tell the differance. Ixiyen 80k Mass 3-4 times as big as A-wing, 2-3 times as big as all the other Rebel Starfighters. Howarethe neutrals Main Starfighter80kMasssupposed to compare to any of the Rebel ships.If the Rebel Ships have all the mass and are much smaller and faster? The Ixiyen is very well capable of being a multi person craft its that big. The light fighter the Kihraxz if very kewl but it has only 30k Mass and is twice the size of the A-wing which is 65k Mass if anything they should be switched.
Imperial has it bad as well in Mass, for one they have 3 variations of Tie Fighters which is very cheap in my opinion. Kinda like they didn't really feel like making anything for them so they gave them 3 of the same thing LOL. The Tie Interceptor is half the Mass of therivalX-wing and that's not fair anyway you look at it. Oh theTie Interceptorisa little quicker lets just give the X-wing twice the Mass and 3 Weapon Hardpoints and 1 to the Interceptor? Comonin the movies they hadthe same amount of guns what the heck LOL.
That's what my thread is mainly about really. Take a look and post some comments in it
This goes for everyone here
Link:
http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=131003
RetuchMK3
Tue Nov 02, 2004 3:06 pm
#18
Please keep this in mind .. Right now the SW components are not up to par with some of the dropped stuff, as new resources spawn, and Reverse Engineering is perfected... you'll see a huge jump in the quality of components .. Mass will fall like a brick, dmg will raise a bit, stuff will recharge faster, it'll use less energy, and ships mass will get closer to max numbers ..
When Comp armor came out it wasn't all that great .. give it 6mo. of resources and now you see wicked 90% armor.
BTW.. has anyone tried to slice a ship component yet?
-Oseef
willismaximus
Tue Nov 02, 2004 3:14 pm
#19
RetuchMK3 wrote:
Please keep this in mind .. Right now the SW components are not up to par with some of the dropped stuff, as new resources spawn, and Reverse Engineering is perfected... you'll see a huge jump in the quality of components .. Mass will fall like a brick, dmg will raise a bit, stuff will recharge faster, it'll use less energy, and ships mass will get closer to max numbers ..
When Comp armor came out it wasn't all that great .. give it 6mo. of resources and now you see wicked 90% armor.
BTW.. has anyone tried to slice a ship component yet?
-Oseef
Most of the shipwrights have been hoarding good resources since JTL was announced, so that's not the problem. And once you hit master, REing isn't something you get better at. Mass isn't going to fall (much) and damage isn't going togo up noticeably from where things are now.
Ishe
Wed Nov 03, 2004 1:24 am
#20
Joukahainen wrote:
Wyelkoon wrote:
Well this thread is proof at least half of the people who play SWG have never seen Star Wars. The Imperials have tons of pilots. They don't like big ships with big payloads: Light cheap ships without shield gens and hyperdrives with decent blasters, in massive numbers. The imperial philosophy. The rebels are the opposite. They have few pilots; Every pilot needs to be armed to the teeth with heavy armor and shield generators.
While I agree that privateer masses could use some adjusting, the imperial/rebel masses are fine, and if adjusted should be adjusted propornantly. (As a sidenote, Ive filled up my DuneLiz [60k] up to the brim with heavy weapons, capicators, etc, and I am still at 30k. All heavy components... 700hp armor, 800hp shields, double annihalator cannons with 1.2k damage, A mark 3 proton launcher with 12 missles loaded... etc. Only 30k.)
Yes, my dunelizard was pretty much maxed out with level 5 components. I don't remember what the stats were on my engine, but it was pretty nice. But, I still couldn't keep up with even tier I tie fighters.
Are you talking about PC tie fighters? I know that with my dunelizard, I am using a level 2 engine, and am able to pass tier 3 tie fighter NPCs. The only ship that I have seen so far that left me in the dust was a tier 4 tie. My engine is @ 65 speed.
Vicotnik
Wed Nov 03, 2004 5:37 am
#22
LordSpawnAntilles wrote:
I am not Imperial but, it is unfair to Imperial Pilots and Freelance Pilots the way they did the Mass. The Rebels got all the mass in this and they have much smaller ships than the Freelance Pilots. The Imperials just didn't get any mass at all. All the Imperial fighters haveLESS than 100k Mass except 3. All the Rebel fighters have OVER 100k Mass except 2.... Funny thing is most of there ships are smaller....
While I'm not defending the current mass system (in fact, I argued against it in beta), just mentioning the mass as the only difference between the ships is rather flawed. Three of those four Rebel ships with a 100+ masshandles like old school busses. If there was to be a mass-balance or something to that sort, many of the imperial ships would have to be severely nerfed in speed and maneuverability.
Not sure how the freelance ships work and handlethough, so I'll leave it at that.
Dookay
Wed Nov 03, 2004 6:16 am
#23
A little something I posted in another similiar thread:
Dookay wrote:
Now I am not a Privateer, I am an Imperial Pilot, I am at 4-3-4-3, and have flown every Imperial craft except for the Oppressor and KSE Firespray. (I have been on a friend's Decimator, and flown and fired turrets on it.) Each ship has had advantages, and each negatives, at least Tier 3 and above. Currently my prefered ship is a TIE Advance. Now as a note this is a ship with 60k mass and 2 weapon hardpoints, which sounds like the structure of many of the Privateer ships. For me, this is a fantastic ship, it deals great damage (Two Lv 7 Cannons) and although my shields and armor are virtually non-existant, I am very manueverable. What this means for me is that I can't get hit, which is the trade off for the speed manueverability and firepower that I am offered. Every ship is structured this way, more mass isn't always better, I can in PvE solo virtually any other craft in the game. I grind in Kessel, the only craft that ever hits me, is an A-wing (the ship everyone here seems to underestimate), I can destroy reams of B-wings, X-wings, and even Rebel Gunboats since not a one of them even with their perfect aim, can turn their cannons to fire on me.
As for PvP my experience is relatively limited, I have taken out a couple of player X-wings and a few Y-wings in the Kessel system. (All ships which outmassed me by a great amount.) Understand that the ability of your ship to turn, to handle at speed and to quickly alter speed is very dependent on Chasis and that you need a light chasis to outmanuever ships like A-Wings or TIE Advances. So don't discount your factional ships merely because of their mass, frankly the mass system is one of the best balancing tools I have yet seen in the game, and the fact that I have been so successful in both PvP and PvE in a ship that is low mass, is a sign that it does work. I think you just need to adjust your piloting style, don't just go in at top speed and straight line, twist, turn, come in from beneath, never ever ever be in the line of fire. Unless you are in a tank, then come in hard, fast, and devestate with as much firepower as you can muster.
I think it sounds like Privateer, like Imperial, is a set of ships that favor a hit and run, pirate style of play, as well having a few heavier craft. Don't underestimate the advantage dual weapons offer and having a tier 2 ship with that ability is very nice. I think that Privateer deserves a unique master ship, but don't discount your ships, if you want high mass, go Rebel, if you want low mass hit and run, go Privateer, and if you want to split the difference Imperial offers some very mixed ships.
As for two person ships, they are bugged as it is, (At least the Aggressors) and offer virtually no advantage to a standard one man ship, in fact in my experience they are liabilities. Also don't discount the fact that a majority of players choose to be neutral in a game with a basis of factional conflict, so in a certain sense the craft options are almost a bonus for throwing your hat in with a side. Also don't discount the fact that Privateer has the single most desired Master Level Multi Passenger craft, with the YT-1300. In the end you have a full list of ship options when you choose a faction, and enough people have reached the high trees that you can learn all about any of the craft if you ask around a bit. Getting stiffed here is unfortunate, and I wish you guys all the luck with getting a Master Level Fighter, but don't knock the craft you do have, and don't misrepresent the way mass is balanced.
Kodpese
Wed Nov 03, 2004 9:48 am
#24
/agree Dookay - that's exactly what I was trying to say in my post!!
Mass does not mean everything.
LordSpawnAntilles
Wed Nov 03, 2004 5:32 pm
#25
Well Mass should go by the size of the ship though... If a ship is bigger and slowerthan another ship that means it should have more mass.
Sothicus_Kitara
Fri Nov 05, 2004 2:32 pm
#26
It seems that what you are arguing is "because a ship LOOKS bigger - it should have MORE mass available".
Here's me trying to rationalize why this is not necessarily true:
Each ship is theoretically a schematic of a space company's ship. The Incom's (X- and Y- Wings) the SoroSuub's, etc... not every compnay necessarily makes a ship optimal for it's size, etc.
For example, you say a ship which appears larger should, therefore have more mass. However, what you are not seeing in your chassis are things like: it's own mass (mass limits are what you can ADD to the chassis), construction (engineers from one school design way different then another school), etc.
So for a real life example let's go the reverse way (a little easier for me).
In general, the smaller and lighter the car the faster it can go at a sacrifice of horsepower and durability. A heavier muscle car will be able to carry a larger engine while maintaining a medium size for an in-between state. A larger SUV or Truck sized vehicle will often have the most horsepower available but the slowest speeds due to its mass (torque to power ratio).
But then let's look at some of those which break the mold, like a shelby cobra with 427 engine. That sucker will make mince meat outta most "sports" vehicles. Or high performance vehicles like a formula racer or stock car racer.
Back to out-of-reality -- the mass limit is not a total mass for the ship, rather the limit of what it can carry. Yes the graphics of the ship make it look larger, but its ability to efficiently pack weight onto the frame is what matters.