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Thread: Looking for definitive answer on Reactor Overloading

Gustavus
Tue Nov 09, 2004 10:17 am
#1

Ok.. I've read a ton of posts with a ton of different answers.....


What exactly happens when you decide to overload your reactor and enter space in the "red"? I've noticed no difference at all when I've been around 1-2k over.


Secondly, how useful is the Freelancer droid skill to overload the reactor? Is there any indication of how much extra reactor power it gives? Or what kind of hit it gives to the reactor itself? I'm often finding myself with a ton of reactor room but low on mass, and I have considered using a smaller reactor with less mass, and just overcharging it every time I go up.


There is absolutely no documentation of this anywhere and that really stinks since an entire branch of the freelancer tree is devoted to it.


Anyone????

Gustavus
Ethor
Tue Nov 09, 2004 10:34 am
#2

That's going to be fixed in the Space Combat Nerf, I mean Upgrade scheduled for 2006, right after they nerf all combat profession, fix smuggler, fix repeting macros, fix entertainers, fix BH, give Jedi more powers, fix BE, fix shipwright, well let's face it, almost everything needs work.

So stop exploiting one of the many pits left open for exploits.

Message Edited by Ethor on 11-09-2004 09:35 AM

Road-Kill21
Tue Nov 09, 2004 10:37 am
#3






Ethor wrote:
That's going to be fixed in the Space Combat Nerf, I mean Upgrade scheduled for 2006, right after they nerf all combat profession, fix smuggler, fix repeting macros, fix entertainers, fix BH, give Jedi more powers, fix BE, fix shipwright, well let's face it, almost everything needs work.

So stop exploiting one of the many pits left open for exploits.

Message Edited by Ethor on 11-09-2004 09:35 AM





Maybe longer. The smuggler revamp is scheduled for Oct 2006



-------------------------------------------------------
Avowyn Star
-Imperial Colonel
-Out of Retirement as of 1 April 2006
-------------------------------------------------------
Gustavus
Tue Nov 09, 2004 10:45 am
#4





So stop exploiting one of the many pits left open for exploits.






Umm.. what exactly am I exploiting?


Does anyone have a real answer for me or some useful info?


-Gus


Raano_Geds
Tue Nov 09, 2004 11:15 am
#5

Gustavus, here's what I've seen so far: (3-2-2-3 Imperial pilot)

Overloading your reactor effects the recharge rate for your capacitor, boosters, and shields, and can actually rob power from some sub-systems if it goes too far. My test basis was using the Imperial droid commands for boost engine, boost weapons, tune engine, and tune weapons; while using a reactor at nearly max capacity, but not in the red under a normal load.

Boosting engines or weapons with the Tier II commands would cause my weapon capacitor to recharge slower. It went from being nearly impossible to drain to being drained in 20-25 shots. Boosting both engines and weapons robbed sufficient power from my reactor that my counter-measure launcher shut down. Tuning one component to use less power while boosting another component resulted in performance identical to having both components normalized. I'm not sure if it's possible to actually load components into your ship without having sufficient power to run them at all, but it obviously is possible to overload a reactor and temporarily shut them down.

From my experience, I decided that trading mass for higher power reactors is a Good Thing. It seems that the more excess power your reactor has, the better your recharge rates for boosters, shields, and weapons become. Based on that, I'd say that your privateer droid command to boost reactor output is probably extremely useful.



----------------------------------------
Raano Geds -- Elder Master Bounty Hunter, Elder Master Creature Handler, Imperial Ace -- Naritus

Navree Geds -- Freelance Spy -- Naritusr

Reading the forums 10 hours a day? Canceled your accounts but still posting nothing but rants, trolling, and spam about the NGE? We at the Please, Please, Please Get a Life Foundation (PPPGLF) are here to help. Call today and let the healing begin.
Road-Kill21
Tue Nov 09, 2004 11:20 am
#6






Raano_Geds wrote:
Gustavus, here's what I've seen so far: (3-2-2-3 Imperial pilot)

Overloading your reactor effects the recharge rate for your capacitor, boosters, and shields, and can actually rob power from some sub-systems if it goes too far. My test basis was using the Imperial droid commands for boost engine, boost weapons, tune engine, and tune weapons; while using a reactor at nearly max capacity, but not in the red under a normal load.

Boosting engines or weapons with the Tier II commands would cause my weapon capacitor to recharge slower. It went from being nearly impossible to drain to being drained in 20-25 shots. Boosting both engines and weapons robbed sufficient power from my reactor that my counter-measure launcher shut down. Tuning one component to use less power while boosting another component resulted in performance identical to having both components normalized. I'm not sure if it's possible to actually load components into your ship without having sufficient power to run them at all, but it obviously is possible to overload a reactor and temporarily shut them down.

From my experience, I decided that trading mass for higher power reactors is a Good Thing. It seems that the more excess power your reactor has, the better your recharge rates for boosters, shields, and weapons become. Based on that, I'd say that your privateer droid command to boost reactor output is probably extremely useful.





That can be some very good news to alot of Privateers, including myself.



-------------------------------------------------------
Avowyn Star
-Imperial Colonel
-Out of Retirement as of 1 April 2006
-------------------------------------------------------
Gustavus
Tue Nov 09, 2004 11:20 am
#7

Thank you for the informative post Raano. Its just a shame that their are soooo many upset Freelancers out there about the entire profession, and a simple explanation on our skills would go a long way to quelling some of the disatisfaction.


Gus
Uther27
Tue Nov 09, 2004 11:25 am
#8

When you load into space with your energy in the red, you will not have access to all of your components. From experience I'd say weapons are the first to go, but I have heard of others saying countermeasures go first. I don't have a whole lot of experience with countermeasures so I couldn't tell you for sure (TIE pilot ). However, the Neutral pilot Reactor Overload, does slight damage to your reactor, but increases the output until you land, or re-stabilize it (uh yeah right!). How much it increases depends on which level of overload you use.


Hope that helps.



Oune Freedark
Imperial Colonel
Imperial Ace - Black Epsilon
Eclipse
Kalbikalya
Tue Nov 09, 2004 11:41 am
#9


Q: What exactly happens when you decide to overload your reactor and enter space in the "red"? I've noticed no difference at all when I've been around 1-2k over.


A: If you hit "v" to view your ship you’ll see that some of your part are disabled if not disabled then less effective. There are some little icons next to the parts to let you know what’s working and what’s not.



Q: Secondly, how useful is the Freelancer droid skill to overload the reactor?


A: very useful. I use a teir1-looted reactor with 10110 power output and 987mass. When I use "overload reactor2" the output is over 13800, which is what I need to run my ship.



Q: Is there any indication of how much extra reactor power it gives?


A: no, sorry. The only way to see is to "v" and make sure your parts are all working.



Q: what kind of hit it gives to the reactor itself?


A: my reactor losses 5 points of armor every time I use "overload reactor2". That’s like 10 credits to repair it. The effects will last till you land or stabilize your reactor.

Gustavus
Tue Nov 09, 2004 2:57 pm
#10

awesome answers.....


one more question though...


Does the dmg on the reactor armor disappear once you revert to normal? Or is it permanent?


Thanks everyone!

Gus
winddrake
Tue Nov 09, 2004 3:45 pm
#11

Sounds like you have to repair the damage like any normal damage. So you would want to spend the small amount of credits needed when go to land at the space station.





Ja'Sen Blacktree [lvl 80 jedi]
Ja'lex Blacktree [Trader - Structures]
~FRONT~
Acorend
Tue Nov 09, 2004 4:04 pm
#12

Using Teir 2 Overloads it look as if I'm getting around 5 points of repairable damage. Not a big deal and all my systems functions normally.
Uther27
Tue Nov 09, 2004 4:06 pm
#13

It reapairs the same as everything else, there is a chance for overall hp loss when it gets repaired, same as weapons/armor on the ground. On the plus side, it doesn't ever seem to just break as happens sometimes with weapons and armor on the ground


*looks around for some wood to knock on*



Oune Freedark
Imperial Colonel
Imperial Ace - Black Epsilon
Eclipse
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