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Thread: Privateer Issue Thread
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truewildman
Thu Nov 11, 2004 10:35 pm
#144
DinS wrote:
Iam curently a Freelance pilot 4444, I have found several of the required missions unbeatable untill play balance is fixed. One time a wave of 4 ties cameabout every minet, another Tie Agressors would kill with thier aft weapons in1-3 hits.Another mission was suposed to assist hutt ship in a fight and all they would do is sit in a cluster and spin. After many deaths the Devs mostly fixed there problems. NowI am Faced with a Gunship that kills me in about 1 sec.I have failed this mission about 30 times,I can usually kill the Modified Tier 5Tie Interceptor Ace, the Tier 4 Advanced Ties and the 3Tier 4Firespreys.I am unable to find other pilots skilled and willing to help.
These missions are required to advance and you do not get paied if you fail.
Priveteer Pilot Comands
IFF Transponder Scramble- Can save you if your lucky, but dose not always work.
Emergency Thrust- Helps to out run persuers , expecially with boosters, but many ships are as fast or faster even if Ethrust & Boosters are going, at least i have see distances close in warp speed.
Pirate Trap-just brings moreenemies in to fight.
Energy Pulse- Took me a while to figure out how to take advantage of this, but now that i have , it is great.
Jabbas Thiem Park requirement- i had fun doing this , but i had planed on doing it anyway, i can see how this would be dificult and anoing.
Priveteer Pilot would be profitable if it were not for the required missions for progress, if they were play balanced for single players maby they would be alright. but they are not play balanced, many are buged, and you have no other choice . Fly them or do not advance.
Suggested changes
1) fire the Dev who came up with the idea for mission requirements to advance
2) get rid of the mission requirements to advance
3) change it to where a pilot can choose another mission but not advance
If you made 4444 Privateer without grouping, I commend you. I admit, I couldn't do the 4.2 mission with the Aggressors and the Decimators solo. I needed help.
Herbsman
Thu Nov 11, 2004 11:45 pm
#145
I'm sorry if this has been asked before but I didn't have time to read this whole thread. Here's my question...
Why isn't the Firespray a multipassanger ship? It's supposed to have a pilot seat, a copilots seat and two passanger seats. And before you say it, no that's not boba's slave 1, it's the standard firespray. It even has a small cargo hold. I was really hoping they would do it like this. Anyone else dissappointed by this?
willismaximus
Fri Nov 12, 2004 12:13 am
#146
Herbsman wrote:
I'm sorry if this has been asked before but I didn't have time to read this whole thread. Here's my question...
Why isn't the Firespray a multipassanger ship? It's supposed to have a pilot seat, a copilots seat and two passanger seats. And before you say it, no that's not boba's slave 1, it's the standard firespray. It even has a small cargo hold. I was really hoping they would do it like this. Anyone else dissappointed by this?
I'm so glad they didn't make it multipass. If it was, then we would have *no* single seater at master. Granted I'll never be able to afford one anyways =/
fareone
Fri Nov 12, 2004 12:53 am
#147
willismaximus wrote:
Herbsman wrote:
I'm sorry if this has been asked before but I didn't have time to read this whole thread. Here's my question...
Why isn't the Firespray a multipassanger ship? It's supposed to have a pilot seat, a copilots seat and two passanger seats. And before you say it, no that's not boba's slave 1, it's the standard firespray. It even has a small cargo hold. I was really hoping they would do it like this. Anyone else dissappointed by this?
I'm so glad they didn't make it multipass. If it was, then we would have *no* single seater at master. Granted I'll never be able to afford one anyways =/
but imp and rebels have 2 pass ships rht?..we have just one multipass ships yt..thats all... i think we need one.. ( i was waitng kimo for multipass ship)
truewildman
Fri Nov 12, 2004 1:50 am
#149
Yeah, but we're getting the shaft again though with Kessel becoming PvE. Neutrals shouldn't have to "pick a side" to PvP.
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