Items And Loot Archive
Thread: A way to stop spawn camping
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Tipa
Sun Jan 30, 2005 6:42 am
#1
All they have to do is make it where that once you took out a poi there is a internal timer that dosent allow you to attack anything in that poi for a certain undisclose time. They would alos have to make you become unattackable for that amount of time while in there but the timer also dosent rest it self until you leave the poi also. Also make the time on each person random. Nice easy no spawn camping everone gets a chance.....
majorslappy
Sun Jan 30, 2005 6:47 am
#2
Tipa wrote:
All they have to do is make it where that once you took out a poi there is a internal timer that dosent allow you to attack anything in that poi for a certain undisclose time. They would alos have to make you become unattackable for that amount of time while in there but the timer also dosent rest it self until you leave the poi also. Also make the time on each person random. Nice easy no spawn camping everone gets a chance.....
To make it work effectively, you'd have to kick them out at the end of a specified time and instance the spawn room.
Tipa
Sun Jan 30, 2005 7:11 am
#3
Yea after I wrote it I thought about it some more where you would be ejected from the poi spot.....
Tremk_Stryder
Sun Jan 30, 2005 7:16 am
#4
"All they have to do is make it where that once you took out a poi there is a internal timer that dosent allow you to attack anything in that poi for a certain undisclose time."
that would be too complicated..its easier than that:
you kill npc boss..u loot..u cannot enter again for 1 hour...if you are groupe..your whole group cannot enter for 1 hour
KeironCros
Sun Jan 30, 2005 7:39 am
#5
How about having an imperial riot squad set down in any areas (especially spawns inside NPC cities) when "hostilities" have been occuring for an extended period of time (on some sort of timer) - to break up the unlawful behavior. This would certainly prevent any extended camping and limit afk looting of weaker NPC spawns in cities. This would support the gcw feel by demonstrating the imperial presence as the governing body (keepers of the "peace"), provide some dynamic content,and help mellow out the "loot-fest" the game is turning into. This of course could also be done with the local milita factions on the various planets (corsec, naboo security force, etc) - and perhaps have an imperial squad brought in to support them if the looter starts wiping them out also. Quite simply a single player should not be able to wreak absolute havok, especially inside a city setting, without being taken down or driven off by the local authorities......
Kyus
Sun Jan 30, 2005 8:24 am
#6
that would be too complicated..its easier than that:
you kill npc boss..u loot..u cannot enter again for 1 hour...if you are groupe..your whole group cannot enter for 1 hour
Yep i was thinking the same thing after watching 2 rifleman camp the nyax spawn.
anavelg0083
Sun Jan 30, 2005 2:10 pm
#7
is nyax even tough i've never seen him before but iam rifles 2002/tkm would he be easy or what ??
whats his ham def ect.
emo-kor VoD
WHOS YO DADDY
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