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Thread: X-Wing Space Superiority Fighter....NNNNOOOOTTTT!!!!!

Famas
Mon Nov 08, 2004 1:42 am
#14

With the invention of targeting computers, hyperdrives, and guns that shoot fast bolts of energy, it is amazing to see that a little thing like convergance is neglected in the SW universe.


I guess there is some truth in "A long time ago in a galaxy far far away" but still.....


World War1 era aircraft had gun convergence. I see no reason why spacecraft do not have it.







Famas Stari **Jedi**
Adra Stari **Master Smuggler**
Famas
Mon Nov 08, 2004 1:52 am
#15

Well, technically they do but the angles are so shallow, the lasers would meet 2000m down.







Famas Stari **Jedi**
Adra Stari **Master Smuggler**
AndorV
Mon Nov 08, 2004 6:31 am
#16






neofghtr816 wrote:

ok...easy fix...just place your weapon in weapon slot 3...its on your wings, they are closer together than on the tip of the wing.






Agree totally with this. I had my two blasters on position 1&2 at first. When i moved one of them to

position 3, i did a LOT more damage since I could concentrate the fire.


Convergence would have fixed this. They could set the confergence to fix at the distance to your current

target, which would most likely be the one you are shooting at.


The X should be the one with best firepower between it and the A, but since the A has guns closer

together, i find it better on all accounts.





< Tandor Vale - Dark Jedi Overlord (pre9) >
Dreamland
Mon Nov 08, 2004 10:44 am
#17

I have noticed how it works after trying the tie interceptor. There is no convergance at all The bolts appear to angle inward, but they fly in a completely square box never getting any closer to eachother as they fly.
Ghotodesman
Mon Nov 08, 2004 10:48 am
#18

Space Superiority Fighter is Incom's name not SWG's



Ni su'cuyi, gar kyr'adyc, ni partayli, gar darasuum
----------------------------
Burc'ya vaal burk'yc, burc'ya veman
----------------------------
Ducimus
Mon Nov 08, 2004 11:43 am
#19

All i can say is im a big fan of rolling. Most of the time i fly, i do so like i was in an atmosphere. IE, no negative G's for me if they existed in space

Also the target lead indicator seems different with every ship. Ive found that generally speaking the aim point is at the bottom cross or just below it. What you have to do is picture a Angle indictaor.

You know the target lead indicator is basicaly a big plus sign right?
.........../
........../
........./
.......+
....../
..../
.../

Hopefully the formatting on my little picture there comes out right. But you have to picture a line, on where hes been and where hes going. Becaue your aimpoint often changes from the bottom tick mark of the larget lead indictaor, or inbetween them in a corner of the cross. If you can picture the angle, you have a better idea where to aim.

But anyway, im a big fan of rolling, and right now im about 150 or so units over my reactor after mounting all 3 hardpoints with weapons.

Message Edited by Ducimus on 11-08-2004 10:44 AM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Dreamland
Mon Nov 08, 2004 6:37 pm
#20







ArianSix wrote:

Strange, I actually prefer the spread on the Interceptor. They don't really come together, but when you get used to flying that ship you're odds of hitting stuff are actually much higher.


I used sloppy aiming (snap shots) when flying the Interceptor and usually hit my target. Now, with my Advanced I actually have to aim carefully again.


-- A6








How does the advanced handle, is it a step up in the base chassis manouvering rates over the interceptor? or is it just an interceptor with 2 guns and more mass?


Oh and i dont mind the spread on the interceptor, its not as good for a-wings i find as the chin mount standard tie laser mounting, but i love the ship far too much to let a little blaster spread get me down.


Message Edited by Dreamland on 11-08-2004 05:38 PM

Message Edited by Dreamland on 11-08-2004 05:39 PM

Starson
Mon Nov 08, 2004 7:01 pm
#21

I am currently flying the xwing, and I don't seem to have this problem, but you do have to fly the xwing different than a ywing. I did my 2nd and 3rd boxes on tier 3 yesterday, box 2 I had to do 3 times, but made box 3 on the first, that I think was my learning curve. I did try box 4, but I made the mistake (yes I made a mistake) of flying right into the center of the massive massive fur ball at the end (not really sure it was the end, since I got blowed up). A lot of times I disable targets (..ie target their engines) so they cannot run away, after they are disabled and just sitting in space, it seems that they are harder to hit, but that may just be me.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
Ducimus
Mon Nov 08, 2004 7:22 pm
#22

>>I am currently flying the xwing, and I don't seem to have this problem, but you do have to fly the xwing different than a ywing.


OH yea.

Originally i was privateer 2/2/2/2 but dropped it and went rebel pilot. Point is, i saw a VERY drastic change from my dunelizard to a Y wing, and later the longprobe. Took me awhile to get used to it but i did.

RIght now im just flying around attacking non mission mobs and getting the hang of the X wing before i take it into the more serious stuff. The craft do handle dramaticaly different. you can't hop out of a Y wing and into an X wing and expect to clean house if you havent gotten any "stick time" on one before.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
DarthDiesel
Mon Nov 08, 2004 8:45 pm
#23

Another example of lessons not learned from past Lucasarts space combat games.


Xwing Alliance had a convergence control system. It was manual on "older" fighters like Z95s, and selectable-automatic on newer, like the T-65, so that all 4 lasers would automatically converge on the target at any range.


And why couldnt this have been allowed in JTL??
Dreamland
Mon Nov 08, 2004 10:24 pm
#24






DarthDiesel wrote:

Another example of lessons not learned from past Lucasarts space combat games.


Xwing Alliance had a convergence control system. It was manual on "older" fighters like Z95s, and selectable-automatic on newer, like the T-65, so that all 4 lasers would automatically converge on the target at any range.


And why couldnt this have been allowed in JTL??






My guess is that it would not work in an online enviroment such as this. It's bad enough to contend with lag as it is with fixed guns, but to have to calculate for variable convergance in an mmog envoronment would likely be overload.
ArianSix
Mon Nov 08, 2004 10:50 pm
#25



Dreamland wrote:


How does the advanced handle, is it a step up in the base chassis manouvering rates over the interceptor? or is it just an interceptor with 2 guns and more mass?

Oh and i dont mind the spread on the interceptor, its not as good for a-wings i find as the chin mount standard tie laser mounting, but i love the ship far too much to let a little blaster spread get me down.

Message Edited by Dreamland on 11-08-2004 05:38 PM

Message Edited by Dreamland on 11-08-2004 05:39 PM





On paper, the Advanced has the same chassis mods as the Interceptor, but it's performance mods seem to be a bit different.

In general, the Interceptor handles better at higher speeds than the Advance.

Performance, aside, the Advance has 15k more mass. It's not alot, but it's better than nothing. The Advance also has 2 guns which eat up that extra mass.

The guns on the Advance are chin mounted, unlike the Interceptor guns. In the case the Advance, both guns are chin mounted, so if you're using linked fire, it may only look like one gun is firing when, really, both are.

-- A6



(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

DarthDiesel
Mon Nov 08, 2004 11:52 pm
#26






Dreamland wrote:





DarthDiesel wrote:

Another example of lessons not learned from past Lucasarts space combat games.


Xwing Alliance had a convergence control system. It was manual on "older" fighters like Z95s, and selectable-automatic on newer, like the T-65, so that all 4 lasers would automatically converge on the target at any range.


And why couldnt this have been allowed in JTL??






My guess is that it would not work in an online enviroment such as this. It's bad enough to contend with lag as it is with fixed guns, but to have to calculate for variable convergance in an mmog envoronment would likely be overload.







Ahahahahaa!! Youre kidding right?? GIve me a break - it would not overload squat.
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