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Thread: Master level missions: a SOLUTION to make everyone happy.

Rhysen
Tue Nov 09, 2004 5:14 pm
#131






Thunderheart wrote:






Juusman wrote:

Once again the whiners and complainers get their way. Well TH.. I hope you make this mission more difficult then.. at least force people to group up to get it done. But I guess then all the solo PvE artists would be nextin lineto step up and whine and complain...


Couldn't you at least split the mission into two master missions? One for rebels/imps that takes place in a PvP zone, and one for neutral faction players that take place in the PvE zone? That way the players have an option of not having to PvP... and can still obtain the YT 1300 and Firespray.





One the first part, I disagree. It is a great idea, but there are some additional challenges. People with hot boxes have the advantage over PvE players with "not cutting edge" computers and players are getting killed during load times and really, no one likes to get camped, regardless of playstyle. I've talked to a lot of players who are just "regular players" and having a tough time with it.


As far as splitting it into two different types of missions, I dont think that will happen, but we are considering an alternate advancement for the PvP missions. Nothing in stone yet. We are just working on accomodating players who are just trying to get their master box.









The path of least resistance is to complain on forums until the developers strip all challenge from the situation, turning it into nothing but a boring grind. My questions are: What will differentiate the Master Pilots who have completed the Kessel mission as implemented from the Grinders this change will create? JTL is supposed to be skills based. Not equipment based and definately not "I can grind mindless NPCs to reach the top rung of the ladder". That's why attaining Jedi as implementedisfairing so poorly: the ability to grind mindless NPCs to achieve Jedi status, with no significant challenge to beyond time management.


You're not giving people a new option of attaining Master Pilot. Options imply more than one route. If SOE was giving a 'new option', then Kessel would remain as is and something would differentiate between those who attained Master Pilot via Kessel. And those who did not.


My suggestion: No Firespray/Decimator/Nova Courier/YT-1300 certifications. Just add a Freelancer master level fighter. Then if people want to fly those ships at Master, they have to prove they've got the skills to use them. Seems appropriate as JTL is skill based.

RougeSmuggler
Tue Nov 09, 2004 5:16 pm
#132






FalinMor wrote:


Yeah, I totally agree with this. Kessel going PvE is definitely not the best solution at all, and I'll miss it.


But it's the EASIEST solution. This needed to be addressed ASAP, hopefully a better solution will come forward after they have some time.


Falin






Once you make something easy, then tough chance ever making it more difficult. PvE players will feel entitled to the Kessel zone, and if it was to be reverted back to PvP they would scream bloody murder. Its similiar to when Harvesters were only suppose to be usuable by a certain profession. But an error in the code allowed everyone to use them. Now the developers dare not revert the change to the way it was suppose to be, because players like things easy; even if its not to the betterment of the game world.




-red


Eeloominath
Tue Nov 09, 2004 5:17 pm
#133

I agree to both parties here, partly.

Yes, the master mission should be doable without forced PvP.
Yes, the master mission should be doable with the option of PvP.

Just making Kessel a PvE zone is a nice quick fix for now, but in the long term, i'd prefer this:

(Go to Deep Space)
(Go to Kessel - PVE)
(Go to Kessel - PVP)

in the conversation menu of the respective space station. They have a separate instance for jtl starters (remember the first 4 missions?), why not have the same for the "endgame"? Is it so much more effort to have two instances, one for PvE, one for PvP. So everyone can play like they prefer?

*shrug* just a silly idea of mine...
KaptainKrude
Tue Nov 09, 2004 5:18 pm
#134






Rhysen wrote:


If SOE was giving a 'new option', then Kessel would remain as is and something would differentiate between those who attained Master Pilot via Kessel. And those who did not.





Great post Rhysen, and this statement here gets right to the heart of what I'm asking....


Why is it considered a mortal sin to give PvPers ANY rewards over strict PvEs... even in something as meaningless as a title or a piece of clothing!






NTyekanik CorrinoN
New Dawn City
Naboo

sirsri
Tue Nov 09, 2004 5:18 pm
#135

That's great news TH.

Not to put too fine a point on this though...

This has been an issue since beta. More to the point it has been one very vocally opposed by a large portion of the playerbase.

So first off why now?

Second. Is there any particular reason anyone thought this was a good idea to go live with in the first place? I'll try and be polite about it, but basically people have quit (vocally I might add) in beta over this issue, and on live. It seems like this is the sort of thing people said would have to change yet it was sat on. Is there any system comming to make the development process more proactive about and responsive to issues like this, or is this merely a technical issue that you quite literally have to rebuild the zone to make it pve or something.


There have to be people who saw this change as necessary and making mastery in a PvP zone as a bad idea on the dev team. So can we promote them, and demote whomever thought going to a PvP zone for master was a good idea?



Sri - Valcyn Black Epsilon Imperial Pilot ace.
"Speed is armour" - First Sea Lord, 1st Baron John 'Jackie' Arbuthnot Fisher
FalinMor
Tue Nov 09, 2004 5:20 pm
#136






KaptainKrude wrote:





FalinMor wrote:





KaptainKrude wrote:



I'm "unwilling" to craft... should I have Master Armorsmith so I can make my own armor anyway?
I'm "unwilling" to go be combative... should I have Master TKA anyway so I can fight Nightsisters and get good loot?

I'm "unwilling" to entertain... should I have Master Dancer anyway so I can have attention in the cantinas too?

I'm "unwilling" to PvP... should I have the benefits of that too? (if there were any)



See how that fits right in?


I ask again... why is "PvP" the only playstyle omitted in every example?






It doesn't fit in at all. You don't have to make armor, you can buy it. If you don't want to be combative, you don't need good loot. You don't need to be a Dancer to get attention in cantinas, you just need to have a personality.


There is NO OTHER ALTERNATIVE for those who don't like PvP to get master.


It's really simple. I have no idea who some people are having such a hard time understanding it.


Falin








Yes, but...


You don't have to make armor, you can buy it. - Which means you'll have to go earn some credits.


If you don't want to be combative, you don't need good loot. - An armorsmith doesn't want Janta hides? A weaponsmith doesn't want Krayt Scales or Acklay bones? A combat medic doesn't want Spider venom?


You don't need to be a Dancer to get attention in cantinas, you just need to have a personality. - But what if "social" isn't your playstyle but you want to fit in in the cantina? (this is a weaker example I admit, but still...)


There is NO OTHER ALTERNATIVE for those who don't like PvP to get master. - Sure there is... GO PVP!


The point I'm trying to make is that all game rewards come with some required action or another... why is PvP the only action that is somehow never required? Why does "I don't like PvP" so much more important than "I don't like...ANYTHING ELSE"?


Honestly, I'm not trying to flame or incitean argument... I just fail to see one valid reason why PvP deserves to be set aside so frequently...





1. You want armor.... but you don't want to make armor.... but you don't want to make credits either. Why are you playing again?


2. Buy them.


3. If you're not social why do you care about socializing in the cantina?


4. When someone wants an alternative to doing something, doing that thing is not an alternative. It's just doing it. (uh.... I think I said what I mean...)


PvP is rarely something that's required because it's such a small minority of the playerbase that actually enjoys PvP. It's bad business to gate so many people out of content by requiring them to do something they don't like.


Falin


FalinMor
Tue Nov 09, 2004 5:23 pm
#137






Rhysen wrote:





Thunderheart wrote:






Juusman wrote:

Once again the whiners and complainers get their way. Well TH.. I hope you make this mission more difficult then.. at least force people to group up to get it done. But I guess then all the solo PvE artists would be nextin lineto step up and whine and complain...


Couldn't you at least split the mission into two master missions? One for rebels/imps that takes place in a PvP zone, and one for neutral faction players that take place in the PvE zone? That way the players have an option of not having to PvP... and can still obtain the YT 1300 and Firespray.





One the first part, I disagree. It is a great idea, but there are some additional challenges. People with hot boxes have the advantage over PvE players with "not cutting edge" computers and players are getting killed during load times and really, no one likes to get camped, regardless of playstyle. I've talked to a lot of players who are just "regular players" and having a tough time with it.


As far as splitting it into two different types of missions, I dont think that will happen, but we are considering an alternate advancement for the PvP missions. Nothing in stone yet. We are just working on accomodating players who are just trying to get their master box.









The path of least resistance is to complain on forums until the developers strip all challenge from the situation, turning it into nothing but a boring grind. My questions are: What will differentiate the Master Pilots who have completed the Kessel mission as implemented from the Grinders this change will create? JTL is supposed to be skills based. Not equipment based and definately not "I can grind mindless NPCs to reach the top rung of the ladder". That's why attaining Jedi as implementedisfairing so poorly: the ability to grind mindless NPCs to achieve Jedi status, with no significant challenge to beyond time management.


You're not giving people a new option of attaining Master Pilot. Options imply more than one route. If SOE was giving a 'new option', then Kessel would remain as is and something would differentiate between those who attained Master Pilot via Kessel. And those who did not.


My suggestion: No Firespray/Decimator/Nova Courier/YT-1300 certifications. Just add a Freelancer master level fighter. Then if people want to fly those ships at Master, they have to prove they've got the skills to use them. Seems appropriate as JTL is skill based.








That's backwards. The multiplayer ships have the most RP/coop playpotential and are the least desirable ships for PvP. Why gate the people who will use them most from getting them?


And I agree it isn't giving them a new option, it's giving them a more desirable way to do it. As I said, It would be better if there was more than one way to do it.... but this was such a poor design decision that had to be changed so quickly that there hasn't been time to address it in the best way possible. It happens.


Falin

FalinMor
Tue Nov 09, 2004 5:25 pm
#138






KaptainKrude wrote:





Rhysen wrote:


If SOE was giving a 'new option', then Kessel would remain as is and something would differentiate between those who attained Master Pilot via Kessel. And those who did not.





Great post Rhysen, and this statement here gets right to the heart of what I'm asking....


Why is it considered a mortal sin to give PvPers ANY rewards over strict PvEs... even in something as meaningless as a title or a piece of clothing!









If it were a title or a piece of clothing, I don't know that there would be so much uproar about it.


But it's not those things. It's certifications for the best equipment in the game and the most desirable RP/coop play ships in the game. There is NO excuse to gate those from the majority of the playerbase.


Falin

GreenLekon
Tue Nov 09, 2004 5:26 pm
#139


PVP: Fine and good. Good challenge.

Requiring a PVP zone for Master. Bad.


Why?

Detractors say "Oh, you need to earn it! Its a challenge!"


No. It is not a challenge when the pvp consists of 2 hit kils.

It is not a challenge when Factioned or neutrals simply camp the hyperspace points in kessel, kill people as they load, then send hate tells.

It is not a challenge when people fly right NEXT to the corvette to shoot anyone trying to kill it. while being invulnerable to the Vette's crossfire.


Yes. PVP is good, when its a challenge. All kessel has become, on manyservers,is a few aces who got in quick, sticking around the spawnpoints to burn through everyone's Chassis by killing them over and over at the loading places.


Yeah, it may not be the best solution. but it IS a solution, and its one in a fairly timely manner. I've heard several complaints that no one ever does anythign at SOE. Here's something.

Message Edited by GreenLekon on 11-09-2004 04:27 PM



Lekon. Flyboy/Creature handler. My rancor hates riding on the back of the Xwing.
truewildman
Tue Nov 09, 2004 5:28 pm
#140


I know people don't like to admit it, but there is a difference between SWG and JTL. It's an expansion, not a patch. It is twitch-based. Now, please, hear me out.


Now, before you go and start thinking about PvP as we are all familiar with on the ground, where everyone is pretty much equal, and it only depends on who looted the uberest weapon, or who has the most mind pool, think about this:


Twitch-based. Twitch-based. Remember the other twitch-based games you played? Yeah. Let's stay on the topic of twitch-based games for a moment.


In Quake II and III, your frags (PvP kills) were kept track of. You could go to a website and view the top 10 players. Hell, the top 100 if you wanted to. Why is that? Because people like to see who's on top in a twitch-based game. Not because they wrote a better macro, and had all their ducks in a row, but because it is based on real human ability. Why do we watch sports? Why do we care who wins in such a competition? Because we want to know who has the real life human skill.


Now, let's get back to JTL and SWG. There are people playing this because they like to roleplay. Not everyone fights. And that is perfectly acceptable. There are ones who simply want to be peaceful bus-drivers and tote people or things allover the galaxy. That's great. They have to pilot. They can master that pilot skill. They can be master pilot.


Now, there are players who are warriors in the skies. They want to know who is the best "athlete" of the sky for some healthy competition. They want to see names of those that can dogfight very well. They want rank. They want sport. They are aces.


The last two paparagraphs show exactly why there does need to be two class distinctions because there are two distict classes.


They already exist. We're not inventing here. SOE put out a twitch-based expansion. As soon as it launched, the two distinct classes were created. Now, the only choice is to either destroy one class, or accomodate them both.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
DND_Cas
Tue Nov 09, 2004 5:32 pm
#141






FalinMor wrote:





DND_Cas wrote:

WORST SOLUTION EVER.


Thats right its in capital letters


I'm forced to completely agree with a1davida1. (FYI I completely agree with a PvE master mission. I completely disagree with a getting rid of the PvP master mission).


You already have 5 pve systems why take away a pvp one? Lots of people like PvP and lots ofpeople would rather do the PvP version of the master mission as it is now.


You already are able to instance multiple zones of the same type why not do it for the PvE master missions and leave kessel the rest of the time as a PvP zone? Let the players choose if they want to master via the PvP method or the PvE one. Give a different, but equally good reward, for each mission.


Why do you always choose the all or nothing approach to solving problem and hence alienate the proportion of the community that you once favoured with decisions? You simply switch from pissing off one section of the community to pissing off the other.







I agree that this would have been the best solution.... but they needed a stopgap solution to stop the bleeding. Hopefully a more permanent solution will show up later.


As for your last statement... when you have to piss off one group, it's generally best to piss off the smaller one.


Falin








Its yet to be proved that in JTL thePvP community is the smaller one.


And in doingthis they take away a the only non-master pure pvp zone. Absolute genius *shakes head*


TH's statement:


As far as splitting it into two different types of missions, I dont think that will happen, but we are considering an alternate advancement for the PvP missions. Nothing in stone yet. We are just working on accomodating players who are just trying to get their master box.


So when is this going to happen then? This century? After the mysterious dated CU? Maybe about the time my currently non-existant children get to use thier college fund? Perhaps whenAcrintonStanleywin the Premiership? When Bush Jnr Jnr Jnr Jnr Jnr Jnr Jnr is the President of the US? When hell freezes over? When?


And more importantly when are we going to get another non master pvp zone? Because the nice thing about Kessel was that you new if someone was flying a tie (for rebels) that they were attackable and it was a place that all comers new there would be PvP.


Oh and as Kade said fix the PvP balences pls.


/rant over (you might have noticed I'm one very pissed off Cas and I make no apologies for my tone in this).




Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
Oopsi
Tue Nov 09, 2004 5:32 pm
#142

I beg you: please leave Kessel a PVP Zone. We have already enough PVE Systems! The idea of PVP-Variant in the Kessel System is a very nice and a verydifferent from the wild space ones. Can't you simply turn the player's shipwho's gonna make the master mission invulnerable towards other players? Just like you did with ohter player's misson targets? They can't be destroyed by pilots not taking part in the mission.

Please please leave Kessel a PVP Zone. Change the mission not the System!

PLEASE!!!



RADEK IKEPO - Europe-Infinity
Best Smuggler on Infinity
Wannabe Bounty Hunter

selling Rebel Faction Points for 110cr/fp

KaptainKrude
Tue Nov 09, 2004 5:34 pm
#143






FalinMor wrote:


PvP is rarely something that's required because it's such a small minority of the playerbase that actually enjoys PvP. It's bad business to gate so many people out of content by requiring them to do something they don't like.


Falin








Yea, and if you want to have a special title, you go earn it as well... through PvP unless you don't find it worth it then live without it.


Are you being gated or gating yourself? When I chose not to grind professions for Jedi was I being gated or gating myself?


I gave up the reward because I didn't like the required action... something you can't seem to be able to bring yourself to do.

What you're essentially asking for is to be able to make choices within the game that never come with consequences.


Should a Master Commando feel gated because he can't Meditate like a TKM? Or should he simply accept that he chose Commando so he doesn't get Meditate? According to your way of viewing it, he should be granted enough skill points to do both because it's unfair.


PvP is a choice within the game like any other, it's no different than any other game system... or it ought to be anyway.




NTyekanik CorrinoN
New Dawn City
Naboo

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