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Thread: Devs, PLEASE do something about PvP!!!
ItwoirOaweid wrote:
EliteBlast wrote:
there not heavy if they die in 1 hit, Seriously some of you people have no idea what a fun game is.
No, you're just used to the PvP in the ground game that lasts about 45minutes to kill someone because everyone and their mother has Doctor 4040. PvP is alot better when it's fast pased, keeps you on the edge and gets you to come back for more. What good is it if you go ino kessel, take 10 direct hits from a TIE pull of a maneuver and end up having to fire at him for about 30minutes to kill him. In PvE this is tolerable, in PvP it's not.
True.. but the larger ships should be able to take a pounding.. look how many hits the Falcon took in countless chase scenes. I like fast paced PvP, but the devs have to fix MP ships going down so fast.
ItwoirOaweid wrote:
EliteBlast wrote:
there not heavy if they die in 1 hit, Seriously some of you people have no idea what a fun game is.
No, you're just used to the PvP in the ground game that lasts about 45minutes to kill someone because everyone and their mother has Doctor 4040. PvP is alot better when it's fast pased, keeps you on the edge and gets you to come back for more. What good is it if you go ino kessel, take 10 direct hits from a TIE pull of a maneuver and end up having to fire at him for about 30minutes to kill him. In PvE this is tolerable, in PvP it's not.
Who says it would take 30 mins to kill a tie with a system that would allow dogfights to last alittle longer? Then again, whoever has taken 30 mins to kill a tie in PvE? People here are talking about maybe 2 mins, hell, I'd settle for30 second dogfights over the current few seconds the ones today last.
Like its been suggested before, half the damage/ or down to 25% damage, worst case scenario you might have to actually "dogfight" rather than a5 second joust. ![]()
GadonThek wrote:
What the hell do YOU call dogfighting then? Dogfighting isnt about taking punishment, its about being totally aware of your surroundings and manuvering. You cant just fly along blind and then expect to survive when someone gets the jump on you, you have to KNOW hes coming.
Well GadonThek, you you may have an ample argument for 1 on 1 combat but Im referring to more large scale battles, say maybe 20 ships. Its chaotic and you need time to defend yourself while your yourself are going after a target, two laser shots from behind get your attention real quick and allow you to maneuver and try a few things instead of just being blown out of the sky...space....void...endless vacuum....
There's a reason why I called the current system a "joust", you can be "totally aware of your surroundings and maneuvering" all you like but that doesn't mean much when most of the fights end in head on frantic firing playing chicken to see who blows up first.
I dont see why alot of "aces" want combat to be so quick, even dogfights in WW2 lasted longer than they do in JTL. Its a game after all, and people should be able to enjoy PVP dogfights longer than 5 seconds is all I'm saying. Is having a average dogfight lasting longer than a few seconds so much to ask? I myself would like my opponent to last a little longer and at least have adequate time to defend themselves.
Actually, I dont suck. This was the 1st time I tried out PvP, before I even got a chance to accelerate he managed to shoot me from behind, and killing multi-passanger ships and things like tie bombers in ONE hit isnt right, so dont go around saying "you suck" because 1-2 shots to kill anything isnt right. atleast 7-10 shots it SHOULD be.
ItwoirOaweid wrote:
Wait, you died to a Kimogila in a TIE Interceptor?!
Theres the problem right there, you suck.
PvP in space is PERFECT do not change it at all. You'd only be ruining the fun factor. Uber Shields and Armor shouldn't mean so much as crap in PvP, use your mass on other things such as Capacitors, Engines, Weapons, Low Level Ordenance, and Droid Interface. DONT waste it on Shields/Armor, you'd only be hurting yourself.
As it is now, Tier2 pilots can take on Tier4 Pilots.........it brings variety to Space Combat in PvP areas by allowing everyone to use every type of ship in PvP areas. All you will be doing is making space combat similar to ground combat....useless. Just hone up on your own personal skill, and take your loss as a lesson.
Do NOT change PvP in space, it's just right.
CyberPsyop wrote:
Well, aces high is every bit as intense as bf1942.....and I dont believe I used the termspwnD or N00bzin the reply I put in Rahzael. Infact, I would be surprised if a quarter of the players here new are cared about angle of attack, lead or lag pursuit, wingman tactics or even about about stay on some ones six.
I agree with you, what fun is it to one shot someone..the fun is in the dog fight.....but also....how the hell can you evade when your opponent is on your six and is in third person view...and you can't even get a six view to see what he's doing.
We all need to be in first person view and the weapons need to be revamped.
And once again Rahzael....I dont care about pwnd Noobz are what ever you call them....I don't use those terms