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Thread: Petition for PvP

ScReemB
Tue Nov 09, 2004 3:12 am
#14






Juusman wrote:





Slarus wrote:


Now, I know petitions are useless. I hope they are not read by the Devs and acted upon, because that would put power in the loadest forum lurkers, and not necesarily in the hands of the gamers. However, even though these are useless, I figured that since there were so many people signing petitions to get the Master mission out of Kessel, I want to see how much support there is for keeping it where it is.


Before JTL not one thread asking for PvP to be a part of any profession, but any inclusion of PvP as part of the game content always generates complaints. Every prue or highly PvPMMOs has lower subscribers then optional or no PvP MMOs.


So those two facts pretty much spell PvP is liked by some but is not the majority of desire by any MMO.







/sign


Personally, I think you should be perma overt if you are flying a rebel or imperial ship in space. I don't particularly like they way the devs implemented the pilot professions. I think if you're a master pilot, you're a master pilot, regardless of who you're fighting for. I should be able to leave the rebels and join the hutts and still be a master pilot.


Slarus.. last time I checked, you can't get attacked in SWG/JTL unless you declare yourself overt, are TEF'd, or go into clearly known PvP zones. Seems pretty consentual to me..








From what i understand of the master missions, someone can correct me if im wrong, you have to declare prior to doing the mission whether you want toor not it's a prerequisite to beginning the mission. It isn't you consenting to pvp its you being forced to declare to do a pve mission which in the ground game you never have to do. I'm all for pvp at a time and choosing to suit me and not during a pve mission.


SCM T'R




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* SCM T'R - Master Rifleman, Teras Kasi ** Aski T'R - Master Architect, Artisan, Merchant *
Massadonious
Tue Nov 09, 2004 3:26 am
#15






hrmpf2 wrote:




Massadonious wrote:


I roleplay a war by fighting player characters of the opposite faction.







That isn't roleplaying, just fighting. Try pen and paper with a real gamemaster and you'll learn roleplay.
Oh and not signed, I dislike the attitude of most PvP'ers.

Message Edited by hrmpf2 on 11-09-2004 11:21 AM





Sure it is. Some people roleplay as a Stormtrooper, I roleplay as a regularImperial trooper who is trusted with the task to eliminating the Rebellion.


I don't think people roll dice in D&D to determine what outfit their going to wear that night.



_________________________________________________________________
Garrit Darkcloud: Imperial 2nd Lieutenant. TKM/Fencer/Medic.

The next to last Liberal on Bria. "I'm not part of a redneck agenda" - Green Day

Keeping my SWG account active, but taking a WoW break until they make this game fun again...
Shadwe
Tue Nov 09, 2004 3:39 am
#16

THIS IS A BAD IDEA, The master mission needs to be moved.

You GRIEFERS (and yes your griefers), who have made master pilot go to kessel just to gank a 4-4-4-4 so you pat yourself on the back and say how great you are.

If all you "master pilots" can not tell the difference between another master and a 4-4-4-4 trying to a mission then your true morons.

The only reason you go to kessel is to grief 4-4-4-4 pilots to make a difficult almost impossible.

You want to keep kessel pvp and the master mission in it so you can GRIEF others.

If all you griefers truely want is to pvp other masters then move to the wildzone and fight another master but then you might lose and your ego could not tkae that could it.

YOUR IN KESSEL BECAUSE YOU WANT TO GRIEF IF YOU DID NOT WANT TO GREIF YOU'D BE IN THE WILDZONE.

YOU CAN NOT JUSTIFY YOUR ACTION YOU HAVE ANOTHER ZONE TO PVP IN, 4-4-4-4 PILOTS DO NOT GET A CHOICE AND YOUR CHOICE IS TO GRIEF THEM.

Do not try to BS (note does not mean black sun) me or any of the rest of us who truly know you for what you are.

Message Edited by Shadwe on 11-09-2004 03:10 AM



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Plateau Mall located @ waypoint 980 -4100 behind the shuttleport in Mesric Sanctuary on Tatooine.
hrmpf2
Tue Nov 09, 2004 3:55 am
#17


Massadonious wrote:
Sure it is. Some people roleplay as a Stormtrooper, I roleplay as a regular Imperial trooper who is trusted with the task to eliminating the Rebellion.
I don't think people roll dice in D&D to determine what outfit their going to wear that night.




Ah yes, the dice play. What people use dice for is determining situations impossible to roleplay. I can't roleplay "hit the evil knight in the head for, hmmm, hang on GM, yes, 20 damage!", if I decided what I wanted to hit for, it'd need some really strong personal character to not get too good to yourself, hence people use dice, simplest way to avoid favoring anything being it's random.

Now I'm sure we can agree random outcome on dices isn't roleplay eh? You kinda hinted at that with rolling for clothes to wear. What you do is go into space, start rolling dices on how much damage your weapons does, what angel the opponents happen to appear at, and that they don't get the first strike on you. Yes, you may even add, hey, you're a great pilot, better than the rest, yet you're still reduced to rolling dice and using wits to get a better positioning, nothing roleplay-like at all. Fair enough, claming your selfemposed mission to be roleplaying your imperial self is fine, yet once you get up there, you're nothing but a dice roller and not a roleplayer.

As for only master pilots being attackable, that doesn't cut it for me either. I don't want the pilot aces potentially, helping me master on my PvE mission, to be shot down, just because my master mission happens to be in a PvP enabled zone. Hence, take it out of the PvP enabled zone and leave that place to people who actually want to PvP.

Message Edited by hrmpf2 on 11-09-2004 11:58 AM



- Ondal (on Infinity)
Master Smuggler - Looking for Weapon and/or Armor smith connection.
Netcore
Tue Nov 09, 2004 4:32 am
#18






Shadwe wrote:
THIS IS A BAD IDEA, The master mission needs to be moved.

You GRIEFERS (and yes your griefers), who have made master pilot go to kessel just to gank a 4-4-4-4 so you pat yourself on the back and say how great you are.

If all you "master pilots" can not tell the difference between another master and a 4-4-4-4 trying to a mission then your true morons.

The only reason you go to kessel is to grief 4-4-4-4 pilots to make a difficult almost impossible.

You want to keep kessel pvp and the master mission in it so you can GRIEF others.

If all you griefers truely want is to pvp other masters then move to the wildzone and fight another master but then you might lose and your ego could not tkae that could it.

YOUR IN KESSEL BECAUSE YOU WANT TO GRIEF IF YOU DID NOT WANT TO GREIF YOU'D BE IN THE WILDZONE.

YOU CAN NOT JUSTIFY YOUR ACTION YOU HAVE ANOTHER ZONE TO PVP IN, 4-4-4-4 PILOTS DO NOT GET A CHOICE AND YOUR CHOICE IS TO GRIEF THEM.

Do not try to BS (note does not mean black sun) me or any of the rest of us who truly know you for what you are.

Message Edited by Shadwe on 11-09-2004 03:10 AM





Nothing else to add....



Abon Bacep
MillaMerani
Tue Nov 09, 2004 5:31 am
#19

/not sign


PvP should be optional.


Apparently, PvP lovers on this boardtry to force feed their gamestyle to PvEers. I don't mind PvP, but none of the Master Titles should depend on any PvP requirements.


And yes, I support the idea to have a different Master Pilot title for those who achieve it through PvE and for those who are willing to go for it through PvP combat.


Somebody complained that it was unfair forcing him as a PvP fan to play PvE in this game. I say the game FAQ (AFAIK)and the game manual states clearly that this is a game based on consentual PvP. The developers had a very good reason for not forcing PvP on people, considering the dwindling popularity of PvP based MMORPGs like Lineage II. Many people simply do not like to go against other people, they want to enjoy other aspects of the RPG genre like crafting, socializing, questing, outwitting the AI not matter how "dumb" the AI is for people who enjoy human opponents and the challenge they present.


Btw, challenge. PvP - both in the ground game and in JTL - is a farce at the moment. PvP in the ground game does not require skills. It requires skill tapes. And a lot of credits spent on high-DOT uber l33t gear. After getting this stuff you are simply pushing the "I win" button.


Skill based PvP is an FPS experience. Period. If you want skill based PvP challenge go and play Unreal Tournament. In JTL PvP as it stands is apparently an "instagib" feature. One shots kills are not about skill. They are about luck.


If you like it, it's okay for me. Just don't force me to share your gamestyle.





- Please nerf Benny Hill
Senej
Tue Nov 09, 2004 5:45 am
#20

I think PVP should be left in with a damage reduction in place. I do not think that it adds to my personal experience of making master that the mission is in a PVP zone. Currently PVP is more like what you see in themovies...a couple shots and your done..but not like the rest of the game. I believe either they change the PVP rules in kessel onlyto match the damage in PVE or they take the mission out of there. Though I do not think most have a problem with the general PVP player. If you are on a mission to clear ties and kill the vette most PVP players will break off and go hunt for other people playing the PVP game. It is the spawn camping griefer and hyperspace drop off griefer that allot are having a huge problem with. Nothing like taking the trip and getting a group together to get wiped at the entry point by a 2 1 1 1 who is there just to cause trouble.



Jonar Peregrine
Fighting for the Empire!
Inqusitor Squadron - Ace Imperial Pilot/Imperial Ground Colonel
Master Rifleman/Master Combat Medic
GadonThek
Tue Nov 09, 2004 6:18 am
#21

Just out of interest, why are roleplaying and PvP mutually exclusive? Im part of an RP Association on Chimaera, and Ill soon be forming an RP Squadron of Imperial Aces; what do you think we are going to do in space? Well, once we get to master we are going to go out there and kill things, most likely players. Why? Because its more challenging.

If people are against PvP THAT MUCH, then what the hell, let them grind the 7.5 mil XP for the master box and do the corvette mission in normal space. But if that happens, impliment a 50% PvP damage reduction and allow those of us who want to the oppertunity to get master by making 5 player kills, then blowing up the corvette in Kessel.

Oh, and if that happens, the PvE folks dont get to call themselves Aces. They get a Master [faction] Pilot tag, those of us who do the PvP mission get [faction] Ace. That way everyone is happy; the PvE folks dont have to put up with PvP, but those of us willing to take the risk are distinguished with the Ace title.
ScReemB
Tue Nov 09, 2004 6:46 am
#22








GadonThek wrote:
If people are against PvP THAT MUCH, then what the hell, let them grind the 7.5 mil XP for the master box and do the corvette mission in normal space. But if that happens, impliment a 50% PvP damage reduction and allow those of us who want to the oppertunity to get master by making 5 player kills, then blowing up the corvette in Kessel.



Oh, and if that happens, the PvE folks dont get to call themselves Aces. They get a Master [faction] Pilot tag, those of us who do the PvP mission get [faction] Ace. That way everyone is happy; the PvE folks dont have to put up with PvP, but those of us willing to take the risk are distinguished with the Ace title.






50% damage reduction on pvp i do agree with as the system at moment is seriously misbalanced and its all one shot kills. I still want to do the missions but those who got master early should give everyone else a fair shot at getting it due to them not having to face pvp players in Kessel as they were first.


As tfor the current Ace pilots to now turn round and try to prevent players getting Ace titles or havinganother option of titlebecause they were there first and had little or no pvp isn't fair. Everyone should have the same situation as the early Ace pilots had i.e. little or no pvp opposition to talk about.



SCM T'R




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* SCM T'R - Master Rifleman, Teras Kasi ** Aski T'R - Master Architect, Artisan, Merchant *
MillaMerani
Tue Nov 09, 2004 7:03 am
#23






GadonThek wrote:
Just out of interest, why are roleplaying and PvP mutually exclusive? Im part of an RP Association on Chimaera, and Ill soon be forming an RP Squadron of Imperial Aces; what do you think we are going to do in space? Well, once we get to master we are going to go out there and kill things, most likely players. Why? Because its more challenging.

If people are against PvP THAT MUCH, then what the hell, let them grind the 7.5 mil XP for the master box and do the corvette mission in normal space. But if that happens, impliment a 50% PvP damage reduction and allow those of us who want to the oppertunity to get master by making 5 player kills, then blowing up the corvette in Kessel.

Oh, and if that happens, the PvE folks dont get to call themselves Aces. They get a Master [faction] Pilot tag, those of us who do the PvP mission get [faction] Ace. That way everyone is happy; the PvE folks dont have to put up with PvP, but those of us willing to take the risk are distinguished with the Ace title.




/agree


/fivestar





- Please nerf Benny Hill
truewildman
Tue Nov 09, 2004 7:17 am
#24






Kaleborn wrote:

"I know, I just like the idea that it is really really hard to get master, so that it means something."

Lowca server character name: Leo Therf


I have a lot of carebear type tendencies when it comes to 'protecting' the average gamer in a PvP environment, especially if their mission is a PvE one, but I think I'm of the same mindset when it comes to a "Master" level title or badge.


That's why I'm currently in favor of having a seperate-but-equal designation for PvE Master and PvP Master. That way when you see someone wearing the PvP Master title it really DOES mean something (from a PvP perspective anyway). Then leave it to the playerbase to put unofficial 'weight' to the relative 'merits' of either designation (we all know which Master would be considered the most elite. And rightly so).


The way it is now you just don't know if they are a Master who went through days of hell dueling hordes of players to squeak out their last mission, and are better pilots for it. Or they and a couple buddies snuck in at just the right time and got the corvette kill in 30 minutes without any PvP incident (or however long it would take).


By the same token, if nothing changes, i'm inclined to give more 'value' to this generic "Master" title to those who complete it in the coming weeks vs those who did it in a PvP-lite era of JTL. Since you know they probably had to use more pilot skill and group tactics to survive the mission. Having seperate titles, and missions to go along with it, just makes it cut and dried just who it is your talking to in the cantina...or facing up in the stars.


K.







Very well said.


/sign






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
hrmpf2
Tue Nov 09, 2004 8:10 am
#25



GadonThek wrote:
Just out of interest, why are roleplaying and PvP mutually exclusive?



They certainly aren't. You and your guild can hold pre-flight meetings, discuss tactical approches, go overt, slander the rebel scum/imperial dictators/neutral smugglers, put on your respective flight suits, yell commands at eachother and a hoist of other RP elements. What you can't do is go into space, do the dice rolling, and claim the PvE'ers you killed where part of your RP campaign, mainly because you aren't in the same campaign. The PvE'ers have been sent on a mission by an NPC, unfortunately for them their campaign takes place in the same aerospace as yours, but it's still a very different one. By killing them off, you're imposing your campaign on theirs, something which I highly doubt will ever work. I can't just come up with a real life counterpart example, but thing is, some (apparently many judging from replies and stars given in these sort of threads) play this for the PvE experience, mixing the two without concent causes problems.

I've yet to see anyone mention they like the current system, because it added additional excitment when they did their master mission. Of course they'll come now that I mention it, but had this been added before, I might have been able to agree, however since this point hasn't even been brought up, well, it's now void.



- Ondal (on Infinity)
Master Smuggler - Looking for Weapon and/or Armor smith connection.
LowbaTherf
Tue Nov 09, 2004 9:16 am
#26






hrmpf2 wrote:




Massadonious wrote:


I roleplay a war by fighting player characters of the opposite faction.







That isn't roleplaying, just fighting. Try pen and paper with a real gamemaster and you'll learn roleplay.
Oh and not signed, I dislike the attitude of most PvP'ers.

Message Edited by hrmpf2 on 11-09-2004 11:21 AM





This is true, I am one of the only RPers in a tabletop game where the others are fairly hack n slash. I love rp and hate PvP griefers as much as anyone else. I just feel that anything designed to make this game harder towards the end (not the beginning) and not based on grinding is good. I was grinding rifleman, and found I didn't like that playstyle much. I like being cognizent of the battle I am fighting not the xp I gain from each thing I kill. So now I basically only play JTL, and if I ever get Master Pilot (Iprobably will not, I don't group often enough) I want it to mean something. It would mean something if it was in a PvE only zone, with uberlevel enemies, but I am concerned if it gets out of kessel, then people may complain about it being too hard, and that may get changed. I support fixing things that are broken with the game, if something doesn't feel right, or a character/skill is useless, but there are some things that I feel do not need to be changed.



Lowca server character name: Leo Therf Ranger/Rifleman/Pilot
The wisdom of Solid Snake-
~Never doubt yourself. Just let it make you stronger. Learn something from it.~
~You're that ninja.~I'm a little nervous. Everyone else I've saved suddenly dies.~
~There are no heroes in war. All the heroes I know are either dead... or in prison. One or the other.~
~A strong man doesn't need to read the future. He makes his own.~~War is no reason to end a friendship.~
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