Items And Loot Archive

Thread: Open letter to the devs. RE:POI/cave timers

Fate11357
Wed Jan 26, 2005 3:24 pm
#1

Loot is good. In moderation it can sometimes be healthy to an economy.

Phat uber loot is better. It feels nice when you take the time, either by yourself or in a group, find a hard mob, kill it, and find something valuable in it.


In the recent past lootwas fun to attain, extremely rewarding (especially to the solo or small group players), and in some cases helped move around credits from the rich to the not-so-rich.IMHO attachments of any kind was the best kind of loot you can get, followed by weapon enhancements. Even if you wound up looting something you personally didn't need there was a good chance that someone else needed it. Good loot was a win-win situation.


What seems to be the problem now since 12.1 hit? Take a look around you. POI's and caves are camped almost 24/7 by Jedi and large guilds. Want to take a hit at Nyax knowing you don't have to wait 3+hrs for him to respawn? Good luck. Aakuans? Nice try (although much better than Nyax on my server). These and other places to get decent loot have gone from one extreme to the other in a matter of 24 hours.


Loot went from who got lucky to who was in the largest guild. This post is in no way meant to cry or complain about kill stealing or who does the most damage (and thus gets the loot). This is mainly to bring up something that I'm sure is happening across many servers and can affect the future economy. To top it off, it will only breed animosity towards other players/guilds andlower the sense of community we have built.


How can we fix this problem? First, although I doubt any dev will publicly comment on this, we have to figure out the mindset of the devs. Was this done in an attempt to give more players an opportunity to get good loot? While the idea on paper is there, the actual effect is wasted by the fact these POIS/caves have been (and will be, trust me) camped 24/7 by the biggest guilds.


Secondly, we have to find out A) if the devs understand the current problem and B) if they intend to do anything about it. To help with A, I'd suggest voicing your opiniions as I'm doing. Post about it, either in this thread or another. To help with B, make as many suggestions as possible that is reasonable. When doing both take care not to come off as flaming either the devs or previous posters. Be direct, be honest, be open minded.


I'll start with my suggestions for B as I've already voiced my opiniions and concerns.


-Raise the spawn timers for certain pois/caves. 10 minutes is way too short IMHO for some.


-Adjust the loot drop rates or loot tables for certain POI/caves/mobs. Nyax seems to be the biggest culprit so far as he seems to drop up to +15 attachments.


-In conjunction with the above 2, adjust hams accordingly. Lower hams+less high endloot+longer spawn rate=less camped.


-This next one is harder. Make cave entrytimed.For example:upon entering you have up to 1 hour to stay inside. After the hour is up you can't re-enter for 24 hours. Depending on the cave and or boss mob, spawn timers should be adjusted. An example of this would be to make the Acklay spawn every 30 minutes. This allows players at least 1 chance to kill it. This would also mean the end of macro junk pile looters (as seen at the borgle cave).


-Make certain mobs/creatures have a more dynamic spawn area. For example: Have krayts spawn in other locations other than the graveyard (or near Jabbas if it even still spawns there). Again spawn rates should be adjusted to reflect this change. With an increased spawn area should come an increased spawn rate....sometimes.


-Broaden the loot tables to include other NPC/creatures. For example. Rebel NPC's have a high drop rate for low end loot (cdef weapons, wood staffs, etc). An increase in hams could help offset any imbalances to "level appropriate" loot.


I could probably think of a few more but I'll end this post to get other players thoughts, ideas, and concerns. Again, while I doubt a dev will make it a point to answer this thread or any like it, it would be nice to know that they hear us, understand us, and want to get things right.





Master Nerf Herder
GideonBlack
Wed Jan 26, 2005 3:29 pm
#2


/Agree...All good suggestions. 5 stars.


Its currently a nightmare with camping...It was worse though before they released this, but at least you had a chance of catching the spawns before people already setup camp there.


G.

Message Edited by GideonBlack on 01-26-2005 02:31 PM



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TjadenFederov
Wed Jan 26, 2005 3:47 pm
#3

My thoughts on it would be like this: Much like the original poster who suggested a 1 hour timer for the POI before being kicked out for the day, except not so Extreme. Perhaps the solution would be a 30 minute timer which begins counting down upon entering, after which expires you are booted out. You may Re-enter. The purpose of this, will stop afk-macro lootwhores from sitting in the POI cave and killing everything. Or, kind of like the 24 hour timer, you may enter the cave maybe 3 times a day?

It is very depressing to see guilds take advantage of this (although we all knew they would). By camping a spawn such as this it denies the content of that POI to the smaller, solo players or small groups who just wish to challenge themselves.

The point is, by NO means should a large group of guild be allowed to sit on a spawn and not allow any others to get it. Its just plain rude and not fair to the other people or persons since in no way can they outdamage the larger group.



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ShadowProject
Wed Jan 26, 2005 4:11 pm
#4

Eh, of course the guilds would jump on this. I think the Devs made it this way so that it would force people to group (remember all the recient comments about making people NEED to group to kill things).


SO, I LOVE the idea of making things spawn in other places. Tuskens for example, many people complain that the fort is always camped and they can never get a kill in. In my opinion Tuskens are not the worst because 1. The fort is never the badly camped when I log (late at night) and 2. There are other places you can kill Tuskens, maybe no other places have the spawn conditions like the fort, but if you know where to look, you can run around an area and find Tusken random spawns, and sense loot drop rates havve increased, you can get good loot this way.


Krayts ARE a problem though. As far as I can tell, they ONLY spawn at the graveyard. I remember being a noob artisan, and running crafting delevery missions between two cities on tat, before vehicles, and running into a krayt FAMILY! 5 of these babies. Needless to say it was an ugly death, but it was fun. Just make them COMPLETELY random spawns on tat. Section off around NPC cities and just let so many spawn at once. Kill one, and another spawns somewhere. The point being is there will ALWAYS be so many krayts at one point, but sense they could be ANYWHERE on tat, players would actually have to hunt for them.



Now, for POIs. Last night at fort tusken there were maybe 5 other people there, but the way the spawn rate was it was better than the old way. In the old way only weak tuskens would spawn, and then only once in a while high end chiefs and what not would spawn. The new way, last night, was way better, more chiefs and high end people. Also, as I was heading from the shuttle to the fort, I ran across a tons of random spawn tuskens (a good idea to make them spawn AROUND the POI).


I like the ideas of changing the rules for POIs to avoid people afk grinding in them. What I suggest is this: Make all POIs possible like the corvette, instanced. For example, the Kobola cave on rori, make it so that you walk into the cave opening, you get a brief loading screen, and then POOF, you are in the cave, by yourself, without worring about any one else running in and kill griefing the NPCs. Make it like the vette, that if you are grouped with people, once the leader enters the cave, the group gets the invite to go too. And then take away the NPCs power to respawn. This way the group kills everything, and then has to leave the cave. Make it so that they can reenter the cave as many times as they want to kill things, but they always have to leave the cave first once everything is dead. No more afk grinders, no more kill griefing.


If you don't like this idea, make it MORE like the vette, make them do a mini quest before being able to go to the caves. This can be as simple as making them talk to an NPC somewhere else, to running all over like the vette to gather items before being granted access. With this in place, say you limit the groupt o ten people like the vette. Each person could get "access" to the cave, and then the group would only be able to clear the cave ten times before someone or the whole group would have to go get access again.


The only reason I don't like the idea of a 30 minute-an hour timer before you get booted is because buffs last longer than that. The vette has a timer because you are trying to accomplish a mission. When I get a 3 hour buff, I don't want to head to the fort to kill tuskens to get loot, only to get booted after 30 minutes. Thats a 2.5 hour waste of my buffs.





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Fate11357
Wed Jan 26, 2005 5:25 pm
#5

Like I mentioned above, I said CERTAIN POI/caves. Not all. There are some that need more attention than others. An entry timer would work for places like the Geo cave, Nyax, borgleetc.Places where extremely good loot can be had and have or are being camped. Others like the DWB might actually need longer entry timers since they are goal oriented (crafting Mando armor).


Ina perfect world I'd like ALL caves to have goals other than to camp for loot. For now I'd take anything over the current "My guild owns Nyax, so don't even bother" type posts I've seen on my server.


24 hours into this patch and already the hate's starting to spew. Let's work on getting it fixed before it gets worse.



Master Nerf Herder
Arhtas
Wed Jan 26, 2005 5:58 pm
#6






Fate11357 wrote:

-Make certain mobs/creatures have a more dynamic spawn area. For example: Have krayts spawn in other locations other than the graveyard (or near Jabbas if it even still spawns there). Again spawn rates should be adjusted to reflect this change. With an increased spawn area should come an increased spawn rate....sometimes.

yes krayts still spawn out there.










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Dorahn
Thu Jan 27, 2005 5:35 pm
#7

just add more caves with loot so the 3 caves that have good loot wont be camped as much



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Liander
Thu Jan 27, 2005 9:02 pm
#8






Dorahn wrote:

just add more caves with loot so the 3 caves that have good loot wont be camped as much






there are a LOT of empty caves around the planets that have NO PURPOSE...so why not finish those caves and put in some new content. Like a Black Sun Cave...a mini DWB for example. Since not very many people are going to be able to get a strong enough group up to tackle the DWB. Make it on a fairly fast spawn timer similar to the sennex cave. Have a couple of DW Ghosts and Wraiths throughout...just a idea. but one I think would be fairly fun to see/do




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