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Thread: Piracy
Completely agree with the idea of docking on another ship, running onto it and running through the hallways to kill people and hijack/destroy the ship. Capitol ships should be like Faction Base HQ's now, you buy them and then you can project their course to pilot them, have tons of people manning turrets, have someone deciding the power distribution, etc. (of course there'd be defaults for all these functions in the case of noone being there to man them, since they would be cruising around 24/7), and you can dock on them and there are terminals, just like in a Faction Base HQ, you slice those terminals and the ship self-destructs in 10 minutes. Badda bing, badda boom, that's some high-quality Star Wars right now ![]()
Please Devs, PLEASE!
agreed. the ability to board a "crippled" (i.e. engines disabled/destroyed) immobile multi-player craft should be a possibility. As for single-seat fighters, our guild will be using the tried-and-true method of extortion. "Stand and Deliver!!!.....pay me x-amount of credits and you live" (or something to that effect) If they pay, they live, if they do not, they suck vacuum.
Lafitte Galvez
Captain, United Pirates of Kettemoor
unitedpirates.org
Sounds like a good idea for game based missions, although I doubt you can fly the ship away. It'd be nice if you could though. =)
Later,
LAR
KaylBreinhar wrote:
YARRRRR!!!! DROP YE SAILS AND PREPARRR TO BE BOARDED....yarrrr.
(Yes, I'm aware of the spelling mistake before you Captain Obviouses come out of the woodwork)
The capitol ship idea seems interesting. Giant flying PA halls, which are slower than normal ships, but don't require constant piloting. Of course, there'd have to be some kind of alert if you were being approached by an enemy ship or if you were close to hitting something. It'd be pretty cool, sitting in your quarters decorating or something when suddenly the red alert blares, and everyone scrambles through the corridors to the turrets, engine room, or bridge to prepare for battle. Then, if the enemy gets past the shields and turrets their ships are stored, andthey appear in one of the more remote corridors, from which they begin an assault to attempt to reach the bridge controls. If they reach the bridge and hold it for more than 15 minutes, then all of the defenders in the ship are cloned at the nearest planet, in random cities, and the attackers then control the capitol ship.
Capitol ships should be craftable, but cost an extreme amount of resources so as to make them very rare. They shouldn't be storable, but should have a docking bay, where ships can be called from and landed into.
Except, there are a couple of problems. Like how a capitol ship would know who's an enemy and who's a friend, and what the item limit for a capitol ship should be, seeing as how it would be manned by multiple people.
has anybody else tried this? is this a mistake and the cargo should have been there or can we really not commit acts of piracy?
I'll have to try a few more freighters