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Thread: Forced PVP and Griefing Ganking Teams
Mot-Irujam wrote:
I've posted on other threads, and I'll post here. Get rid of forced PVP in space. I dont mind the corvette mission. But being forced to face people higher level than me, with better equipment, that want nothing more than to kill me so I cant master, is stupid. Fix it please. The ratio of people wanting to get rid of this, vs people wanting to keep it, is like 20-1. That should tell you who to listen to.
Most Aces don't have that much better equipment. I one-shotted players with Tier 4 equipment.
Tier 5/Master Equipment tends to be about 35-40k mass per component. Not sure about the B-Wing or the TIE Oppressor, but in general, the ships I've seen people PvP with tend to not be able to support high masses.
Example..... A-Wing.... Seen PvPers in this..... you could maybe fit 1 Tier 5 component on this ship, and only with a severe reduction in other parts.
Neutrals have the Ryxhrk (sp?).... Mine has 130k Mass and can fit alot of stuff. But honestly, fitting Tier 5 equipment is almost a waste on it.
It's not the equipment that's causing the issue of being killed so fast.
The reason most people are dying and complaining, is because they weren't EXPECTING pvp. People go into Kessel to do their mission, they know it's a PvP zone. However, they don't expect other players to attack them. And when other players do, they flip out and get pissed. You can 1-2 shot any other player with Tier 4 equipment. It's not hard. The problem is, you aren't expecting PvP (when you should be) and the other player sneaks up on you and gets you before you can react.
Damage Reduction in PvP, yes.... Getting rid of the Kessel missions, no.....
They add a challenge to the monotonous grind of Pilot.
Message Edited by Raotek on 11-08-2004 12:32 PM
Raotek wrote:
Could just kick master pilots out of kessel and leave them to deep space only, and leave kessel to pvp for anyone below master. Also another solution would be to put a time limit on how long you can stay in kessel, that would kick grievers out every once and a while.
Message Edited by Raotek on 11-08-2004 12:32 PM
But that would just create new problems. (Keeping masters from content in the first solution, and mission doers being kicked out in the second)
Bugboy321 wrote:
I wouldn't mind the master mission in Kessel if PvP wasn't a one-shot-your-dead proposition. THAT needs to be fixed more than anything if that's indeed how it is.
Can we hear from some PvP fans on this? Do you PvP'ers like the imbalance (if any) when you are on the receiving end? Is there any challange to ganking with one shot? Will the tendency for Griefer PvP'ers to subscribe to the "Powell Doctrine" (hugely outnumber your victim with overwelming force) always rule the day? It's been my experience with PvP that most are not in it for the challenge, they are in it for the feeling of gratification in controlling someone else's game experience. Stroke that fragile ego!
There's some tough stuff out there (NPC) but I haven't run into any that are one-shotters, nor are there 40 to 1 battles, the most deadly simply outmanuever me to get shots in...SHOTS, plural not SHOT.
Message Edited by Jaxus on 11-08-2004 12:36 PM
Message Edited by Avengre on 11-08-2004 11:49 AM
RamaDragonStar wrote:
Well it finally happened.On Chilastra Server the other day a bunch of players at 4444 were doing thier first master mission and were killed outright by over 12-15 Overt Master Pilots.Even when asked nicely to allow them to do the missions these overt master pilots got hostile and said some things not-printable here in this forum.Even CS refused ingame to stop the griefing.
As usual you devs really screwed up big time with this.How in the heck can players make master pilots when other master pilots are killing them and preventing mission completion?
Forced PVP is a bad idea. (I personally do not like forced PVP, and only reason I stayed with SWG was for JTLS, but may cancel account and I know there are hundreds of players who may do the same if the griefing is not stopped).
Several possible solutions.
#1: Make it so that only Master Pilots can do PVP with other Master Pilots
#2: Have the option for players who do not want to PVP at all, allow Coverts or Neutrals into Kessel/Deepspace.
#3: The 75% PVP damage reduction that is in the ground game during PVP should be applied to space (Kessel/Deepspace)
Thx.
Two questions for you... how many players is a "bunch"? And why didn't you kill them first? It is a PVP free zone after all.