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Thread: Here's my take on JTL

Theu
Sun Nov 14, 2004 6:47 pm
#14

If you dontwant to master use the yacht for your roleplaying. Its not attackable and it sounds like your not interested in the combat of jtl. SOE is attempting to make a profit by making swg and jtl popular games, they cant please everyone. That being said, if you were on tempest Idbe happy to help ya get the xp you need, help with missions whatever. Stick with it, relax, you dont hafta have a yt right away, enjoy your early space career.



Theu
Tempest
ASO
dridernce
Sun Nov 14, 2004 8:24 pm
#15

This thread should be stickied.


What were SOE thinking? JTL is an excellent for Doom not for SWG.
lordcole
Sun Nov 14, 2004 9:25 pm
#16






Trystim wrote:





First off to the PVP'ers - I have no problem you guys having the kessel area and master pilot - if you guys are good

enough with a joystick, then well, you deserve level 10 equipment and the master ships. However, I'm not that great

with space flying games and all I really wanted was a YT-1300 to roleplay with. But everyone claims this stuff

to be so easy. Tier 4 is insane and the circle jousting is the most pathetic AI system I've ever seen coded in any game.

I performed an experiment tonight. I chose a tier 4 duty mission against tier 4 advanced tie fighters. I flew an ixiyen with

level 6-7 parts with a 92.2 top speed engine and 1500-2000+ weapons. I got to the mission and chose one tie fighter to

attack. Then the jousting started so I took note of a particular asteroid and the area around it as a focus point. Then flew

in circles with the Tie, I counted at least 300 times it flew in complete circles. Good AI? I think not. Challenging? Nope

Just overly annoying. Here's my take. You guys say get a group. Well, that's all fine and good, I have 5 people in my little

roleplaying guild, all of which aren't really that great with a joystick or flying. No big deal right just find other people to group

with. Well, I play on corbantis and well, the people are corbantis seem to be very VERY self-serving. Meaning, finding a group

is like looting a Legendary T21, especially if you're a roleplayer and don't belong to one of those 'Leet speak' uber super

joystick cowboy guilds who all have master ace pilots now and think that JTL is too easy. All I wanted was the YT1300

to use as a prop for my roleplay. I didn't want master pilot, no special flightsuit or helment. No special PVP bonus uber level

gazillion weapons, just a YT to fly and decorate and roleplay a smuggler with my OWN stories, not the silly little missions that

are given to you by the trainer. I've already got so frustrated with the difficulty level on these missions that I snapped my joystick in

half and threwthe pieces across the room.



Now my question is should I just quit? I've played this game for almost a year now and I'm a huge star wars fan. But I'm not

some uber super pilot like most people seem to be. Should I be left out because of that? Should the mulitplayer ships only be

content for people that are really really good at flying a ship? Or is it acceptable to ask that the multiplayer ships be certed at a lower

pilot level? I have friends and i do group, but really none of us are good enough to get the whole way to master. Any opinions?








I really think that adding a Freighter without turrents would be a good idea for the "washout" pilots... no offence to anyone with out twitch skills mind you... maybe make a lower teired YT-1300 (or any other Corellian ship) without the ability to place turrents... which is also somewhat like flying around in the SoroSubb Yacht...


I also want to point out to all of you whomdislikethe flight mechanics, Sony announced and stated VERY clearly that this expansion was based on real time combat and not the turn based combat that is on the ground and that a degree of twitch skill on the part of the player is needed...


Yes... the AI is pathetic in every sense, I agree 100%... the NPC ships use no tactics and every type of NPCfly inthe same patternsfrom the Droid Junkers to the Teir 5 Tie fighters...






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a1davida1
Sun Nov 14, 2004 9:57 pm
#17

Mastering pilot is not difficult i got it 5 days after jtl came out playing 5 hours per day.. thats only 25 hours invested, even if you only played an hour per day you should be able to get it in a month and a half. There is nota single mission that cannot be done by 3 skilled pilots.. or even 5 noobs as you claim your guild is. I understand your frustration .. it is difficult but if you want the yt bad enough you will get it..... just like we want kessel back and we will get it (shameless plug for pvp kessel lol)



- Davol Repsan
-Delta
TripinJackal
Sun Nov 14, 2004 11:43 pm
#18

in so poor i probably wont even afford the mp ship



Yea man. I gnaw your face off.

-Teh C.
Theu
Mon Nov 15, 2004 12:05 am
#19






BillyBobthe50th wrote:

Where did you get 92.2 engines!? the fastest I have got was a 62.2. and its level 4, no shipwrights on my server make fast engines, or at least lvl6-7 ones.






Theres a quest reward engine that does 91-92 top speed. Other then that look for looted engines, much much better then crafted, I looted a 96 top speed last night loot tier 4's after tuesday and youll find one.



Theu
Tempest
ASO
vorm
Mon Nov 15, 2004 12:31 am
#20

as to the "jousting" problem...you can break that pattern, just need to get behind your opponent...


what i do is cut engines and begin my turn before the joust is complete, then max out engines and apply boosters while maneuvering(sp?? *shrug*). its kinda tricky, but after a couple passes the "joust" turns into a circle....then its disable and destroy. (im using a TIE/interceptor by the way)
Amuro0079
Mon Nov 15, 2004 12:40 am
#21






Theu wrote:





BillyBobthe50th wrote:

Where did you get 92.2 engines!? the fastest I have got was a 62.2. and its level 4, no shipwrights on my server make fast engines, or at least lvl6-7 ones.






Theres a quest reward engine that does 91-92 top speed. Other then that look for looted engines, much much better then crafted, I looted a 96 top speed last night loot tier 4's after tuesday and youll find one.



Yeah, it's a reward for the final Tier 3 mission. BTW, why has to be after Tuesday?




Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Theu
Mon Nov 15, 2004 12:50 am
#22

suposedly there increasing jtl loot along with a few other jtl fixes on tues. Im not gonna waste much time going after loot until then.



Theu
Tempest
ASO
falacy
Mon Nov 15, 2004 1:02 pm
#23

get as many droid interfaces as you can, because as of now they are being created with reversed stats some times. Lower speed means a faster droid, but some ofthe lowwest level loot has the lowest speed!




FINALLY MASTERED PILOT! 2007.01.20 - Thank you -NRA-
Vendor: Tatwi's Junk-E-Mart "-332, 4683" Citadel, Corellia
Aerium Eraen - Elder Bounty Hunter, Master Alliance Pilot
Tatwi Eraen - Master Trader: Stuctures, Corsec Pilot
Thavus Eraen - Officer Neare Eraen - Jedi
Intrepid - New Rebublic Alliance. Citadel & Chinon, Corellia.
Originally called BRA and then Citadel and later New Republic Alliance, we are one of oldest and most successful guilds to burst out of Kor Vella, mellons in hand!. We stand for the Republic and we actively support the Rebellion - through arms and commerce!
BooshkaUK
Mon Nov 15, 2004 1:16 pm
#24






vorm wrote:

as to the "jousting" problem...you can break that pattern, just need to get behind your opponent...


what i do is cut engines and begin my turn before the joust is complete, then max out engines and apply boosters while maneuvering(sp?? *shrug*). its kinda tricky, but after a couple passes the "joust" turns into a circle....then its disable and destroy. (im using a TIE/interceptor by the way)






Yep i do that also, but we shouldn't have to should we really? there just shouldn't be an half-arsed AI in the first place. Also the problem is you break it on one ship, but watch the other 7 or 8, they still continue to joust. For example, here's what really peed me off last night. Doing Tier 4 Mission 1 Reb, I get to the WP where i meet up with 4X-Wings and 1 A-Wing, infront is 10 Imp ships, Interceptors and Aggressors, I and the NPC reb ships engage, the NPC Reb ships stop still in space, i have all 10 imp ships on me they never go near the Reb NPC ones, i press [ to disable as it's quicker than trying to destroy each one in turn, can blow em up later when they are all disabled, anyway, [ never sticks, every 2 seconds it switches off, then while trying to disable 1 the other 9 joust, also aggressors are able to shoot their rear turret through their own wingswhilst flying sidewaysand we know those gits don't miss, however i triumphed in the end with no shields left and almost no armour, only to have to go through the whole thing again, i almost did it again, but alas it wasn't to be. If it wasn't for the jousting, the [ button constantly switching off, NPC turrets that NEVER miss, that mission would have been challenging and enjoyable, meaning it would be FUN!! ,at the moment it's none of those things to me, it's like the ground game, a mind numbing grind mixed with plenty of frustration.



Booshka - Elder Jedi
Telamon - Elder Smuggler

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