Jump To Lightspeed Archive

Thread: Looking for definitive answer on Reactor Overloading

IndySWG
Tue Nov 09, 2004 4:34 pm
#14

2 questions:


1) So is it the beliefe then that the capacitor recharge stat listed on the capcitor is not an actual value, but rather a modifier which takes into account the ammoune of surplus energy available!? I don't understand how overcharging the reactor could change your capacitor recharge rate.


Further, I tested my weapons load out with no droid program runnind and with reactor orverload 3 running and saw no noticable difference in weapons recharge rate.


2)With 3 weapons loaded my energy is in the red.However they all seem to function just fine WITHOUT reactor overloading. (without anything for that matter). I do not have coutner meassures or torpedos loaded.


I just havent been able to notice any real value to the skill so far.







Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
Perfection ... it's not just a state of being ... it's a destination!

IndySWG
Wed Nov 10, 2004 7:29 am
#15






Uther27 wrote:

Weapons Overcharge - Boosts your capacitor recharge rate by varying degrees depending on level.


Engine Overcharge - Boosts your engine top-speed and YPR values at the cost of increased reactor energy.


There are normalize commands that stabilize both of the things.


Reactor Overload addsincreased output to your reactor at the cost of a couple of hit points of your reactor. This keeps you out of the red, and all systems on-line. It does not acutally increase anything, just provides more power so If you launched in the red you can power everything up, also if you use the engine overcharge, when you use the reactor overload you will get weapons back. Does that make sense?







Yes, it makes sense, but it doesnt answer a few points of confusion in the thread:


1) I'm in the red now, and every single one of my weapons works perfectly - and as far as I can tell so does everything else.

2) Some folks in the thread seem to think reactor overload does influence weapons recharge rate ... ??


If a dev is reading this: maybe you could give us the answer as to why and HOW overcharging the reactor is helpful? Also, it would be nice if when it's overcharged there was a readable modified stat in the components window.


/shrug


I'll try to play around with different load outs tonight, but since everything I have works even when in the red ... the programs seems a bit useless to me,





Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
Perfection ... it's not just a state of being ... it's a destination!

Chewie101
Wed Nov 10, 2004 9:52 am
#16

If your energy is in the red but your weapons still work they are not shooting at 100% efficiency. This will cause your weapons to drain your capacitor vey fast, so when you use reactor overload it may seem like it effects the capacitor recharge raate when it really gets your weapons to 100% efficiecny so they drain the amount of energy that is listed for that weapon.



Trone- Master Brawler - Master Swordsman
Tronea- Master Chef - Master Armorsmith
Troneas- Dark Jedi Guardian
¤ 12/21/03 Jedi 5/15/04 Jedi Knight ¤

Uther27
Wed Nov 10, 2004 9:56 am
#17

Weapon Overcharge affects recharge rate not Reactor overload. I think that is the only point of confusion. Reactor overload only effects the total reactor output.


If you are in the red, use reactor overload and see how much weapons drain you have and how much you are hitting for, I think you will be pleasantly suprised



Oune Freedark
Imperial Colonel
Imperial Ace - Black Epsilon
Eclipse
IndySWG
Thu Nov 11, 2004 1:14 am
#18






Uther27 wrote:

Weapon Overcharge affects recharge rate not Reactor overload. I think that is the only point of confusion. Reactor overload only effects the total reactor output.


If you are in the red, use reactor overload and see how much weapons drain you have and how much you are hitting for, I think you will be pleasantly suprised







So which is it? You're saying reactor overloadaffects the weapons drain?


I've used my current load out (in the red) both with and without overload (I have level 3) and have noticed no difference at all in the speed at wich my weapons drain, the speed at which they recharge, or what weapons are available to fire -- nor have I noticed any difference in apparent damage done ... however I cant see any combat spam in space, so who knows - but it doesnt feel any more powerful.




Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
Perfection ... it's not just a state of being ... it's a destination!

Uther27
Thu Nov 11, 2004 1:26 am
#19






IndySWG wrote:





Uther27 wrote:

Weapon Overcharge affects recharge rate not Reactor overload. I think that is the only point of confusion. Reactor overload only effects the total reactor output.


If you are in the red, use reactor overload and see how much weapons drain you have and how much you are hitting for, I think you will be pleasantly suprised







So which is it? You're saying reactor overloadaffects the weapons drain?


I've used my current load out (in the red) both with and without overload (I have level 3) and have noticed no difference at all in the speed at wich my weapons drain, the speed at which they recharge, or what weapons are available to fire -- nor have I noticed any difference in apparent damage done ... however I cant see any combat spam in space, so who knows - but it doesnt feel any more powerful.







I'm not sure what to tell you if you are in the red and are firing everything normally... the reactor overloadonly affects weapon's drain in the sense that your capacitor will not be depleted as quickly if the weapon has full power. If the weapon is at less than 100% (this could be your secondary or even tertiary if you have one) it will pull more energy than it should off of the capacitor to make up for it. That was what the second comment was about.


I do wish that I had your problem at all to begin with I'm going to bet that you are in a rebel ship...



Oune Freedark
Imperial Colonel
Imperial Ace - Black Epsilon
Eclipse
Juusman
Thu Nov 11, 2004 6:15 am
#20

I've noticed in my Y-Wing that if I launch with my energyrequirementsexceeding my reactor output, my missiles will not be functional. When i tried to fire them I would get a "weapon disabled" message. So I would be that if you do not have enough reactor output to power everything, one or more of you systems will be disabled. I would bet that countermeasures and ordinance systems would be the first things to be shut down.



------------------------------------------------------------------------------------------------>
CORE: Cadre of Republic Elite
Gustavus
Thu Nov 11, 2004 10:23 am
#21


I've also noticed that when I head into space "in the red", there appears to be a small padlock next to my secondary weaponwhen I bring up the ship display (v). It dissapears when I use reactor overload. Perhaps the first visual indication that reactor overload is doing something?


-Gus

Message Edited by Gustavus on 11-11-2004 09:23 AM

Frilans
Thu Nov 11, 2004 10:41 am
#22






Kalbikalya wrote:


[... GREAT INFO ...]




Thank you!


/kow




----------------------------
I'm tired of signatures
Haywood
Thu Nov 11, 2004 11:13 am
#23

OK here are some answers


IMP Commands


Engine Overload 1 - increase speed 10%

Engine Overload 2 - increase speed 20%

Engine Overload 3 - increase speed 30%

Engine Overlaod 4 - Increase speed 40%


All of these comands will do 3 points damage to your engine - upon repairing this damage at a starport you will not decrease the condition of you engine.


Weapon Tune 1 - Decreases energy per shot and damage per shot. Seems to be about a 10% reduction in energy per shot, not sure of damage reduction.

Weapon Tun 2-4 - Do not work at this time.


Overcharge Weapon 1 - 4 - Increase damage 10-40% and cost per shot by about the same ammount, at the cost of 3 pts damage to you weapons.


Privateer


Reactor Overload 1 - increase reactor power 10%

Reactor Overload 2 - increase reactor power 20%

Reactor Overload 3 - Increase reactor power 30%

Reactor Overload 4 - increase reactor power 40%


Reactor Overload will damage your reactor by 5pts.


This is an extremly effect skill, if you launch with a reactor drain of 14000/10000 you will most likely only have one weapon to use. The first thing you will lose is countermeasures, then missiles, then any secondary guns, then booster then your main gun. If in this example you would use reactor overload 4 then your reactor power would increase to 14000/14000 and you would regain all your systems. I hope this helps.




00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101 COL Haywood'
11010011000100010110011101001000001000001110110111 Master Bounty Hunter
11100111100011011001010110100101010110110011101000 01101000110100101101110000011110011010100100110001 Imperial Ace Pilot
10100010100001110000101111101110010010100000000111



Juusman
Thu Nov 11, 2004 9:15 pm
#24

Good post! Thanks Haywood..



------------------------------------------------------------------------------------------------>
CORE: Cadre of Republic Elite
sciguyCO
Fri Nov 12, 2004 12:00 am
#25

I did some testing tonight, and found the following:


1) Reactor overload program doesn't appear to affect capacitor recharge, and weapons overload did appear to cause the capacitor to regen faster. If I had only reactor overload on, my capacitor drained quickly, if I toggled weapon overload on (while keeping reactor overload), my capacitor hardly drained at all. It may have been the combo, though.


2) Using reactor overload caused 5 points of damage to reactor armor and no damage to reactor hit points. It went from 104.4 / 104.4 armor to 99.4 / 104.4. However, after repair (I was also trying to get some data about repair decay), it went up to 104.4 / 104.4. So either a) Reactors are not affected by repair decay (which reduces the max armor 10% of the repaired amount) or b) repair decay doesn't kick in unless you repair some minimum amount of damage. The decay does seem to calculate down to the 1/10ths place, front armor plates went from 348.2 / 689.2 to 655.1 / 655.1,but maybe it only occurs if decay > 1.0.








Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
fareone
Fri Nov 12, 2004 12:18 am
#26






Kalbikalya wrote:


Q: What exactly happens when you decide to overload your reactor and enter space in the "red"? I've noticed no difference at all when I've been around 1-2k over.


A: If you hit "v" to view your ship you’ll see that some of your part are disabled if not disabled then less effective. There are some little icons next to the parts to let you know what’s working and what’s not.


if morethan 500-1k over roket lancers and cont not working ...1k-3k all lancers and one weapon...3k-4k lancers and 2 gun


Q: Secondly, how useful is the Freelancer droid skill to overload the reactor?


A: very useful. I use a teir1-looted reactor with 10110 power output and 987mass. When I use "overload reactor2" the output is over 13800, which is what I need to run my ship.


overlad reactor 4...i got 14k reactor it makes 19k energy ( i really wanna learn what is % overlad reactor commments..anybody know what are they, becouse i dont wanna overlad a lot if i dont need) ( sorry didnt seeHaywood post, its in first page)


Q: Is there any indication of how much extra reactor power it gives?


A: no, sorry. The only way to see is to "v" and make sure your parts are all working.



Q: what kind of hit it gives to the reactor itself?


A: my reactor losses 5 points of armor every time I use "overload reactor2". That’s like 10 credits to repair it. The effects will last till you land or stabilize your reactor.

plas ur speed going down i got 92 speed engine and its all time 82 when overlad( 1k or 4k red all time same 82 speed)






Message Edited by fareone on 11-12-2004 01:32 AM


Message Edited by fareone on 11-12-2004 01:32 AM

Message Edited by fareone on 11-12-2004 01:33 AM



got Ofio( lowca)... opef ofio( lowca)
Page 2 of 3