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Thread: The death of kessel

Cuality
Tue Nov 09, 2004 7:32 pm
#1

TH announced today that Kessel is now a PvE zone. PvP is no longer the name of the game in kessel.


Now how does this effect kessel? and space as a whole?


Kessel is one of the highest level areas in space. Many NPCs swarm in kessel, be it rebel, imperial, pirates. These NPCs drop high level loot and give massive xp.


Currently, in live, kessel is also a pvp zone. that means that everyone and everything is open to attack. It is a lawless zone, where the only rule is survival by any means necessary. Entering the zone is akin to entering no man's land, you are either at the top of the game or you are loading back in a different zone, completely hulled through. A player in kessel is always scanning for other players, and on finding one and noticing they are a different faction... they either attack or make efforts to keep away. Finding a fellow faction member in kessel is akin to finding an oasis in a desert. You will find and stay with this person because you know there are safety in numbers. You group with them, kill things with them, protect them and expect to be protected. a sense of comraderie is formed with your fellow faction members and you will seek them out if you enter the zone again.


All this is going away. Kessel has now become a pve utopia. No longer do you have to watch over your shoulder. no longer do you feel that cold trickle of sweat at the small of your back. no longer do you seek out fellow faction members for protection.


Now you can go to kessel at any level and hunt the AI for the expensive parts and xp. calls of killstealing will rebound in the zone. people will reach a point where they don't have to group except for the final mission and will simply fly around kessel shooting the NPCs with happy glee and marvel in the beautiful scenery.


kessel is no longer a dangerous place to fly. it is as safe as floating in tatooine in your yacht.


but what about deep space? can't the people who want to have a free-for-all go there? yes, we can. we can go there when we reach master, and not before, and we do so at a loss of xp (a trivial 30k to be sure) but a loss nonetheless. The lower level people who wish to experience the feeling of a free-for-all zone can no longer do this. they are stuck in their safe PvE shell until they finish the tree.


can't you declare at a faction station? of course you can. you can also duel on the ground, but that still means that someone will be protected from faction fire. since no one feels the need to go overt in normal space... or don't feel like flying to a faction station just for the off chance that someone else has bothered to do the same. Kessel forced you overt as you entered.


The reason this was changed was because the developers felt that it was unfair or unwise to have the final master mission take place in kessel, where the player was open to attack from other players. In this they were right. Most people would love a chance to pvp, but not when they have to complete the mission in order to advance. In this none were wrong.


So the devs now made kessel pve. kessel will never be the same again.




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IonControl
Tue Nov 09, 2004 7:37 pm
#2


I'm happy with it. Sorry you're not. You're just gonna have to deal with it for now. I'm pretty sure this issue will be revisited once they get a decent solution...

Message Edited by IonControl on 11-09-2004 08:38 PM



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MasterNerfSlayer
Tue Nov 09, 2004 7:45 pm
#3

Kessell is currently a player loading point camp zone, where you die before you load. This is not conducive to fun. You can still PvP there if you want by going overt, but one should not be subject to PvP to gain the master box of a normal profession.




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Bloodshead
Tue Nov 09, 2004 7:50 pm
#4


^ /agree 100%


This whole kessel greifing area needed to be stopped somehow, its pretty clear the master mission cannot be moved out of kessel so this is an ideal solution. You want to pvp theres always that nearest deep space station or just go overt. This will help the community greater anyways by only allowing who WANT to pvp, pvp. Not force a group of people who have no interest in pvp into a total gank fest just to complete their master mission.


Im glad my petition helped improve the total gameplay of Kessel, and they can always spawn another free for all zone anyways.

Message Edited by Bloodshead on 11-09-2004 06:51 PM



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MikeLSU
Tue Nov 09, 2004 7:56 pm
#5

Oh come on man...you think combat where 1 shot kills your opponent is worthwhile?Please. I was with 5 other 4444 players and we got ganked in less then 10 seconds by ONE master. Oh yea...now that is a system we just gotta have. I suspect you will be getting your beloved PvP area sooner or later. And even if the dmg is toned down the genetically predisposed ganker squads will be out there in full force...at that time it will take maybe 30 seconds to kill the group I mentioned before. The change for me would be the ability to say a good 50 or 60 curse words vs the usual one and only F word...or just...Wow...that was quick...I need a beer...too bad the ganker cant buy one


Kessel is going to be packed bonehead. You go over and you'll have masters all over you. It will be far from dead. I do hope they drop some factional bases in there so people can declare if they see a good battle underway.


Uber thanks to SOE. Gankers have a lovely day - somewhere else








Cuality wrote:

TH announced today that Kessel is now a PvE zone. PvP is no longer the name of the game in kessel.


Now how does this effect kessel? and space as a whole?


Kessel is one of the highest level areas in space. Many NPCs swarm in kessel, be it rebel, imperial, pirates. These NPCs drop high level loot and give massive xp.


Currently, in live, kessel is also a pvp zone. that means that everyone and everything is open to attack. It is a lawless zone, where the only rule is survival by any means necessary. Entering the zone is akin to entering no man's land, you are either at the top of the game or you are loading back in a different zone, completely hulled through. A player in kessel is always scanning for other players, and on finding one and noticing they are a different faction... they either attack or make efforts to keep away. Finding a fellow faction member in kessel is akin to finding an oasis in a desert. You will find and stay with this person because you know there are safety in numbers. You group with them, kill things with them, protect them and expect to be protected. a sense of comraderie is formed with your fellow faction members and you will seek them out if you enter the zone again.


All this is going away. Kessel has now become a pve utopia. No longer do you have to watch over your shoulder. no longer do you feel that cold trickle of sweat at the small of your back. no longer do you seek out fellow faction members for protection.


Now you can go to kessel at any level and hunt the AI for the expensive parts and xp. calls of killstealing will rebound in the zone. people will reach a point where they don't have to group except for the final mission and will simply fly around kessel shooting the NPCs with happy glee and marvel in the beautiful scenery.


kessel is no longer a dangerous place to fly. it is as safe as floating in tatooine in your yacht.


but what about deep space? can't the people who want to have a free-for-all go there? yes, we can. we can go there when we reach master, and not before, and we do so at a loss of xp (a trivial 30k to be sure) but a loss nonetheless. The lower level people who wish to experience the feeling of a free-for-all zone can no longer do this. they are stuck in their safe PvE shell until they finish the tree.


can't you declare at a faction station? of course you can. you can also duel on the ground, but that still means that someone will be protected from faction fire. since no one feels the need to go overt in normal space... or don't feel like flying to a faction station just for the off chance that someone else has bothered to do the same. Kessel forced you overt as you entered.


The reason this was changed was because the developers felt that it was unfair or unwise to have the final master mission take place in kessel, where the player was open to attack from other players. In this they were right. Most people would love a chance to pvp, but not when they have to complete the mission in order to advance. In this none were wrong.


So the devs now made kessel pve. kessel will never be the same again.






illusid
Tue Nov 09, 2004 7:59 pm
#6

Very upset about kessel going pve. If this game continues to bend to the carebear whiners with 0 skills I will probaly move on. If your getting killed over and over in kessel its because you suck or your badly outnumbered.



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Slingblade37814
Tue Nov 09, 2004 8:37 pm
#7

anyone who is pissed about kessel going pve is a greifer....tons of places to pvp, go find them



---Bria----Mase' Stormrage---
Slarus
Tue Nov 09, 2004 8:40 pm
#8


TH announced today that Kessel is now a PvE zone. PvP is no longer the name of the game in kessel.


Now how does this effect kessel? and space as a whole?


Kessel is one of the highest level areas in space. Many NPCs swarm in kessel, be it rebel, imperial, pirates. These NPCs drop high level loot and give massive xp.


That doesn't mean it had to be a PvP only zone, dont get me wrong I support Kessel being PvP but this isn't a selling point.


Currently, in live, kessel is also a pvp zone. that means that everyone and everything is open to attack. It is a lawless zone, where the only rule is survival by any means necessary. Entering the zone is akin to entering no man's land, you are either at the top of the game or you are loading back in a different zone, completely hulled through. A player in kessel is always scanning for other players, and on finding one and noticing they are a different faction... they either attack or make efforts to keep away. Finding a fellow faction member in kessel is akin to finding an oasis in a desert. You will find and stay with this person because you know there are safety in numbers. You group with them, kill things with them, protect them and expect to be protected. a sense of comraderie is formed with your fellow faction members and you will seek them out if you enter the zone again.


All this is going away. Kessel has now become a pve utopia. No longer do you have to watch over your shoulder. no longer do you feel that cold trickle of sweat at the small of your back. no longer do you seek out fellow faction members for protection.


Now you can go to kessel at any level and hunt the AI for the expensive parts and xp. calls of killstealing will rebound in the zone. people will reach a point where they don't have to group except for the final mission and will simply fly around kessel shooting the NPCs with happy glee and marvel in the beautiful scenery.


kessel is no longer a dangerous place to fly. it is as safe as floating in tatooine in your yacht.


Ahh the old "PvP is the only challenge" excuse, prove it, just prove it? No one can be challenged by PvE, well I can prove it, My roommate can barley kill Teir 3s at 3322 and many others have trouble too, fewer people find PvE no challenge then find it a challenge.


but what about deep space? can't the people who want to have a free-for-all go there? yes, we can. we can go there when we reach master, and not before, and we do so at a loss of xp (a trivial 30k to be sure) but a loss nonetheless. The lower level people who wish to experience the feeling of a free-for-all zone can no longer do this. they are stuck in their safe PvE shell until they finish the tree.


can't you declare at a faction station? of course you can. you can also duel on the ground, but that still means that someone will be protected from faction fire. since no one feels the need to go overt in normal space... or don't feel like flying to a faction station just for the off chance that someone else has bothered to do the same. Kessel forced you overt as you entered.


No your wrong what it means is people who REALLY want to PvP will do so, if no one does then that shows PvP is not popular. This isn't hard to declare, and it will prove how unpopular PvP really is. Most people wne to Kessel to XP and do their master mission, now we can see who really wants PvP.


The reason this was changed was because the developers felt that it was unfair or unwise to have the final master mission take place in kessel, where the player was open to attack from other players. In this they were right. Most people would love a chance to pvp, but not when they have to complete the mission in order to advance. In this none were wrong.


So the devs now made kessel pve. kessel will never be the same again.


Also they acknowledged that it gives campers an advantage and it doesn't test anything but how much money you spent on your PC, to prevent lag. TH addressed functionality directly as one reason for the change.


Kessel I think will go PvP again when they can figure out how they are gonna redo the Master mission and how to address zone camping, two of the biggest issues, but it can't happen overnight and here we are at the stop gap solution.
Aevlom
Tue Nov 09, 2004 8:58 pm
#9

"Very upset about kessel going pve. If this game continues to bend to the carebear whiners with 0 skills I will probaly move on. If your getting killed over and over in kessel its because you suck or your badly outnumbered."


Oh yeah... it takes a lot of skill to 2 shot kill players while they're still loading into the zone. Pfffft. You still have an open PvP zone, go there and stop whining yourself.



... Vraell T'Viir
awof
Tue Nov 09, 2004 9:32 pm
#10

This Is a dum question (even though I was on vacation) but is kessel a planet you can land on?



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RSQViper
Tue Nov 09, 2004 9:41 pm
#11






illusid wrote:

Very upset about kessel going pve. If this game continues to bend to the carebear whiners with 0 skills I will probaly move on. If your getting killed over and over in kessel its because you suck or your badly outnumbered.





And this is why it's going away.


The load killing was outrageous. You are probably one of those people. Dying over and over isn't really because you "suck". It's because you aren't a master yet, can't have the really crazy weapons that are given and NEED to get through to get your box. On top of all that, there are others with all of that stuff that are just wanting to kill people no matter what. If they are flying, loading, who cares.


Now Kessel PvPis going away. Because of people like you. Because of those too childish to just play the game the way it was meant to be played. Because people with this elitist attitude feel it necissary to keep others from getting to the level where they are. Because those entering Kessel now and in the future didn't feel it necessary to grind thier asses off to be the first Masters and the first to camp Kessel.


Thanks.



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MadcowwithSARS
Tue Nov 09, 2004 9:42 pm
#12






awof wrote:

This Is a dum question (even though I was on vacation) but is kessel a planet you can land on?






No its a space zone.



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spathotan
Tue Nov 09, 2004 9:50 pm
#13

You will learn to live and get over it.



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