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Thread: Looking for definitive answer on Reactor Overloading
So stop exploiting one of the many pits left open for exploits.
Message Edited by Ethor on 11-09-2004 09:35 AM
Ethor wrote:
That's going to be fixed in the Space Combat Nerf, I mean Upgrade scheduled for 2006, right after they nerf all combat profession, fix smuggler, fix repeting macros, fix entertainers, fix BH, give Jedi more powers, fix BE, fix shipwright, well let's face it, almost everything needs work.
So stop exploiting one of the many pits left open for exploits.
Message Edited by Ethor on 11-09-2004 09:35 AM
So stop exploiting one of the many pits left open for exploits.
Umm.. what exactly am I exploiting?
Does anyone have a real answer for me or some useful info?
-Gus
Overloading your reactor effects the recharge rate for your capacitor, boosters, and shields, and can actually rob power from some sub-systems if it goes too far. My test basis was using the Imperial droid commands for boost engine, boost weapons, tune engine, and tune weapons; while using a reactor at nearly max capacity, but not in the red under a normal load.
Boosting engines or weapons with the Tier II commands would cause my weapon capacitor to recharge slower. It went from being nearly impossible to drain to being drained in 20-25 shots. Boosting both engines and weapons robbed sufficient power from my reactor that my counter-measure launcher shut down. Tuning one component to use less power while boosting another component resulted in performance identical to having both components normalized. I'm not sure if it's possible to actually load components into your ship without having sufficient power to run them at all, but it obviously is possible to overload a reactor and temporarily shut them down.
From my experience, I decided that trading mass for higher power reactors is a Good Thing. It seems that the more excess power your reactor has, the better your recharge rates for boosters, shields, and weapons become. Based on that, I'd say that your privateer droid command to boost reactor output is probably extremely useful.
Raano_Geds wrote:
Gustavus, here's what I've seen so far: (3-2-2-3 Imperial pilot)
Overloading your reactor effects the recharge rate for your capacitor, boosters, and shields, and can actually rob power from some sub-systems if it goes too far. My test basis was using the Imperial droid commands for boost engine, boost weapons, tune engine, and tune weapons; while using a reactor at nearly max capacity, but not in the red under a normal load.
Boosting engines or weapons with the Tier II commands would cause my weapon capacitor to recharge slower. It went from being nearly impossible to drain to being drained in 20-25 shots. Boosting both engines and weapons robbed sufficient power from my reactor that my counter-measure launcher shut down. Tuning one component to use less power while boosting another component resulted in performance identical to having both components normalized. I'm not sure if it's possible to actually load components into your ship without having sufficient power to run them at all, but it obviously is possible to overload a reactor and temporarily shut them down.
From my experience, I decided that trading mass for higher power reactors is a Good Thing. It seems that the more excess power your reactor has, the better your recharge rates for boosters, shields, and weapons become. Based on that, I'd say that your privateer droid command to boost reactor output is probably extremely useful.
That can be some very good news to alot of Privateers, including myself.
Q: What exactly happens when you decide to overload your reactor and enter space in the "red"? I've noticed no difference at all when I've been around 1-2k over.
A: If you hit "v" to view your ship you’ll see that some of your part are disabled if not disabled then less effective. There are some little icons next to the parts to let you know what’s working and what’s not.
Q: Secondly, how useful is the Freelancer droid skill to overload the reactor?
A: very useful. I use a teir1-looted reactor with 10110 power output and 987mass. When I use "overload reactor2" the output is over 13800, which is what I need to run my ship.
Q: Is there any indication of how much extra reactor power it gives?
A: no, sorry. The only way to see is to "v" and make sure your parts are all working.
Q: what kind of hit it gives to the reactor itself?
A: my reactor losses 5 points of armor every time I use "overload reactor2". That’s like 10 credits to repair it. The effects will last till you land or stabilize your reactor.