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Thread: Is Nebula blast useless?

RedRogue
Tue Nov 09, 2004 4:56 am
#14






ArianSix wrote:





RedRogue wrote:

You already have bomber strike.







And you get free missiles and in-space repairs.

-- A6





Last time I checkd Privateer specials that wasn't one of them.
Shadow-Walker
Tue Nov 09, 2004 5:01 am
#15

Every time I use the NBlast the ships in the area take about 25% shield damage, It may be that you have to be further in the nebula b4u use it.


It does look cool.



Long live the Empire




---------- G'B - DND ----------

www.dnd-gamer.com


Has any one seen Nogix, last I heard he was arrested
near his home on tatooine by an Imperial Squad.......
ArianSix
Tue Nov 09, 2004 7:28 am
#16






RedRogue wrote:

Last time I checkd Privateer specials that wasn't one of them.




My bad, guessed you were reb by your name (thought of Rogue Squadron)...


In that case...


You guys get an uber EP destructo wave!


-- A6




Message Edited by ArianSix on 11-09-2004 06:47 AM



(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

truewildman
Tue Nov 09, 2004 7:34 am
#17






ArianSix wrote:





RedRogue wrote:

Last time I checkd Privateer specials that wasn't one of them.




My bad, guessed you were reb by your name (thought of Rogue Squadron)...


In that case...


You guys get an uber EM destructo wave!


-- A6










Energy Pulse.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
ArianSix
Tue Nov 09, 2004 7:48 am
#18






truewildman wrote:

Energy Pulse.




Fixed!


-- A6







(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

Jindain
Tue Nov 09, 2004 10:27 am
#19

the empire is big enough, im sure they could swing a repair vessel out to us.... or at least a tow ship!


Why do we have to die every time we get damaged. I dont want to travel 9000m at 113mph becasue my engine got a little toasted.



Jindain of Bria

Imperial Ace
Master Brawler
Master Pikeman
Uilamin
Tue Nov 09, 2004 2:12 pm
#20

the repair ship is rather bad and costs money...

It repairs very little, you cannot be moving or engaged in combat, and as it was stated before we get the ability instead of pirate strike or bomber calls.

I would personally rather have a rebel equivalent to bomers or pirate strike instead of a repair ship because the repair ship itself has really one use, if you die twice in a row rather quickly and need to wait until a station will repair yuo again. It makes it so you can repair your enginges just enough to jump out to another sector and repair.



Uilamin Bloodsoul
Wanderhome
Aku Soku Zan
PhoenixBourne
Wed Nov 10, 2004 1:52 am
#21

Well, the thing is, when a ship explodes, you usually die....

But if the Imperials got a tow ship, I don't see why Privateers and Rebels wouldn't get one.



PhoenixBourne
Master Doctor/Rifleman
Jindain
Wed Nov 10, 2004 1:54 am
#22

they get a repair ship for rebals, its one of there Skills, but ya Privateers im sure would like it 2



Jindain of Bria

Imperial Ace
Master Brawler
Master Pikeman
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