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Thread: Kessel is just a symptom of the developers pov on PvP.
where all factionned players are overt permanently, in ground and in space.
pvErs->happy
pvpers->happy
DND_Cas wrote:
Eldana wrote:
Nice Idea, but you still would only have to deal with PvP guys and the PvE would not be involved as they send you.
Can I ask how this is different to a armorsmith hiring a scout/ranger to collect hide or hiring a combat type to collect geocubes from the geonocian caves?
It is not different
But I assume that your thought of giving something to the PvE community was a little more ambigous (damn word is the spelling right??? Btw I'm from germany so excuse me if my english might be strange sometimes) then being a hired resourcecollector.
Message Edited by Eldana on 11-10-2004 04:56 AM
DND_Cas wrote:Can I ask how this is different to a armorsmith hiring a scout/ranger to collect hide or hiring a combat type to collect geocubes from the geonocian caves?
Because these events can happen independently of each other and there doesn't have to be a direct relationship, I can look on vendors as well. Needing PvP'ers requires there to be the right number of skilled willing participants to be on, ready and available whenever you are ... and that just doesn't happen in the real world.
And thats if you even find anyone.
Now I know its not everyone, and its the few that give you a bad name, but it does happen ... a lot.
Sure, put up a PvP server, and you know who will be there? PvP'rs! And NOT anyone else. Is that any different from how you all insist it's all heading now? PvP only zones? As I've seen in every other PvP game out there, if only all PvP'rs would use a little restraint and discretion rather than seeing how fast you can "pwn" someone, this would not be an issue. PvP is all about control, despite how much the PvP community may sputter about honor and challenge. As a result it draws an unsavory kind of player: the griefer. Apparently if Kessel is going PvE, then PvP'rs have lost the opportunity to contol there.
Do you seriously think there is enough PvP'rs to pay the bills? I don't, I believe most players feel inconvenienced by PvP, rather than enjoy it. Especially when it is a matter of controlling whether you participate or not. That loss of control in Kessel causes loss of customer satisfaction, therefore, SOE's removal of the cause of that dissatisfaction.
Message Edited by Bugboy321 on 11-10-2004 08:06 AM
M3t4tr0N wrote:
DND_Cas wrote:
Can I ask how this is different to a armorsmith hiring a scout/ranger to collect hide or hiring a combat type to collect geocubes from the geonocian caves?
Because these events can happen independently of each other and there doesn't have to be a direct relationship, I can look on vendors as well. Needing PvP'ers requires there to be the right number of skilled willing participants to be on, ready and available whenever you are ... and that just doesn't happen in the real world.
"Can you come help me on my mission ?"
"No, get lost n00b"
And thats if you even find anyone.
Now I know its not everyone, and its the few that give you a bad name, but it does happen ... a lot.
DND_Cas wrote:We've moved on a bit here fella. We're now looking at alternativesthan simply escort mission help for PvP'ers, possibly pvp only loot and resources, so your answer doesn't quite apply to that.
No, it just applied directly to the question posed in the comment to which I was replying. This forum really needs threading
And thats if you even find anyone."
dont you people have ANY friends? like at all? why do you play this game? so basically u want everything soloable....i can bearly wait for the combat upgrade to come...ohh man..i can see the people crying now
Tremk_Stryder wrote:
"Not sure if you realize that not the devs separate the community. It is the 2 different playstyles that separates the community. Andyou try to force your playstyle onto the rest of the community. And if you read your own words"
funny..caz i was forced to go thru pve crap to master pilot...why's that? why do you impose YOUR play style on me?how dare you? whine whine whine!
gimme a break...you dont want pvp...dont pvp...easy as that...its like asking to be a jedi and not be hunted by bounty hunters "just because"...
Only ranting to rant or what?
And stop ripping sentences into parts to fit in your posts.
DND_Cas wrote:I'd love to be able to comeup with a better connection for the PvE & PvP communities than simple resource collection. But alas my brain stopped working a few minuites ago
In all honestly, I'm not sure there is a decent connection
If you make some sort of PvP only loot then the PvE'rs will still whinge because they won't be able to get it and they will have a point, because again if you wanted x,y or z you are forcing a play style on them. The main problem is that a PvP'er in terms of game mechanics is exactly the same as a PvE'er except that they can attack / be attacked by other overt players. PvE'ers already have the protection from PvP'ers since they are not participating which by default diminishes any potential integration role between the PvP and PvE'ers.
I really think the key here is to try and make PvP more open to all and try to make it more attractive so more people actually want to PvP. Then and only then will it be more fun and bring people in. I know you will always get your hardcore PvE'ers but I am sure many people are put of PvP because the system right now is too elitist.
Tremk_Stryder wrote:dont you people have ANY friends? like at all? why do you play this game? so basically u want everything soloable....i can bearly wait for the combat upgrade to come...ohh man..i can see the people crying now
Yes, I run a large guild, have lots of friends that are on at many different times of the day. None of them PvP, which is the point of this thread. Also if you read through, you will see that I am simply showing an example of why certain ideas are bad. You can't force a particular style or situation upon someone if you cannot ensure that there will be the opportunity for them to carry it out.
And to take your point further, friends or no friends, some people in this game are unhelpful and unfriendly, especially to newer learning players. I remember when I started out and received similar responses when I was trying to learn how to play and work my way up from novice marksman. A lot of people in this game forget they were learners once too and stick within their elitist groups, so don't whine at me for simply pointing that out !