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Thread: What is the problem with PVP vs. PVE?

Uther27
Mon Nov 08, 2004 3:17 pm
#1

PVP vs PVE


I would love someone to enlighten me. What is with this division? I apparently am lacking some vital knowledge that the people that are addamently against doing the master missions in Kessel know about. I am wondering what it is. What causes PVP to be so unfun?


An argument for PVE that I see a lot of people saying is that they don't want to deal with having random people being able to jump in on their mission and "ruin" it for them. I say this happens all of the time in the normal PVE grounds with tier 4/5 npcs aggroing onto people trying to do their missions, but you don't hear much more than a occasional peep. And everyone is basically told to suck it up and do it anyways.


An argument for PVP is that the AI cannot match a person's randomness and ability to adapt to a situation. I agree with this, to an extent. A person's ability to think and make decisions also adds to them running when outnumbered and choosing not to engage until the opportunity is advantageous to them. This alone makes them much a more dangerous adversary and can be very frustrating for someone only expecting to have to deal with dog-brained AI.


If there were a solution that involved making another PVE zone, identical to Kessel whereyou go on a mission to kill "regular" npc targets (ships and the corvette) and hasa randomly changing number of "super" npcs (based on current number of people logged in perhaps?) running around that will aggro you from much further away (2-3000 m), have the capability to one or two shot you, and generally be a major nieusance, but you can 1-2 shot them back if you see them first. If this is ok for the PVE people, I ask you what is the difference of that and going to the current Kessel? If this is not ok then I have made my point I think.


Personally, if I had to make a choice between that type of zone and the current Kessel I'd take the current one, at least there is a chance of the PVP people making a mistake or missing.






Oune Freedark
Imperial Colonel
Imperial Ace - Black Epsilon
Eclipse
JimerLins
Mon Nov 08, 2004 3:27 pm
#2

The biggest problem with PvP vs PvE in my experience is that the majority of PvPers are griefing turdlets that like to triple-incap, clone camp, send OMFGPWNED!!!LOLZ!ONE!! tells and generally make the experience a real joy- not. Then these little tards like to act like the way they like to play is somehow superior to the people that aren't interested in the elementary-school crap they're pulling. It makes the vanishingly small minority of "honorable" PvP players look bad just because they're associated with them.

So after the first couple of times, most people are like "meh, why bother? I'll go (insert some PvE activity here) instead. At least then I don't have to listen to some punk with self-esteem issues taunting me."

So there you are- the biggest problem with PVP vs PVE.



Jimer's Bug Reporting Guide - Gonna file bugs? Read it!


"A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn." -Edmund Blackadder
Slarus
Mon Nov 08, 2004 3:41 pm
#3

What is going on is a majority of the subscribers are PvE, with some minor PvP in them, qutie a few are opposed to community activities such as blowing up another player. PvEers could care less about someone wanting to PvP, as long as they get to choose for themselves.


PvPers find that PvP is the only challenge for everyone, and we should all be happy and just compromise our priciples and PvP.


PvEers bought the game set goals and achieve those goal eventually.


PvPers believe everything should be rare except Novice and earned through the "challenge" of PvP.


The big argument over PvP vs PvE is the Master Pilot Mission.


PvEers feel it should be carried out like the 33 other professions in SWG, you complete missions and XP requirements to advance, that Mastering a profession is a personal goal and the reason they play.


PvPers feel nothing can be achived without the "cahllenge" of PvP, that Mastering a profession is a rare and magical thing. One even suggested 5 Master per profession per server for 175 Masters and everyone else can go hang.


That is the basics of it.
Uther27
Mon Nov 08, 2004 3:47 pm
#4

And you don't /addignore these guys?


I'm sorry if I'm coming off badly here, I am just really fond of the system that they have going here, and I wish that they would have taken the extra step to make all factional ships overt. I hold the opinion that when all players are equal in their ability to attack each other, that it becomes much more fun for everyone.


Anyone that acts like you describe would be banned from any goings on of myself or my unit and would probably be shot on site. That is how we handled them in Planetside. Too bad there is no friendly fire in Galaxies .


I know in my heart that if people were to work together instead of tearing each other apart with silly debates of PVP/PVE that we can all make the game better. This includes attacking the other side on sight


I'll admit, I do not care for ground PVP one bit. It takes too long, takes no skill, and generally is a waste of time. If you don't have the best equipment just pack it up, you know?


But, they have done something right for once and I don't think it shoud be dismissed as a gank-fest and be done away with.



Oune Freedark
Imperial Colonel
Imperial Ace - Black Epsilon
Eclipse
Juusman
Mon Nov 08, 2004 3:48 pm
#5






Uther27 wrote:

PVP vs PVE


I would love someone to enlighten me. What is with this division? I apparently am lacking some vital knowledge that the people that are addamently against doing the master missions in Kessel know about. I am wondering what it is. What causes PVP to be so unfun?


An argument for PVE that I see a lot of people saying is that they don't want to deal with having random people being able to jump in on their mission and "ruin" it for them. I say this happens all of the time in the normal PVE grounds with tier 4/5 npcs aggroing onto people trying to do their missions, but you don't hear much more than a occasional peep. And everyone is basically told to suck it up and do it anyways.


An argument for PVP is that the AI cannot match a person's randomness and ability to adapt to a situation. I agree with this, to an extent. A person's ability to think and make decisions also adds to them running when outnumbered and choosing not to engage until the opportunity is advantageous to them. This alone makes them much a more dangerous adversary and can be very frustrating for someone only expecting to have to deal with dog-brained AI.


If there were a solution that involved making another PVE zone, identical to Kessel whereyou go on a mission to kill "regular" npc targets (ships and the corvette) and hasa randomly changing number of "super" npcs (based on current number of people logged in perhaps?) running around that will aggro you from much further away (2-3000 m), have the capability to one or two shot you, and generally be a major nieusance, but you can 1-2 shot them back if you see them first. If this is ok for the PVE people, I ask you what is the difference of that and going to the current Kessel? If this is not ok then I have made my point I think.


Personally, if I had to make a choice between that type of zone and the current Kessel I'd take the current one, at least there is a chance of the PVP people making a mistake or missing.








5 stars for you !!


But to answer your question.. if the devs built some kind of uber AI that was comparable to actual humans.. say something like chess AI, I guarantee you all the PvE players would be on the boards screaming bloody murder andperitioning the devs to tone down the AI.


In my mind, they're not happy unless there's just the right amount of difficulty. Not too hard, but not too easy either.. just enough to assure that they get the master mission within a dozen trys. Anything more difficult than that and they start to get irate.





------------------------------------------------------------------------------------------------>
CORE: Cadre of Republic Elite
Slarus
Mon Nov 08, 2004 3:58 pm
#6


But to answer your question.. if the devs built some kind of uber AI that was comparable to actual humans.. say something like chess AI, I guarantee you all the PvE players would be on the boards screaming bloody murder andperitioning the devs to tone down the AI.


In my mind, they're not happy unless there's just the right amount of difficulty. Not too hard, but not too easy either.. just enough to assure that they get the master mission within a dozen trys. Anything more difficult than that and they start to get irate.


1. Your assuming this and have no proof.


2. The issue is not PvE difficulty it is about being forced to PvP for wanting to complete a skill that is NOT rare.


3. Someone will complain about something always, but sometimes the complaints are legitimate you just think unless everyone PvPs they should not get anything in this game.


4.If the mission was never in a PvP zone all the threads about forced PvP would be gone, and I doubt there would be any to force PvP, I can use 33 other professions as proof of that, there is no threads on the board calling for PvP to master ANY profession, so this would not have been an issue by that observation.


5. Mastering a profession is not rare you have not proven that, nor have you proven PvP is the only challeng for players of SWG, prove that and you win. For you it may be a challenge and for you it should be rare to master a professeion but your a seriously small minority.

Uther27
Mon Nov 08, 2004 4:03 pm
#7

Slarus that is kind of my point. Besides the dummy that wants to call you a name, there is no difference between a NPC and a player. They are both enemies that are out to destroy you.



Oune Freedark
Imperial Colonel
Imperial Ace - Black Epsilon
Eclipse
Slarus
Mon Nov 08, 2004 4:06 pm
#8


Slarus that is kind of my point. Besides the dummy that wants to call you a name, there is no difference between a NPC and a player. They are both enemies that are out to destroy you.


The PvPers are hung up on the Ace title, they think it means PvP god. USAF standards say an Ace has 5 confirmed kills, well PvP or PvE TIEs are TIEs and we kill 5 before reaching 1000 so EVERYONE is an Ace. Ace is just an alternate title so they wouldn't have 35 Master titles, it was meant to be different and NOT a PvP title.
Uther27
Mon Nov 08, 2004 4:20 pm
#9






Slarus wrote:


Slarus that is kind of my point. Besides the dummy that wants to call you a name, there is no difference between a NPC and a player. They are both enemies that are out to destroy you.


The PvPers are hung up on the Ace title, they think it means PvP god. USAF standards say an Ace has 5 confirmed kills, well PvP or PvE TIEs are TIEs and we kill 5 before reaching 1000 so EVERYONE is an Ace. Ace is just an alternate title so they wouldn't have 35 Master titles, it was meant to be different and NOT a PvP title.







OK, but that is not what I was talking about. I am not talking about the right to be called ace or not. My point was more that there is little difference between an NPC and a player. They are both looking to gun down. Neither care about you personally. One can shoot you down a bit faster and behaves more sporadically, but you can shoot them down just as fast. I do have a point to my madness. The Devs know what they are doing.


The Devs knew that there was going to be camping. They had to, if they didn't they need to be fired. I think that they want everyone to either get in a group to defend themselves and have some fun with PVP or get ganked by being outnumbered. If you have the skill to defend yourself succesfully vs. Players out to get you and the NPCs that are always there by yourself, it's all good. But that is not their intent. They want us to group to work together. They also want us to experience PVP. I read it for my own eyes in Beta. I also don't think it's a bad idea. The current implemenation could definitly use some tweaking (load camping), I will certainly agree with that.





Oune Freedark
Imperial Colonel
Imperial Ace - Black Epsilon
Eclipse
Slarus
Mon Nov 08, 2004 4:26 pm
#10


OK, but that is not what I was talking about. I am not talking about the right to be called ace or not. My point was more that there is little difference between an NPC and a player. They are both looking to gun down. Neither care about you personally. One can shoot you down a bit faster and behaves more sporadically, but you can shoot them down just as fast. I do have a point to my madness. The Devs know what they are doing.


The Devs knew that there was going to be camping. They had to, if they didn't they need to be fired. I think that they want everyone to either get in a group to defend themselves and have some fun with PVP or get ganked by being outnumbered. If you have the skill to defend yourself succesfully vs. Players out to get you and the NPCs that are always there by yourself, it's all good. But that is not their intent. They want us to group to work together. They also want us to experience PVP. I read it for my own eyes in Beta. I also don't think it's a bad idea. The current implemenation could definitly use some tweaking (load camping), I will certainly agree with that.


I agree Ace is a misleading term as technically anyone is an Ace after 5 kills, but the griefers try using that as a selling point to the rare and magical nature of Master Pilot and why PvP which is a joke is better.


I could kill 5 times as many players as Teir 5 TIEs, and PvP is the challenge, haha. Camping of course just means these guys are not there for PvP, but are soley out there to prevent others from having fun. A coward who wants an ego boost camps vettes and zone ins, coward. PvP in Kessel is a joke. PvP in regular space, both players know and have to agree to the duel, then whoever is faster at getting the one shot off wins, at least it is a mild childlike challenge that way. But camping is a childish cowards way.

Juusman
Mon Nov 08, 2004 4:30 pm
#11






Slarus wrote:


Slarus that is kind of my point. Besides the dummy that wants to call you a name, there is no difference between a NPC and a player. They are both enemies that are out to destroy you.


The PvPers are hung up on the Ace title, they think it means PvP god. USAF standards say an Ace has 5 confirmed kills, well PvP or PvE TIEs are TIEs and we kill 5 before reaching 1000 so EVERYONE is an Ace. Ace is just an alternate title so they wouldn't have 35 Master titles, it was meant to be different and NOT a PvP title.


For Chr#st sakes would quit the USAF standards crap!! This has nothing to do with being called an Ace. It has to do with being the "best of the best" in combat profession whether you call that master pilot, ace, or l337 DoOD!! Just because all the other combat master profession don't require PvP doesn't mean that it can't be changed by SOE - though I doubt they would ever do that because all you whiners would go ballistic!


No where does SOE say that you have can master any profession free of PvP. They merely say that PvP is consentual in that you have to agree to it.. either explicity by going overt, or implicitly when accepting missions that possibly risk being TEF'd.









------------------------------------------------------------------------------------------------>
CORE: Cadre of Republic Elite
Slarus
Mon Nov 08, 2004 4:42 pm
#12


For Chr#st sakes would quit the USAF standards crap!! This has nothing to do with being called an Ace. It has to do with being the "best of the best" in combat profession whether you call that master pilot, ace, or l337 DoOD!! Just because all the other combat master profession don't require PvP doesn't mean that it can't be changed by SOE - though I doubt they would ever do that because all you whiners would go ballistic!


No where does SOE say that you have can master any profession free of PvP. They merely say that PvP is consentual in that you have to agree to it.. either explicity by going overt, or implicitly when accepting missions that possibly risk being TEF'd.


Your right I was wrong to use USAF I should have said RAF, they invented the term Ace afterall, so if the British didn't bog us down with Ace meaning 5 kills then you'd have a point, well spotted.


Page 172-175 says PvP is consentual, and Only killing Faction NPCs gives you a TEF, that actually does mean you don't have to PvP to master anything. You seem to be the only whinner, as we are just atlking about forced PvP and your crying that you don't need to be a PvP god to master 35 professions.
Sylia
Mon Nov 08, 2004 4:59 pm
#13


So I'm playing this really exciting game...


It's pretty much all open, there is no "PVP" or "PVE" you can do whatever.


So I'm really getting into it you see, it's a load of fun.

I finally get the skill to be able to build a cruiser class starship!


I spend an entire month mining enough resources to build my cruiser and training my piloting skills to be able to use it.

I find a blueprint I can afford, it's not a heavy combat cruiser, just an entry level cruiser.

I finally build my very own cruiser!

I set off to a near by asteroid belt to pick up some more ore, and basically give it a shake down cruise.


... suddenly a combat cruiser warps in right in front of me and scrambles my warp engines so I can't get away.

I get a tell "Give me a million credits or die"

two shots later my cruiser is destroyed and I'm dead.

An entire month of my blood and sweat gone because somebungholewanted to play pirate.


.....havn't played that game since.



... now I'd like to hear what these "it should all be pvp" idiots would say after being ganked for a month's worth of gameplay.

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