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Thread: I Would Like An Honest Answer from the DEV's

AsternMadkatz
Fri Nov 12, 2004 9:47 am
#14

I am very simpathetic for smugglesr, they got shafted...well, they have always been shafted, tailors got screwed to, sure some new Ithy clothes is nice, that's the same for A.S and Ithy armour...it's not really new, just our normal armour with different names, nothing really new...


I could do without making shields for ships, all I'm really trying to say is that S.W is pretty much the only crafting profession that isn't dependant on another crafting profession, A.S need tailors and Master Artisans, Tailors,Chefs and Docsneed BE's, Arch's need DE's....see where I'm going with this.





Waylander Macheokj
Master Fencer
Agent for Hire
PixellJ
Fri Nov 12, 2004 9:52 am
#15






AsternMadkatz wrote:







May I? Because it's not in your scope of expertise. It does not make sense for someone who makes personal protective equipment to also make vehicular armor.


That's like asking the makers of kevlar vests to form the steel for armored car services.


They simply don't.







see...this is where I'm going to have to prove you wrong....In your example of the makers of Kevlar (which is DuPont) not making armoured car services...you are incorrect...they do in fact make armoured composites for the following:
• Aircraft Structural Body Parts and Cabin Panels
• Boats
• Sporting Goods


So that my good sir...disproves your answer....sorry.








While DuPont as a company might be involved in different sectors, the employees as such are not. Therefore a shipwright and and armoursmith, while employed by the same company, do not perform the same role.


It would be silly to assume that DuPont has only one mechanical engineer who designs their aircraft structural parts or a hockey helmet.

Message Edited by PixellJ on 11-12-2004 11:57 AM



--------------------------------------

"Doc" Porl Fik'ya
The only thing SOE could make that doesn't suck is a vacuum cleaner. Fix the effing game, and I'll fix my account.

GangaWolf
Fri Nov 12, 2004 9:52 am
#16






AsternMadkatz wrote:

I am very simpathetic for smugglesr, they got shafted...well, they have always been shafted, tailors got screwed to, sure some new Ithy clothes is nice, that's the same for A.S and Ithy armour...it's not really new, just our normal armour with different names, nothing really new...


I could do without making shields for ships, all I'm really trying to say is that S.W is pretty much the only crafting profession that isn't dependant on another crafting profession, A.S need tailors and Master Artisans, Tailors,Chefs and Docsneed BE's, Arch's need DE's....see where I'm going with this.







Good point, although pilots need both SW and DE's to be most effective, and I'm not sure that Weaponsmiths need anything from another crafting profession (but to make the rarer guns they do not special loot from combat-types).


I can see where the armor enhancement peices or weapon enhancement pieces should have been made by Armorsmiths or Weaponsmiths. Not the actual armor, mind you, but the pieces that are optional and make it lighter/stronger. This way a SW can still function (much like Chefs/Tailors who don't use BE additives), but are only most effective when using parts from another profession.


That would have made a lot of sense and made the game more interdependent. Again, good point you bring up.





/GANGA\
Ganga WolfvCrymsinvRiten Sayer
MercenaryvSmuggler/BHvPvE-only Jedi
"There are 3 sides to every story - yours, mine, and the truth."
SWG will go down in gaming history as the MMOG with the most potential that achieved the least.

AsternMadkatz
Fri Nov 12, 2004 9:54 am
#17

That's really all that I am asking for....let us in on some of that space stuff....LOL



Waylander Macheokj
Master Fencer
Agent for Hire
AsternMadkatz
Fri Nov 12, 2004 11:28 am
#18

Funny, still nothing from any of the DEV's....am I surprised...not really





Waylander Macheokj
Master Fencer
Agent for Hire
AsternMadkatz
Fri Nov 12, 2004 11:45 am
#19

/bump


hmmm...still nothing



Waylander Macheokj
Master Fencer
Agent for Hire
Zarquonlal
Fri Nov 12, 2004 11:49 am
#20


I don't see any problem with Shipwright at all.....

Stop your complaining and get back to grinding Way...






Zarquon'Lal

Master Shipwright



Zarquon'Lal - Master Marksmen, Pistoleer, Bounty Hunter and Pilot (Imperial)
Maudite - Master Shipwright, Weaponsmith.
Shop Endless - Ece: 3148, 3763 (ENE of Keren) <- Please offer winnings from auction to "Offers to Zarquon'Lal" at this location. Thanks


AsternMadkatz
Fri Nov 12, 2004 11:52 am
#21

Zar...you silly fish....you should be working on my Decimator....



Waylander Macheokj
Master Fencer
Agent for Hire
DingoBoi
Fri Nov 12, 2004 2:33 pm
#22

asked and answered already.


I wrote: Weaponsmiths and Armorsmiths already are the 'godly' crafter professions and the richest. They don't 'need' anything from shipwright to 'succeed'. It's time to spread the wealth outside of these two professions.


TH wrote: I agree.



~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
truewildman
Fri Nov 12, 2004 2:34 pm
#23






DingoBoi wrote:

asked and answered already.


I wrote: Weaponsmiths and Armorsmiths already are the 'godly' crafter professions and the richest. They don't 'need' anything from shipwright to 'succeed'. It's time to spread the wealth outside of these two professions.


TH wrote: I agree.







Well, then, there ya go.


FYI: There will be naysayers, so a link is wise.






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Mkappus
Fri Nov 12, 2004 2:53 pm
#24

The main reason is economic. They wanted to make space as accessible as possible to people picking up SWG and JTL on day one. So someone becoming a shipwright starting today can compete since it is a self contained profession. They are not at a disadvantage (other than not having lot swaps or stockpiles of millions and millions of resources).


If they had made shipwright dependent on architect, armorsmith, weaponsmith for subcombine parts or upgrades, these folks would be at an extreme disadvantage. You as a master armorsmith could drop other skills and be a master armorsmith/shipwright. You would be at a distinct advantage in making ship armor since you can make your own subcombines. You could charge folks high prices on the subcombines to discourage them from making ship armor, or such that they could never compete with the armor you make as shipwright.


I had hopedfor graduated interdependency:

Mark 1 items - nothing needed from other professions

Mark 2 items - nothing needed from other professions

Mark 3 items - optional upgrade from other professions

Mark 4 items - optional upgrade from other professions

Mark 5 items - required subcombine from other professions


This would have allowed newbs to have a niche and compete on some goods. But it would have involved the original crafters in JTL to some extent.



Goliath
Master Shipwright, Master Architect, Master Artisan
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