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Thread: Quick Question
erm follow up qustion. Short of an ADK. what is the most effiecnt way to keep decay to a minimum and what is the most effective way of repairing a weapon.
Also at what point should you repair a weapon.
lessander wrote:
erm follow up qustion. Short of an ADK. what is the most effiecnt way to keep decay to a minimum and what is the most effective way of repairing a weapon.
Also at what point should you repair a weapon.
Dont slice your gun, and dont use powerups and it will last a lot longer, when it gets to about 1/4 condition you want to think about repairing it.
If you want to do it yourself, get some 99% effectiveness weapon repair tools, or you can take it to a Master Weaponsmith, it's a contested issue as to whether or not Armoursmiths and Weaponsmiths have hidden repair mods but I think they do.
99% weapon repair on the tool doesn't mean you only have 1% chance of failure, you can still destroy your weapon with a 99% repair tool, but Weaponsmiths seem to have much less chance of breaking a gun on repair.
They may lower the max condition, but they tend not to break them.
Thanks.
pykescylla wrote:
All stats would be around 6000. It would be equivalent to unlayed battle amor but much pricier. And 12 points has nothing to do with it.
Ah, okay... and apologies on the 10 vs. 12 point question. I haven't been familiar with armor crafting since the CU hit, and I didn't know if extra points helped the resists at all.
Thanks.
Hi Pal. ![]()
On a set of kinetic layered assault armor, 8050 kinetic, 3950 energy, 6K base
On a set of energy layered assault armor,4950 kinetic,6050 energy, 6K base (I think)
Pretty sure the bolded text is a typo and should read 5950 instead
TheNola wrote:
Hi Pal.
On a set of kinetic layered assault armor, 8050 kinetic, 3950 energy, 6K base
On a set of energy layered assault armor,4950 kinetic,6050 energy, 6K base (I think)
And.. you could get capped Elemental damage on every type of armor (which is 6K).
Considering I have cores thatmake assault energy armor that'sroughly 5900/5900, I concur
Nixen wrote:
Pretty sure the bolded text is a typo and should read 5950 instead
TheNola wrote:
Hi Pal.
On a set of kinetic layered assault armor, 8050 kinetic, 3950 energy, 6K base
On a set of energy layered assault armor,4950 kinetic,6050 energy, 6K base (I think)
And.. you could get capped Elemental damage on every type of armor (which is 6K).