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Thread: X-Wing Space Superiority Fighter....NNNNOOOOTTTT!!!!!
neofghtr816 wrote:
ok...easy fix...just place your weapon in weapon slot 3...its on your wings, they are closer together than on the tip of the wing.
Also the target lead indicator seems different with every ship. Ive found that generally speaking the aim point is at the bottom cross or just below it. What you have to do is picture a Angle indictaor.
You know the target lead indicator is basicaly a big plus sign right?
.........../
........../
........./
.......+
....../
..../
.../
Hopefully the formatting on my little picture there comes out right. But you have to picture a line, on where hes been and where hes going. Becaue your aimpoint often changes from the bottom tick mark of the larget lead indictaor, or inbetween them in a corner of the cross. If you can picture the angle, you have a better idea where to aim.
But anyway, im a big fan of rolling, and right now im about 150 or so units over my reactor after mounting all 3 hardpoints with weapons.
Message Edited by Ducimus on 11-08-2004 10:44 AM
ArianSix wrote:
Strange, I actually prefer the spread on the Interceptor. They don't really come together, but when you get used to flying that ship you're odds of hitting stuff are actually much higher.
I used sloppy aiming (snap shots) when flying the Interceptor and usually hit my target. Now, with my Advanced I actually have to aim carefully again.
-- A6
How does the advanced handle, is it a step up in the base chassis manouvering rates over the interceptor? or is it just an interceptor with 2 guns and more mass?
Oh and i dont mind the spread on the interceptor, its not as good for a-wings i find as the chin mount standard tie laser mounting, but i love the ship far too much to let a little blaster spread get me down.
Message Edited by Dreamland on 11-08-2004 05:38 PM
Message Edited by Dreamland on 11-08-2004 05:39 PM
OH yea.
Originally i was privateer 2/2/2/2 but dropped it and went rebel pilot. Point is, i saw a VERY drastic change from my dunelizard to a Y wing, and later the longprobe. Took me awhile to get used to it but i did.
RIght now im just flying around attacking non mission mobs and getting the hang of the X wing before i take it into the more serious stuff. The craft do handle dramaticaly different. you can't hop out of a Y wing and into an X wing and expect to clean house if you havent gotten any "stick time" on one before.
DarthDiesel wrote:
Another example of lessons not learned from past Lucasarts space combat games.
Xwing Alliance had a convergence control system. It was manual on "older" fighters like Z95s, and selectable-automatic on newer, like the T-65, so that all 4 lasers would automatically converge on the target at any range.
And why couldnt this have been allowed in JTL??
My guess is that it would not work in an online enviroment such as this. It's bad enough to contend with lag as it is with fixed guns, but to have to calculate for variable convergance in an mmog envoronment would likely be overload.
Dreamland wrote:How does the advanced handle, is it a step up in the base chassis manouvering rates over the interceptor? or is it just an interceptor with 2 guns and more mass?
Oh and i dont mind the spread on the interceptor, its not as good for a-wings i find as the chin mount standard tie laser mounting, but i love the ship far too much to let a little blaster spread get me down.
Message Edited by Dreamland on 11-08-2004 05:38 PM
Message Edited by Dreamland on 11-08-2004 05:39 PM
On paper, the Advanced has the same chassis mods as the Interceptor, but it's performance mods seem to be a bit different.
In general, the Interceptor handles better at higher speeds than the Advance.
Performance, aside, the Advance has 15k more mass. It's not alot, but it's better than nothing. The Advance also has 2 guns which eat up that extra mass.
The guns on the Advance are chin mounted, unlike the Interceptor guns. In the case the Advance, both guns are chin mounted, so if you're using linked fire, it may only look like one gun is firing when, really, both are.
-- A6
Dreamland wrote:
DarthDiesel wrote:
Another example of lessons not learned from past Lucasarts space combat games.
Xwing Alliance had a convergence control system. It was manual on "older" fighters like Z95s, and selectable-automatic on newer, like the T-65, so that all 4 lasers would automatically converge on the target at any range.
And why couldnt this have been allowed in JTL??
My guess is that it would not work in an online enviroment such as this. It's bad enough to contend with lag as it is with fixed guns, but to have to calculate for variable convergance in an mmog envoronment would likely be overload.