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Thread: Master level missions: a SOLUTION to make everyone happy.

Tremk_Stryder
Sat Nov 06, 2004 7:50 pm
#14

'A decent group of what 18 to 20 people? Sorry but I don't have uber l33t friends like that.'


make some...i started back in june and have over 70 ppl on my friends list...and those are my closest ones only...its a multiplayer game...go meet someone



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I'd like your feedback on these 3 posts please:

GCW Player Item Request List
Faction Ground-JTL Mission Outline
Neutral Ground Mission Outline
Baalzvuv
Sat Nov 06, 2004 7:54 pm
#15






ShortTimer wrote:

Yeah and no one is forcing me to play the game either, but I'd like to do it and have fun. Part of my definition of that fun is being a mastah pilot so I can get that b-wing.


And about it being hard: get real about it, defeating this AI has NOTHING to do with skill. Skill would be fighting other players and winning. The mission is stacked so in a manner that is so difficult only you uber-l44t doods will be mastah pilot. I play the game casually and would like the option of being able to finish this. And NO I don't have 30 friends to bring along and NO I don't have the time to beg random leet-doods to help me.


I think us 7.5m people need us a slogan.






So, when it's whats fun to you - it's ok, but when it's the other way around, it's forcing my opinions? Defeating the AI takes no skill, we agree. Having the mission placed in a difficult area, where you have to look out for PVP, does take skill, and tactics. (the hyperspace gankers are another issue, and that should be prevented).

I am not a leet player, and in fact am a casual, and to me, seeing everyone being a master something-or-another ruins the game, but since that part of the game is forced on me, it's fine, isnt it.


Even hardcore 20 hours a day players should be hardpressed to make the master levels of any class IMO - they should be something legendery, to have them otherwise would be like a galaxy full of Han Solo's, and making that "one-in-a-million" shot, something that almost anyone could do, and that is not how it should be IMO.
Cuality
Sat Nov 06, 2004 7:57 pm
#16

7.5 million and maybe have a corvette spawn in another system besides kessel. Every master should have to take down at least one... it means you still have to group to take out the objective but you can do it in the safe confines of a non-pvp system.




(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Palad
Sat Nov 06, 2004 7:59 pm
#17






Baalzvuv wrote:





ShortTimer wrote:

Yeah and no one is forcing me to play the game either, but I'd like to do it and have fun. Part of my definition of that fun is being a mastah pilot so I can get that b-wing.


And about it being hard: get real about it, defeating this AI has NOTHING to do with skill. Skill would be fighting other players and winning. The mission is stacked so in a manner that is so difficult only you uber-l44t doods will be mastah pilot. I play the game casually and would like the option of being able to finish this. And NO I don't have 30 friends to bring along and NO I don't have the time to beg random leet-doods to help me.


I think us 7.5m people need us a slogan.






So, when it's whats fun to you - it's ok, but when it's the other way around, it's forcing my opinions? Defeating the AI takes no skill, we agree. Having the mission placed in a difficult area, where you have to look out for PVP, does take skill, and tactics. (the hyperspace gankers are another issue, and that should be prevented).

I am not a leet player, and in fact am a casual, and to me, seeing everyone being a master something-or-another ruins the game, but since that part of the game is forced on me, it's fine, isnt it.


Even hardcore 20 hours a day players should be hardpressed to make the master levels of any class IMO - they should be something legendery, to have them otherwise would be like a galaxy full of Han Solo's, and making that "one-in-a-million" shot, something that almost anyone could do, and that is not how it should be IMO.






Ok, well, dont wanna see many master pilots? Dont get it, stay at 4444 yourself. I am somehow willing to bet you wouldnt dare dream of that. Everyone else's progression should be halted, but yours ofcourse. The game shouldnt be about how many are masters of anything, it should be about what you do after getting to it. The trip should be fun, but it shouldnt be the end game itself. I for one dont care how many master pilots are in the sky, I dont care how many master whatevers are around. It doesnt directly affect my game, nor does me getting master pilot affect yours.



An empire of one!
Ventuviper
Sat Nov 06, 2004 8:01 pm
#18


7.5 million and maybe have a corvette spawn in another system besides kessel. Every master should have to take down at least one... it means you still have to group to take out the objective but you can do it in the safe confines of a non-pvp system.

------------------------------------------


I totally agree with this solution. This would definately work and would see force some grouping.



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Last Day: Feb 1, 2006
Baalzvuv
Sat Nov 06, 2004 8:05 pm
#19






Palad wrote:





Baalzvuv wrote:





ShortTimer wrote:

Yeah and no one is forcing me to play the game either, but I'd like to do it and have fun. Part of my definition of that fun is being a mastah pilot so I can get that b-wing.


And about it being hard: get real about it, defeating this AI has NOTHING to do with skill. Skill would be fighting other players and winning. The mission is stacked so in a manner that is so difficult only you uber-l44t doods will be mastah pilot. I play the game casually and would like the option of being able to finish this. And NO I don't have 30 friends to bring along and NO I don't have the time to beg random leet-doods to help me.


I think us 7.5m people need us a slogan.






So, when it's whats fun to you - it's ok, but when it's the other way around, it's forcing my opinions? Defeating the AI takes no skill, we agree. Having the mission placed in a difficult area, where you have to look out for PVP, does take skill, and tactics. (the hyperspace gankers are another issue, and that should be prevented).

I am not a leet player, and in fact am a casual, and to me, seeing everyone being a master something-or-another ruins the game, but since that part of the game is forced on me, it's fine, isnt it.


Even hardcore 20 hours a day players should be hardpressed to make the master levels of any class IMO - they should be something legendery, to have them otherwise would be like a galaxy full of Han Solo's, and making that "one-in-a-million" shot, something that almost anyone could do, and that is not how it should be IMO.






Ok, well, dont wanna see many master pilots? Dont get it, stay at 4444 yourself. I am somehow willing to bet you wouldnt dare dream of that. Everyone else's progression should be halted, but yours ofcourse. The game shouldnt be about how many are masters of anything, it should be about what you do after getting to it. The trip should be fun, but it shouldnt be the end game itself. I for one dont care how many master pilots are in the sky, I dont care how many master whatevers are around. It doesnt directly affect my game, nor does me getting master pilot affect yours.






I am not near 2222, to say nothing of 4444. I am not near being a master at anything, and am in facrt, a casual player. So, you forcing your opinions that everyone should be able to be a master at any class is somehow better than me hoping that becoming a master is not an easy task?


And to me, having everyone a Master DOES ruin my game. There should not be a lot of B-wings, Tie whatevers, or any of the high level craft. There should not be a lot of BH's that are just as good as Bobba Fett, pilots as good as Han Solo, and so on. But since thats what you want - in this case, it's fine to ruin someone elses game, since it isn't yours, huh?

Palad
Sat Nov 06, 2004 8:14 pm
#20






Baalzvuv wrote:





Palad wrote:





Baalzvuv wrote:





ShortTimer wrote:

Yeah and no one is forcing me to play the game either, but I'd like to do it and have fun. Part of my definition of that fun is being a mastah pilot so I can get that b-wing.


And about it being hard: get real about it, defeating this AI has NOTHING to do with skill. Skill would be fighting other players and winning. The mission is stacked so in a manner that is so difficult only you uber-l44t doods will be mastah pilot. I play the game casually and would like the option of being able to finish this. And NO I don't have 30 friends to bring along and NO I don't have the time to beg random leet-doods to help me.


I think us 7.5m people need us a slogan.






So, when it's whats fun to you - it's ok, but when it's the other way around, it's forcing my opinions? Defeating the AI takes no skill, we agree. Having the mission placed in a difficult area, where you have to look out for PVP, does take skill, and tactics. (the hyperspace gankers are another issue, and that should be prevented).

I am not a leet player, and in fact am a casual, and to me, seeing everyone being a master something-or-another ruins the game, but since that part of the game is forced on me, it's fine, isnt it.


Even hardcore 20 hours a day players should be hardpressed to make the master levels of any class IMO - they should be something legendery, to have them otherwise would be like a galaxy full of Han Solo's, and making that "one-in-a-million" shot, something that almost anyone could do, and that is not how it should be IMO.






Ok, well, dont wanna see many master pilots? Dont get it, stay at 4444 yourself. I am somehow willing to bet you wouldnt dare dream of that. Everyone else's progression should be halted, but yours ofcourse. The game shouldnt be about how many are masters of anything, it should be about what you do after getting to it. The trip should be fun, but it shouldnt be the end game itself. I for one dont care how many master pilots are in the sky, I dont care how many master whatevers are around. It doesnt directly affect my game, nor does me getting master pilot affect yours.






I am not near 2222, to say nothing of 4444. I am not near being a master at anything, and am in facrt, a casual player. So, you forcing your opinions that everyone should be able to be a master at any class is somehow better than me hoping that becoming a master is not an easy task?


And to me, having everyone a Master DOES ruin my game. There should not be a lot of B-wings, Tie whatevers, or any of the high level craft. There should not be a lot of BH's that are just as good as Bobba Fett, pilots as good as Han Solo, and so on. But since thats what you want - in this case, it's fine to ruin someone elses game, since it isn't yours, huh?








Here is the difference between what I said, and what you think.


You can directly affect how dificult the mission is for you. You want harder? use a teir 1 ship with teir 1 weaponry. You dont wanna see a lot of master anythings? Dont become one, but again thats not something your gonna do because that would require you to sacrafice something




An empire of one!
Pharrel
Sat Nov 06, 2004 8:18 pm
#21

Simple solution.


1. A time limit in Kessel of fifteen minutes tops.

2. No camping of player hyperspace areas.

3. High level Mobs spawn on large groups (Group TEF) to discourage griefing of single or two many teams.

That is all.

Pharrel



Pharrel
CORBANTIS
Visit My Blog
Baalzvuv
Sat Nov 06, 2004 8:19 pm
#22






Palad wrote:





Baalzvuv wrote:





Palad wrote:





Baalzvuv wrote:





ShortTimer wrote:

Yeah and no one is forcing me to play the game either, but I'd like to do it and have fun. Part of my definition of that fun is being a mastah pilot so I can get that b-wing.


And about it being hard: get real about it, defeating this AI has NOTHING to do with skill. Skill would be fighting other players and winning. The mission is stacked so in a manner that is so difficult only you uber-l44t doods will be mastah pilot. I play the game casually and would like the option of being able to finish this. And NO I don't have 30 friends to bring along and NO I don't have the time to beg random leet-doods to help me.


I think us 7.5m people need us a slogan.






So, when it's whats fun to you - it's ok, but when it's the other way around, it's forcing my opinions? Defeating the AI takes no skill, we agree. Having the mission placed in a difficult area, where you have to look out for PVP, does take skill, and tactics. (the hyperspace gankers are another issue, and that should be prevented).

I am not a leet player, and in fact am a casual, and to me, seeing everyone being a master something-or-another ruins the game, but since that part of the game is forced on me, it's fine, isnt it.


Even hardcore 20 hours a day players should be hardpressed to make the master levels of any class IMO - they should be something legendery, to have them otherwise would be like a galaxy full of Han Solo's, and making that "one-in-a-million" shot, something that almost anyone could do, and that is not how it should be IMO.






Ok, well, dont wanna see many master pilots? Dont get it, stay at 4444 yourself. I am somehow willing to bet you wouldnt dare dream of that. Everyone else's progression should be halted, but yours ofcourse. The game shouldnt be about how many are masters of anything, it should be about what you do after getting to it. The trip should be fun, but it shouldnt be the end game itself. I for one dont care how many master pilots are in the sky, I dont care how many master whatevers are around. It doesnt directly affect my game, nor does me getting master pilot affect yours.






I am not near 2222, to say nothing of 4444. I am not near being a master at anything, and am in facrt, a casual player. So, you forcing your opinions that everyone should be able to be a master at any class is somehow better than me hoping that becoming a master is not an easy task?


And to me, having everyone a Master DOES ruin my game. There should not be a lot of B-wings, Tie whatevers, or any of the high level craft. There should not be a lot of BH's that are just as good as Bobba Fett, pilots as good as Han Solo, and so on. But since thats what you want - in this case, it's fine to ruin someone elses game, since it isn't yours, huh?








Here is the difference between what I said, and what you think.


You can directly affect how dificult the mission is for you. You want harder? use a teir 1 ship with teir 1 weaponry. You dont wanna see a lot of master anythings? Dont become one, but again thats not something your gonna do because that would require you to sacrafice something








<sigh> This just isn't getting through, is it? You think you deserve to be a Master anyclass, I think there should be very few of any masters of anyclass. I am not saying it should be me, in fact I doubt I ever will be a master at any given class. See, I am not saying *I* should be, I am saying almost *NO ONE* should be. NOT ME, ok?


I have already sacrificed my view, since there are Master everything everywhere, and whether I become a master, or not, will not change that.


Maybe now, you will understand what I am saying.

Cuality
Sat Nov 06, 2004 8:55 pm
#23






Baalzvuv wrote:


I am not near 2222, to say nothing of 4444. I am not near being a master at anything, and am in facrt, a casual player. So, you forcing your opinions that everyone should be able to be a master at any class is somehow better than me hoping that becoming a master is not an easy task?


And to me, having everyone a Master DOES ruin my game. There should not be a lot of B-wings, Tie whatevers, or any of the high level craft. There should not be a lot of BH's that are just as good as Bobba Fett, pilots as good as Han Solo, and so on. But since thats what you want - in this case, it's fine to ruin someone elses game, since it isn't yours, huh?






High level craft are not the only craft you will see with master pilots, each pilot has their own taste. A few of the imp master pilots have TIE interceptors rather than oppressors. The few rebels that have mastered it have either gone with the a-wing or the x-wing, depending on taste (a couple have stayed with the b-wing though, a huge loadout but you sacrifice with speed and agility)







(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
REFREN
Sat Nov 06, 2004 8:59 pm
#24




Juusman wrote:


Allowing players to simply grind out the xp will devalue the rewards for doing it "the hard" way. Who cares about the ace pilot jacket? You know and I know, that themain reason people want to get master pilot is to get the cool ships. So great.. everyone can just grind out 7.5 mill xp in a week, if that, and everyone is flying around in YT 1300s, Nova Couriers, and Decimators.


I say keep the master pilot rare, or at least very very hard to get... and no I'm not a master pilot; but I'm helping people do their missions, and they will help me do mine. If you get a decent group together the missions become easier.




You won't get master pilot...im gonna grief you till you CANCEL your account!

Baalzvuv
Sat Nov 06, 2004 9:01 pm
#25






Cuality wrote:





Baalzvuv wrote:


I am not near 2222, to say nothing of 4444. I am not near being a master at anything, and am in facrt, a casual player. So, you forcing your opinions that everyone should be able to be a master at any class is somehow better than me hoping that becoming a master is not an easy task?


And to me, having everyone a Master DOES ruin my game. There should not be a lot of B-wings, Tie whatevers, or any of the high level craft. There should not be a lot of BH's that are just as good as Bobba Fett, pilots as good as Han Solo, and so on. But since thats what you want - in this case, it's fine to ruin someone elses game, since it isn't yours, huh?






High level craft are not the only craft you will see with master pilots, each pilot has their own taste. A few of the imp master pilots have TIE interceptors rather than oppressors. The few rebels that have mastered it have either gone with the a-wing or the x-wing, depending on taste (a couple have stayed with the b-wing though, a huge loadout but you sacrifice with speed and agility)









I agree, some will, but a lot of them will not. But the truth is, this is all a minor issue, since the REAL whining will start once master piloting becomes as standard like the rest of the classes master crap has, and then people will whine that there is nothing more to do....
Cuality
Sat Nov 06, 2004 9:03 pm
#26






Baalzvuv wrote:



This just isn't getting through, is it? You think you deserve to be a Master anyclass, I think there should be very few of any masters of anyclass. I am not saying it should be me, in fact I doubt I ever will be a master at any given class. See, I am not saying *I* should be, I am saying almost *NO ONE* should be. NOT ME, ok?


I have already sacrificed my view, since there are Master everything everywhere, and whether I become a master, or not, will not change that.


Maybe now, you will understand what I am saying.






i guess you would prefer a game that you couldn't get to the top of the class? where masters are rare and everyone else is stuck wallowing in the field of the masterless? that would sure make for a fun game!!!


being a master pilot doesn't put you on the level of han solo, boba fett or darth vader, that is your own personal skills and you would see those no matter where you are on the tree. Being a master imp pilot or rebel pilot is like saying: well i just graduated flight school, i have learned all the book knowledge and all there is left is real world application.






(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
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