Items And Loot Archive
Thread: Idea to solve camping problems(keyword)!
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Oowafas
Tue Jan 25, 2005 11:28 pm
#1
dont destroy looping macros. dont do anything to stop people from macroing their loot.
all you have to do is add actual content.so not everyone is fighting for loot at the 5 good places of the game. all you need is more dungeons to spread people out more krayt spawning areas more NS and SMC and wayyyyy more tuskens. i mean in the movies i remember seeing more than enough tuskens all over tatooine. also make it so factions can ingage fights randomly all over the galaxy(mostly in cities) with huge NPC shuttles and all that jazz to destroy these farm bases.
Also fix the damn spawnings, just because your a certain level and there arent many people in it shouldnt make an area any less or more hard, if its a noobie area fine it stays that way no matter how many high leveled people are crammed into it, if its the middle of dathomir and theres a noobie wandering alone the spawns dont reduce to these panzie little kwis and lets him walk till he finds a more populated area.i dont have any clue how not having only 1 person there would stop a krayt or elder from existing.
Narreem0884
Tue Jan 25, 2005 11:58 pm
#2
Here's another way. Make every cave instanced so whenever a person walks in everything spawns at once. Once someone has entered the cave, block the enterance so no one except people in his group (if he's in one) can enter. Once this person has killed everything in the cave, boot that person (and their group if in one) out and make them wait 24 hours to re-enter the cave. Also make sure that nothing respawns inside these caves if someone is in them. Dying inside the cave or leaving it would have the same effect as killing everything. For non-cave POIs simply put a large, red wall around it and apply the same rules as the caves. This would be great for the krayt graveyard so people couldn't kill-steal.
Fingerofthrawn
Wed Jan 26, 2005 3:35 am
#3
5 *****s for the instanced dungeon idea!!
At least give some option for someone to go through the place instanced and leave the "normal" POI for the campers, but let the people that enjoy the storyline and the loot to get a taste of both. Though instead of the red barrier around places like the stronghold/graveyard and such I would say just instance the spawns, by this I mean once the creature is attacked it turns an unattackable white for anyone not in the group that initiated combat- this would at least prevent Kill-Stealing IMO.
Sorry, the problem I already see with the increased spawns is it's just the same people camping, but now they have more reason to stay longer and wait out more spawns for more loot. And this is just one of those issues that really needs to be fixed prior to the CURB.
Tinkergirl
Wed Jan 26, 2005 9:34 am
#4
*chuckles* I thought you were suggesting something else and was about to /applaud for an excellent idea. Oops.
What I thought you were going to suggest was that for looting crates, you need to type in the keyword (like you do to destroy a structure) to gain access to the goodies inside. That way, people would have to be there, read the popup and type it in by hand.
/shrugs.
What I thought you were going to suggest was that for looting crates, you need to type in the keyword (like you do to destroy a structure) to gain access to the goodies inside. That way, people would have to be there, read the popup and type it in by hand.
/shrugs.
Rogue1970
Wed Jan 26, 2005 10:49 am
#5
Simpler solution - remove the /loot command.
Looting could only be accomplished via the radial menu after a kill - ie: no more auto-looting (using /loot all in a macro). Small price to pay for fairness.
It would kill the purpose of every afk camper in the game instantly.
Narreem0884
Wed Jan 26, 2005 2:43 pm
#6
The keyword typing idea would be good. It would help get rid of those AFK looters. Also, the idea about enemies turning white to everyone else once attacked sounds good as well.
Vyrticl
Wed Jan 26, 2005 5:08 pm
#7
/MEGABUMP!!!
this got to be implemented, instance creatures and people have to type to loot
Rogue1970
Wed Jan 26, 2005 6:09 pm
#8
Simpler solution - remove the /loot command.
Looting could only be accomplished via the radial menu after a kill - ie: no more auto-looting (using /loot all in a macro). Small price to pay for fairness.
It would kill the purpose of every afk camper in the game instantly.
Grisbilen
Wed Jan 26, 2005 8:33 pm
#9
Rogue1970 wrote:Simpler solution - remove the /loot command.Looting could only be accomplished via the radial menu after a kill - ie: no more auto-looting (using /loot all in a macro). Small price to pay for fairness.It would kill the purpose of every afk camper in the game instantly.
Who afk camp nyax, axkva min or a krayt?
More than enough spawnpoints for meatlumps etc so just do it yourself
Ghostcomm
Thu Jan 27, 2005 2:37 am
#10
Well the idea of one set of people camping a poi bugs me alot. An instanced poi is a great idea. On one of my characters I ran to Nyax to give theplace a shot. When I got there a Jedi Knight and 3 of his lackeys were camping Nyax room and probably were doing that all night. How are people supposed to enjoy these poi's with this happening?
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