Jump To Lightspeed Archive

Thread: Poll: JTL Longevity.

DaveG
Wed Nov 10, 2004 8:19 am
#1

Will you get bored of JTL if the content remains combat orientated only ?



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Coran_Sienar
Wed Nov 10, 2004 8:21 am
#2

I'd be happy if they instituted space mission terminals.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
DaveG
Wed Nov 10, 2004 8:26 am
#3

Is that a yes or a no?



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
ElBlufer
Wed Nov 10, 2004 8:27 am
#4






Coran_Sienar wrote:

I'd be happy if they instituted space mission terminals.






/agree



Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
Architect Forums - Carbineer Forums - Valcyn Trade Forums
Official Carbineers Motto: I bet I can kill me before you can kill me!
meeuki
Wed Nov 10, 2004 8:28 am
#5

with proper areas of contention there's no real reason a sizeable number of players would get bored with the game. plenty of games out there live on for years and years because of fantastic design and heated competition.

quake is still played by thousands of people. warcraft.

this is the FIRST (and only) massively multiplayer spaced based combat sim that does it right, along the vein of a blend of old wing commander and x wing games, and i think people have been waiting for a game like this for a long, long time.

but the competition has to be nurtured. you can't just have 1 area of contention and leave it at that, it's going to require some thought of the devs part and some other areas with different goals. with 3 pvp zones, each with a different "theme" or objective i would never tire of JTL.

that being said, other content needs to be added as well, once you've explored the zones it becomes apparant there is not much there. sadly, i don't think we'll see new JTL content for some time.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


Escoh
Wed Nov 10, 2004 8:29 am
#6



Im 4-4-4-4 working on master and i find myself playing a little less each day .. Will i get bored with it yes eventually. Hopefully there will be a update sometime in the near future...But i can always land on the gound



--[ =Escoh= ]--


R.I.P SWG 04/27/2005
Neogame
Wed Nov 10, 2004 8:45 am
#7

no i dont think i will get bored of it, as i've always been a huge fan of the X-wing series for space combat games. yes JTL is limited, but please remember its only an expansion not a game on it own right, so its meant to be part of the main game. and yes like the main game it needs more content but i'm sure it will come (one day)



Colonel Youngbull
Imperail ACE pilot for Hire
Master Carbineer, Master Bounty Hunter, ACE Imperial Pilot, Novice Pistoleer
ImperialCommando1138
Wed Nov 10, 2004 8:55 am
#8

In its current form, I don't see much keeping interested after I master Shipwright and Pilot. The "canned" missions to get there are interesting puzzles, sometimesa little repetitive or even ridiculous (12 on 1? please), but that all ends when you hit the last level. Adding space mission terminals would extend that longevity somewhat, but it will quickly become a rather soulless exercise just like the ground combat mission terminals are.


What we really need is a concerted effort by the developers to add some galaxy-affecting content to this game. The ground game has no purpose to it. Some fantastic, epic battles have been fought between the Imperials and Rebels in the past year, but nothing every becomes of it. There is no "Galactic Civil War", just some bar fights or gang warfare that accomplishes nothing---not terrain changes hands, no cities are devastated or occupied, destroying a base means nothing, etc. It's an endless guerilla war with no organization and no meaning.


That being said about the ground game, the space side is similarly lacking. Sure, at the high end you can go take on a Star Destroyer or something, but what does destroying (if you can ) mean? Another one will take its place. The Imperial Fleet has hundreds of things. I'm only half-way through pilot right now but I can see the boredom ahead at the end of the tunnel.


I've pleaded for this, along with hundreds of others before, to no avail so far, but here are some suggestions, some simple and some not, for making this game work and expand. Something we all want.


(1) Stop worrying about offending some small vocal segment of the player base. Face it, not everyone is going to be 100% happy with whatever you do. Listen to suggestions certainly, but take the consensus view and forge ahead with it.

(2) Make the GCW actually mean something. Give bonuses of some sort (squad leader organization skills, cost of factional items) to the side who controls the most territory in the galaxy, including BOTH ground and space sectors. A simple method of calculating control---add up the total number of combat and/or prestige/faction skill points accumulated by each side on a weekly basis. Grade the control on the standard wargame sliding scale of victory---Decisive, Marginal, Undecided. Grant bonuses on this scale according to how many sectors throughout the galaxy are controlled by each side. Each week, the control is decided and bonuses awarded automatically. If possible, grade PvP activity higher than PvE points by some amount, thereby encouraging combat between players.

(3) Some additional functions that are required: if a faction controls all the space sectors around a planetary system, a blockade of sorts has been successful. The ground game should be impacted by this blockade for the losing side, as well as significant travel restrictions by regular transport services (i.e. non-JTL). This is where our smuggler friends come into play, doing the stuff they supposedly do best. Add roaming bands of patrol ships, just like the ground game, that stop and inspect cargo for contraband. This helps integrate the ground and space games.

(4) In the current timeframe, Jedi must be marginalized to factional in-fighting between the Dark and Light side. The Emperor and Darth Vader, along with incredibly difficult NPC's, must clamp down HARD on any visible Jedi, from either side or Luke Skywalker has no purpose in this game. Likewise, any Overt Rebels should be running for their lives constantly from endless streams of no-faction-point Storm, Commando, and Dark Trooper battalions hunting them down at first sight. It's a complete immersion killer to see groups of arrogant overt Rebels running around cities freely, and this has been a fault of the game from Day 1. Forget the complaints about "equality" and "balance". There should be none. You go Rebel, you automatically have the equivalent of a Death Warrant on your head. They are a guerilla force supposedly running from place to place just barely ahead of doom. How did this get forgotten?



Please, again, Developers....think hard about this or the exodus will continue.

Kalimir Krud, Tarquinas
DaveG
Wed Nov 10, 2004 9:04 am
#9



Personally I'd like some content in space that gives players a reason, a purpose, in space. As JTL is now, the only reason you go into space is for the sake of doing so. There is no real, "integral experience" as the game is now.


Really, with the way the expansion fits with the ground game, then you could equally imagine those star ship terminals in star-ports to just be arcade machines that you go to play flight sims on. That is how little JTL ties in with the ground game.


This is why I think mining would be a good idea for space content. It gives you a reason to go 'up there' and it brings something more to the ground game. Add to this aswell, that of those of us who like to fly space ships, not all of us want to be fighter ace's.
(This coming from someone who RP's a character who wants nothing to do with the war, he just wants to live his life and keep his head down!)

Message Edited by DaveG on 11-10-2004 04:06 PM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Phazorn
Wed Nov 10, 2004 9:07 am
#10

i already have plans to cancel my account after getting master pilot. i see no reason to continue playing after that



Spuds McKenzie
"Barking around a golf course near you"
woot kitties!
meeuki
Wed Nov 10, 2004 9:07 am
#11

mining. smuggling. a lot of possibilities exist. i doubt we'll see any of them soon.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


Zakalwe-naritus
Wed Nov 10, 2004 9:18 am
#12

Like this?

http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=145377

or this?

http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=145453

or this?

http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=14777


There's a million very achievable concepts that could make JTL truely integral to this game. If they don't, many people that came back will find the reason they resubscribed to be a dead end, and quit again.
Darksabre6
Wed Nov 10, 2004 9:24 am
#13

Even if all they did was lowered PVP damage and got rid of decay caused by PVP, then I could see myself playing this game for a long time. As it stands now, however, I have no desire to PVP and after I hit master pilot that's all there is.


Also, space mission terminals would add some more replay value, especially if you don't have to go down to the surface to access them (maybe as a /comm option from the space stations?).




Heiler Behalter
MNM -------- Master Doctor -------- MNM
MNM ---- Alliance Ace Pilot ---- MNM
MNM --- Aspiring Master Pistoleer --- MNM
Page 1 of 4
Previous Next